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-
- Suggestions List:
- Keeps all interesting ideas of how to improve Imagine in further
- versions. It is important that each idea is very detailed.
- Such things as :... the action editor has to be improved ...
- will not help anyone.
- Bug Report List:
- I think it is in some way a unique feature which Impulse gets
- through this list. Eveyerone who encounters a bug should
- report it as precise as he could.
-
- Command:
- Now it is for you to put up ideas of how those lists should be kept.
- Which information should be kept?
-
- Keep in touch
- Hannes
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4897 Re: Hello?...???
- 9/16/93 12:03 24/ Doug Kelly <dakelly@class.org>
- Lines 1 to 10 of 24 (41%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- >
- > Does anyone have any questions they want answered from Impulse? I am gonna
- > go ahead and fax in a sheet of questions like Mike suggested I do.
- >
- > Tom Setzer
- >
-
- How about some way of making anims from the PC that the Amiga can play
- back? The Amiga's a much better machine for video output, but PCs are
- cheaper to use as rendering engines. Copying rendered images over before
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- making the anim is a real time&bandwidth hog, too; strictly a stopgap, not
- a solution.
-
- Don't forget to mention that, despite all the complaints, there's quite a
- few registered users out here having a great time with Imagine. Keep up
- the good work, Mike!
- ------------------------------------------------------------------------------
- Doug Kelly Information Specialist First Consulting Group
- dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161
-
- Command:
- "The difference between genius and stupidity: genius has its limits."
- ------------------------------------------------------------------------------
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4898 Screamer for Imagine?
- 9/16/93 11:49 34/ Doug Kelly <dakelly@class.org>
- Lines 1 to 10 of 34 (29%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Just re-reading the LATimes article on the NewTek Screamer. Interesting
- points: it's supposed to be running Windows NT, the connection to the
- Toaster is a SCSI or network connector, and the Screamer's hard drive is
- only for system software, the images are sent back to the Amiga's hard drive.
-
- Windows NT!? Looks like they're hedging their bets regarding the Amiga
- platform.
-
- And you're going to need a MONDO hard drive; add that chunk o' change onto
- the 'base price' of a Screamin' Toaster.
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- The connector and operating system choices make me wonder if it wouldn't
- be possible for other rendering software to use the Screamer. IMHO, it
- makes a lot more sense to spend programmer's time on an interface to
- existing hardware than to try developing your own hardware, especially if
- you're a small company with not much of an R&D budget.
-
- So if the Screamer actually ships anytime soon, how about someone working
- out the code to let Imagine use it? 600 MIPS is nothing to sneeze at,
- especially if they can ship it at $10K.
- Command:
-
- Of course, the reporter may have gotten the details wrong, they could have
- some proprietary hardware getting in the way, or any number of other
- problems...but I'd really like to hear some discussion on this. Imagine
- users really need a cost-effective production-speed machine, and IMHO
- networked 486 PCs or 040 Amigas just don't cut it.
- ------------------------------------------------------------------------------
- Doug Kelly Information Specialist First Consulting Group
- dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161
-
- Command:
- "The difference between genius and stupidity: genius has its limits."
- ------------------------------------------------------------------------------
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4899 Re: Seagate ST-3600A HD?
- 9/16/93 14:00 12/ Mark Thompson <mark@westford.ccur.com>
- Lines 1 to 10 of 12 (83%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- > Yes, the 3600A has been discontinued.
- > However, it has been superceeded by the ST3655A. Same exact specs, except
- > for 1 less physical platter (thus a little faster).
-
- DPS is currently working on qualifying a newer bigger drive.
- %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
- % ` ' Mark Thompson CONCURRENT COMPUTER %
- % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics %
- % ' Image ` ...!uunet!masscomp!mark Hardware Architect %
- % Productions (508)392-2480 (603)424-1829 & General Nuisance %
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- % %
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4900 transputer
- 9/16/93 14:33 9/ kevink@ced.berkeley.edu (Kevin Kodama)
- Lines 1 to 9 of 9 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- what, no one discussing Khalid Aldoseri's "RSN" transputer board for the
- amiga ? Clint W of Vistapro says he is signed on to have software to run on
- it, and Khalid seemed to "hint" of an Imagine porttoo...
- i heard all of this on Compuserve the last week or so....
- maybe Lightwave won't be the only thing "screaming" in the near future...:-)
-
- kevin
- kevink@ced.berkeley.edu
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4901 Re: Hey..Youse Guys
- 9/16/93 14:25 17/ Mark Thompson <mark@westford.ccur.com>
- Lines 1 to 10 of 17 (58%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- > If you haven't yet seen Mark Thompson's absolutely
- > stunning display of grass movement demonstrated in his
- > animation Windmill.lha, I highly recommend you grab it.
- > It's awesome.
-
- Thanks Dave! I didn't post a notice about it here because 1) its LW generated
- and 2) most of you would have seen the notice on c.s.a.graphics or on the
- LW list. For those that are interested, there are two other recent anims
- from me on Aminet in gfx/anim: FredFloaty.lha and Creature.lha. Creature
- is 60 frames and about 1MB. FredFloaty is 2558 frames and 5.4MB. Enjoy.
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
- % ` ' Mark Thompson CONCURRENT COMPUTER %
- % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics %
- % ' Image ` ...!uunet!masscomp!mark Hardware Architect %
- % Productions (508)392-2480 (603)424-1829 & General Nuisance %
- % %
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4902 RE: Imagine the next Generation
- 9/16/93 15:26 21/ Steve J. Lombardi <stlombo@eos.acm.rpi.edu>
- Lines 1 to 10 of 21 (47%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- >
- >
- > > Not losing people, just some understand the world of writing software and are
- > > using the best software available at date.
- >
- > Anyway, right now Essence I and II are only available for Imagine, so
- > that means that Imagine is the only system even worth considering,
- > imperfect although it may be :-) If the Apex folks port EI/II to R3D,
- > and R3D was cheap enough, I'd probably move. (Or alternately, a
- > standalone version of LW with EI/II). Impulse ought to be _awfully_
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Don't forget that someone released a hardware dongle that will allow
- you to run lightwave on a non toasster amiga. It would
- be tempting if the Price dropped to about 300 bucks from the current
- 600. Also the learning curveof a new package and the fact that I own essence
- I and II are also good reasons to stick with Imagine. I really wish 3.0
- would come soon. I'm sure it will be worth the wait, but every day
- it's late is a day I could be learning LW.
-
- --
- Command:
- stlombo
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4903 The Finished Output
- 9/16/93 16:21 16/ Graeme Mc Donough <Graeme.McDonough@dmpe.csiro.au>
- Lines 1 to 10 of 16 (62%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Hi all ..
-
-
- I use scala to run all of my Imagine anims with sound.
- Scala seems an excelent product for this.
-
- I would like to here some opinions on this and possibly some
- other software that would do the same...
-
- An Interesting topic to get feedback on..
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
-
-
- Oh Umm.... Dave Wickard wrote that there is a awesome animation
- called Windmill.lha. Where is it so I can grab it and
- have a look.
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4904 Imagine PC, Retina Board
- 9/16/93 16:17 27/ DCG9367@tntech.edu
- Lines 1 to 10 of 27 (37%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Hi!
-
- I have a couple of questions.
-
- 1) Does Imagine PC come with its own manuals. I recently (yesterday!)
- purchased Imagine 2.0 for the Amiga and I want to get the PC
- version also, but I NEED another manual. I don't want to lug
- around the 2.0 manual from my Ami to my PC at work. So I guess
- what I am asking is does it come with a full users manual or just
- an addendum. If it only comes with an addendum, how do I get a
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- second manual? BTW, how do I go about getting Imagine PC?
- I sent in my Registration card today, do I have to wait a week
- or so before ordering it?
-
- 2) Does anyone have the Retina board? How do you like it?
- What kind of monitor do you have? Is the 1280x1024 interlaced
- or non-interlaced. If it is non-interlaced, is there a monitro
- which will handle 1280x1024 NI and sync down to 15khz for normal
- Amiga-modes.
-
- Command:
- 3) Has there been any Impulse Gazettes since Summer 1992. My box
- only had that one and I thought there were some newer ones.
- How do I get the newer ones?
-
- Sorry for the long jibber!
-
- David.
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4905 RE: Imagine the next Generation
- 9/16/93 17:11 11/ Tim Salazar <grover@cyber.net>
- Lines 1 to 10 of 11 (90%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Yep, I agree with you there. The biggest reason that I stay with Imagine, o
- other than for old time sake, is because of Essence I, II, and the promise
- of Pro.
-
- Going to LW3 was a big investment and jump for me... but I have been able
- to model some boolean stuff in LW and port it back to Imagine for rendering
- with the other Imagine objects. Just that alone was worth about 1/2 the
- price of a used Toaster with 3.0 ! (many hours of slicing errors and hair
- pulling in Imagine was turned into a smile.)
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- Tim
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4906
- 9/16/93 18:08 52/ jmurphy@ads.com@unix.portal.com
- Lines 1 to 10 of 52 (19%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Tom, et.al.,
- Here is the beginning of the proto3 demo script. Ryc and I need to
- work out the late t.o. portion.
-
- Legend: > represents the prompt in the xterm where run_flex is
- executed.
- -- starts a comment. Comments sometimes give menu names.
- mouse means click on the indicated field in a given menu.
- > cd flex/working/bin
- > run_flex
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- > s q u -- to start qtp, ui
- mouse SODO, OCA,.. -- on login window
- mouse startup and OK -- from main menu under initialization
- mouse FL1 -- from select menu.
- type 1030 -- in demoTime window
- > l -- to start flexalert process (copy the latest
- -- from ADS's rome directory)
- mouse distribute tasks -- on task preview window
-
- -- After kb initialized window appears the demo team will explore
- Command:
- -- the SDBs, marquee, user alarm process, ..., and other features.
- -- Bring up the marquee with replanning and bundling selected.
-
- > e -- to start up evm process. All the missions that
- -- launch prior to 1245 should have status reports reporting correct
- -- T.O. times and some(most) should have success or unsuccessful
- -- status reports.
-
- mouse Status Reports -- on main menu under execution
- mouse Intelligence -> target -- to select target status report
- Command:
- find OCA999 -- in target window
- mouse left -- on OCA999 to select
- mouse right -> Copy to Work Area
- change 2a to 1a -- in priority window
- type [your name] -- in source field
- type [comment} -- in Remarks field
- mouse APPLY
- -- bring up Attack Worksheet from Task Worksheet as follows
- mouse replanning -> Task WorkSheet -- on main menu
- mouse right -> query -> My Active Tasks -- in TASKS area
- Command:
- mouse left -- on task 1002 ?
- mouse right -> Copy To Work Area
- mouse Attack Replanning -> Target Woak Sheet -- in TASK WORK AREA
- -- find INT034 in TARGET NOMINATION AREA
- mouse left -- on INT034 to select
- mouse right -> Generate Options
- -- explore options on marquee
- -- Either from marquee hot buttons or from option menu divert a msn
-
- -- There are lots of opportunities to show off the system.
- Command:
- -- Suggestions welcome.
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4907 RE: Imagine the next Generation
- 9/16/93 21:52 32/ ua197@freenet.victoria.bc.ca (Christopher Stewart)
- Lines 1 to 10 of 32 (31%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
-
- >Anyway, right now Essence I and II are only available for Imagine, so
- >that means that Imagine is the only system even worth considering,
- >imperfect although it may be :-) If the Apex folks port EI/II to R3D,
- >and R3D was cheap enough, I'd probably move. (Or alternately, a
- >standalone version of LW with EI/II). Impulse ought to be _awfully_
- >nice to Apex though, because I suspect the only reason many people are
- >still using Imagine is because of Essence.
- >
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- I'm one ;-). If it wasn't for Essence, I would have purchased Real3D
- awhile ago. As it is, my bank account is aiming for higher goals,
- Lightwave 3.0. Only a thousand or so to go 'til I have WORKING booleans
- <that's the one that picks me>. Don't get me wrong, I love Imagine but it
- hasen't kept up with the times. I'd miss the cycle editor though,
- sniff.... Perhaps Imagine 3.0 will change my mind and I'll get my dream
- deck instead, here's hoping....
-
- Christopher
- Command:
-
- ps. I've started an animation sig on the local freenet system. It's not
- really running up to snuff yet but comments would be appreciated. Anyone
- with telnet can join ;-). Address is in the sig (ua197).
-
-
-
- --
- ....and if there be some harder, better way Dretch@cup.portal.com
- to salvation than to follow that which we cs833@cleveland.freenet.edu
- Command:
- believe to be good, then are we all damned. ua197@freenet.victoria.bc.ca
- Lord Dunsany, "Dom Rodriguez" (1922). <Christopher Stewart>
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4908 Re: The Finished Output
- 9/17/93 08:17 33/ robin@robin.lausanne.sgi.com ()
- Lines 1 to 10 of 33 (30%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- On Sep 17, 9:21am, Graeme Mc Donough wrote:
- >
- > Oh Umm.... Dave Wickard wrote that there is a awesome animation
- > called Windmill.lha. Where is it so I can grab it and
- > have a look.
- >-- End of excerpt from Graeme Mc Donough
-
-
- I got it from Aminet (wuarchive.wustl.edu), in the /pub/aminet/gfx/anim
- directory.
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Robin
-
-
-
-
- --
-
- ---------------------------------------------------------------------
- Robin Chytil, Staff Engineer
- Command:
- Mediterranean Distribution Territory
- Silicon Graphics
-
- Vmail: 5-9389 Email: robin@lausanne.sgi.com
- Tel: +41 21 269737 Fax : +41 21 259184
- \|/
- @ @
- ---------------------------------------------------oOO-(_)-OOo-------
-
-
- Command:
-
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4909 Essence I or II... FPU?
- 9/17/93 03:53 18/ "- Carsten Berggreen - Denmark -" <x34@aarhues.dk>
- Lines 1 to 10 of 18 (55%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Hi there,
-
- I have a very simple, but un-answered question... (I think)
-
- "Can I run the Essence textures WITHOUT a FPU" ??????
-
- That's it and that's that!
-
- Signed
- ---------------------------------------------------------------------
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- - Address: Carsten Berggreen E-mail: x34@dec5102.aarhues.dk -
- - Hirsevaenget 16A -
- - 8464 Galten "It isn't the equipment alone, it -
- - Denmark is also what YOU can do with it!" -
- ---------------------------------------------------------------------
- - A true fan of Amiga, Coca-Cola, Imagine and good looking females! -
- ---------------------------------------------------------------------
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4910 LightRave or something
- 9/17/93 06:26 27/ drrogers@camelot.b24a.ingr.com (Dale R Rogers)
- Lines 1 to 10 of 27 (37%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- I was brousing through comp.sys.amiga.graphics and saw something
- about a new box Light Rave. It enables someone to run Lightwave
- on their Amiga without having a Toaster. Have you heard of this?
- This would make having Lightwave and Opalvision (and IMagine of
- course) possible in the same system.
-
- Also... after my conversation with DPS, I wonder how "soon" the
- newer bigger drive will be certified. I don't want to buy a
- smaller drive, outgrow it quickly, and be stuck with a slower
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- 500Meg IDE drive for my 2500; only to have to go out a buy a 1G HD
- 6 months down the road. But, on the other hand, I don't want to
- wait twiddling my thumbs waiting for another drive to be certified,
- and find out that 6 months have passed by and my PAR is collecting
- dust. No one at DPS could (would) give me an answer. Do you have
- a tentative time frame as to when the newly certified drive will
- be available? I hate being stuck with these decisions. Be
- patient and perhaps get a faster, better product at the expense of
- being able to use my PAR now. GRRRR!!!!!
-
- Command:
-
- _____________________________^_____________________________
- dale r. rogers
-
- Building Design & Management MailStop: LR24A4
- drrogers@b24a.b24a.ingr.com Tel: (205) 730-8294
- .
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4911 Seagate ST3600 series HD deal
- 9/17/93 08:39 53/ David Watters <watters@cranel.com>
- Lines 1 to 10 of 53 (18%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
-
- In an effort to do my part to strengthen the Amiga's position as THE computer
- of choice for graphics/video production, I have arranged for the members
- of the various Amiga related mailing lists and newsgroups to recieve a very
- attractive discount on the Seagate ST3600A, and ST3655A IDE hard disk drives.
-
- As most of you know, I am a giant fan of Digital Processing Systems' Personal
- Animation Recorder (PAR). This board contains LSI's realtime JPEG compression
- chipset and is able to playback and record (with a TBC-IV) video at 30fps to
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- the above mentioned Seagate hard disks. This board is ideal for low to
- medium quality computer graphics production and has output quality that is
- easily on par, no pun intended, with S-VHS/Hi8 and closely rivals that of true
- component formats such as Betacam SP and M-II.
-
- The only drive that is currently qualified on the PAR is the ST3600A. This
- drive is 540MB, and has a VERY quick internal transfer rate (2.5-3.5MB/sec)
- which allows it to work with the PAR.
- This drive has recently been replaced by the cheaper, faster ST3655A. The
- 3655 has the same capacity, but does so with one less physical platter helping
- Command:
- to reduce it's cost and speed it up a bit. The 3655 has not been qualified
- by DPS to work with the PAR as of yet, but I am personally using the 3655
- on my PAR without any problem and with block sizes a hair larger than my
- friend and his 3600.
-
- So...
-
- Through me, and with VISA/MC or cashier's check only, you can get the
- Seagate ST3600A for $690 and the Seagate ST3655A for $630, plus tax if
- applicable.
- Command:
-
- This is ment as a favor from me and not a means to make big money. If anything,
- it is a real pain in the butt for my boss and others who don't give a crud
- about the Ami, but I forced them to do it! :)
-
- Any comments or questions can be emailed to: watters@cranel.com
-
- I will post this info to the appropirate c.s.a newsgroups, but if someone
- would like to forward this to some other mailing lists I am unaware of that
- would be great.
- Command:
-
-
-
- _ ___
- David ~ |_|,--' |@,__
- Watters ~ ( )-_______-()`-
-
- --
- David R. Watters (watters@cranel.com) Cranel Inc. Development & Engineering
- "Porsche. The very name is, to many, the last word in sports cars. Any car
- Command:
- blessed with these magic seven letters is sure to be the very best. Period!"
- - Car and Driver, January 1993
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4912 Re: T3DLIB, R39
- 9/17/93 08:49 66/ glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~)
- Lines 1 to 10 of 66 (15%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- [ For those of you on the IML, I thought this had enough useful
- information in it, possibly, to warrant posting to the IML. Forgive
- me, please, if you feel I was wrong. -- Glenn ]
-
- >>>>> "Theophil" == Theophil <teo@iitb.fhg.de> writes:
-
- Hi, Theophil!
-
- Theophil> Hallo Glenn I have get the T3Dlib from wustle, it seems ok.
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- Theophil> I want to register with 25$ for your whole packages. I need
- Theophil> them like spheric... bump... very,very. Question : for
- Theophil> understanding your tools. With "spheric.." i can computing
- Theophil> for example a car-modell in a sphere with equal number of
- Theophil> points and with good morphing without crossing of faces and
- Theophil> edges - can i translate this sphere further to a plane ?
-
- I have not tried a morph, personally, after conforming an
- object to a sphere... But I don't see why this could not be done...
- And conforming to a plane should be equally easy... Here is what I
- Command:
- would do:
-
- mbb < car.iob
- (note minimum bounding box... calculate center of car, X,Y,Z)
- spherize <X> <Y> <Z> 100 100 100 < car.iob > sphere_car.ttddd
- readwrite -tddd < sphere_car.ttddd > sphere_car.iob
- copy sphere_car.ttddd sphere_plane.ttddd
-
- edit sphere_plane.ttddd
- (Then, pop up an editor, and perform a global search-and-replace
- Command:
- make all the "Z=..." values so that they are "Z=0" or whatever value
- you want.)
- readwrite -tddd < sphere_plane.ttddd > sphere_plane.iob
-
- In fact, Theophil, if you would prefer, maybe you would like
- to send me a car object and I will perform the steps and send you the
- results so that you can test out my theory before you register? Or
- maybe I should try it on something here, like maybe a rook chesspiece
- or something, and send it to you?
-
- Command:
- Theophil> Can you tell the way for paying the registering - it ias the
- Theophil> first time for me to send money to america - i don't know.
-
- Um, maybe an international money order or go to a bank and
- they can send a US check? I'm not exactly sure, but I know I have
- troubles converting other currency into US dollars here, so if it is
- possibly on your end, that would help tremendously.
-
- Theophil> It would be very nice , if you can send me your package per
- Theophil> e-mail in the next two tays. Paying is shure.
- Command:
-
- No problem. In fact, I prefer e-mail if at all possible. Let
- me know if you would like me to perform the experiment first before
- you register.
-
- Theophil> I,m working on an honorable Insitut in Germany - you can
- Theophil> believe.
- Theophil> I'm happy to hear from you - Thanks
- Theophil> teo@iitb.fhg.de
- Theophil> my address: Fraunhofer-Institut IITB - Abt.IV
- Command:
- Theophil> Fraunhoferstrasse 1 Karlsruhe (westgermany)
- Theophil> iitb means Institut for Informations an Dates
-
- Thanks, Theophil! I look forward to hearing your reply.
-
- -- Glenn
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4913 LightRave or something (fwd)
- 9/17/93 09:03 18/ drrogers@camelot.b24a.ingr.com (Dale R Rogers)
- Lines 1 to 10 of 18 (55%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- | dust. No one at DPS could (would) give me an answer. Do you have
-
- Oops. I "jumped the gun". David White at DPS did respond to my
- email inquiry; a little later than I expected. My apologies to
- DPS.
-
- The projected availability of large hard drives being made
- available to DPS is around January or later. DPS will then need
- the time to certify the drive. 5 to 6 months seems to be the
- current expected time frame.
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
-
- _____________________________^_____________________________
- dale r. rogers
-
- Building Design & Management MailStop: LR24A4
- drrogers@b24a.b24a.ingr.com Tel: (205) 730-8294
- .
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4914 Re: ETA of larger HD (fwd)
- 9/17/93 08:56 33/ drrogers@camelot.b24a.ingr.com (Dale R Rogers)
- Lines 1 to 10 of 33 (30%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- This is a response from DPS about the projected availability of an
- alternative hard drive for the PAR system. You can expect at
- least a four month wait. Given the trend of the computer industry
- in slipping expected time estimates, I would bet on 5 to 6
- myself.
-
- And just in case someone is wondering what all this has to do with
- Imagine. I'm working on an Imagine animation but don't have a way
- to get it to tape (professionally that is). The PAR system will
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- solve that particular obstacle.
-
- |> I just heard that a larger HD than the Seagate ST-3600A will be
- |> qualified soon to work with the PAR. Do you have an estimated
- |> time that you perceive you will be finished with your tests?
- |> Also, which drive is being investigated? The Seagate ST-3655A?
- |>
- |
- |We have talked to drive manufactures that will be making larger drive but dont
- |expect them until January or so.
- Command:
- | ______________________________________________________________________________
- || Dave White | | Voice (606)371-5533
- || Computer Product Manager | Baudguy@cup.portal.com |
- || Digital Processing Systems | | Fax (606)371-3729
- ||____________________________|_________________________|_______________________
-
-
- _____________________________^_____________________________
- dale r. rogers
-
- Command:
- Building Design & Management MailStop: LR24A4
- drrogers@b24a.b24a.ingr.com Tel: (205) 730-8294
- .
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4915 SGI renderers and HD anim players
- 9/17/93 09:03 29/ "Mr. Scott Krehbiel; ACS (PC)" <scott@umbc.edu>
- Lines 1 to 10 of 29 (34%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- Hi all
- I know this info has been posted many times before, but I'm wondering
- what would be a good anim player for an A500 with a hard drive and
- 4.5 Megs ram - no accellerator. I'd like to take a look at that
- windmill anim, but it'd be a bit too long at 5.? megs.
-
- Also, I'm hoping to explore using PD renderers on all the SGIs here
- at school, and I was wondering about converting between Imagine,
- Wavefront, and something PD like Rayshade, or Raydance, or Radiance,
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- or DKBtrace, or whatever. If any of you have experience in doing
- cross-platform rendering, especially using scripting for motion
- control and using PD renderers, please mail me.
-
- Also, is it possible to convert Imagine objects into ascii files??
- I'm not a programmer yet, so I'm hoping there is a tool that will
- allow me to convert objects without writing a C program to do it.
- (Kinda like the ISL - but for objects)
-
- Thanks for any help
- Command:
- Scott Krehbiel
-
- P.S. just wait till I finish this really cool X-Wing model I'm
- making - I'm measuring a styrene model with a micrometer,
- and putting in all the detail I can. Pretty soon, I hope
- to demonstrate that the Enterprise 1701D would be absolutely
- NO MATCH for a Star Destroyer.
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4916 Re: SGI renderers and HD anim players
- 9/17/93 11:28 62/ Daniel Jr Murrell <djm2@Ra.MsState.Edu>
- Lines 1 to 10 of 62 (16%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- >
- >
- > Hi all
- > I know this info has been posted many times before, but I'm wondering
- > what would be a good anim player for an A500 with a hard drive and
- > 4.5 Megs ram - no accellerator. I'd like to take a look at that
- > windmill anim, but it'd be a bit too long at 5.? megs.
-
- VT will work just fine. That anim is only 1.2 megs or so, and is
- just fantastic. Invoke vt with vt cont lores nolace windmill.anim
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- >
- > Also, I'm hoping to explore using PD renderers on all the SGIs here
- > at school, and I was wondering about converting between Imagine,
- > Wavefront, and something PD like Rayshade, or Raydance, or Radiance,
- > or DKBtrace, or whatever. If any of you have experience in doing
- > cross-platform rendering, especially using scripting for motion
- > control and using PD renderers, please mail me.
-
- I use SGI's in my animation class and at work (just Wavefront, tho'),
- Command:
- and I've done a few object ports. From my experience, converting
- between Imagine and Wavefront takes a little work. First of all,
- nothing but the vertex and face data will convert. Secondly, there's
- a bug in Pixel 3D Pro and older Vertex's (the author told me it's
- been fixed now) that causes any translated objects to be turned
- inside-out. This is because the in/out planes that Imagine and
- Wavefront use have opposite signs. I wrote a small program that
- should be on aminet to fix the Wavefront file-- FixObj or FixVobj,
- something like that. It'll correctly swap the signs, and also
- takes care of another bug in P3DPro that adds a LF character to the
- Command:
- lines (which will _really_ crash Wavefront). I know nothing about
- how well John Foust's converter works, but judging from his, err,
- confidence in his product over all others, it probably works
- perfectly. :)
- >
- > Also, is it possible to convert Imagine objects into ascii files??
- > I'm not a programmer yet, so I'm hoping there is a tool that will
- > allow me to convert objects without writing a C program to do it.
- > (Kinda like the ISL - but for objects)
-
- Command:
- Look for Glenn Lewis's T3D package. It should be what you need,
- although there is no direct Wavefront converter (yet?) It shouldn't
- be too hard to write, but he's probably too busy with Essence. :)
- >
-
- > Thanks for any help
- > Scott Krehbiel
- >
- > P.S. just wait till I finish this really cool X-Wing model I'm
- > making - I'm measuring a styrene model with a micrometer,
- Command:
- > and putting in all the detail I can. Pretty soon, I hope
- > to demonstrate that the Enterprise 1701D would be absolutely
- > NO MATCH for a Star Destroyer.
- Sounds great, but I like Trek better, so I'll be pulling for the
- Enterprise.. :)
- >
- >
- >
-
- Dan
- Command:
- djm2@ra.msstate.edu
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4917 Re: SGI renderers and HD anim players
- 9/17/93 12:43 23/ glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~)
- Lines 1 to 10 of 23 (43%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- >>>>> "Dan" == Daniel Jr Murrell <djm2@Ra.MsState.Edu> writes:
-
- >> Also, is it possible to convert Imagine objects into ascii files??
- >> I'm not a programmer yet, so I'm hoping there is a tool that will
- >> allow me to convert objects without writing a C program to do it.
- >> (Kinda like the ISL - but for objects)
-
- Dan> Look for Glenn Lewis's T3D package. It should be what you need,
- Dan> although there is no direct Wavefront converter (yet?) It
- Dan> shouldn't be too hard to write, but he's probably too busy with
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- Dan> Essence. :)
-
- Actually, I am just now adding tddd2r3d (Real3D), because a
- few people have asked for it. I haven't looked at the Wavefront
- format, but I'll at least take a look at it before releasing R40 of
- T3DLIB.
- While I'm here, please don't anybody spread R38... it is
- busted. Get R39 (there is one known bug in MBB... doesn't calculate
- center or size correctly, but gives the MBB correctly so you can
- easily figure it out. Stupidity on my part... I've fixed MBB for R40).
- Command:
-
- -- Glenn
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4918 Re: SGI renderers and HD anim players
- 9/17/93 13:05 38/ charles lee <lee@auriga.rose.brandeis.edu>
- Lines 1 to 10 of 38 (26%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- >Good anim player for A500, etc...
-
- Well, try getting the MainActor1.15 demo. It allows playback (save
- disabled) at very good speeds. But, since you want to look at
- the Windmill anim, try either RTAP (Sebastiano Vigna) or BigAnim,
- which can be found on Aminet. BigAnim is more recent of the
- direct-from-hard-drive players, so try that....
-
- >Cross platform rendering...
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- Ok... We have Rayshade 4.0.6 compiled for our SGI's and here are
- your options:
-
- 1) Try Glenn Lewis's T3D libraries/converters. They can read
- Imagine 2.0 binary objects and output to: .dxf, .nff, .pov
- .ray, .mif, .off, .ps and .vort formats... I've only used
- the .ray for rayshade (and the .ps for a cute triview in
- Postscript format.) This package will obviously convert
- Imagine objects to ASCII too... Personally, I used it to
- import atomic coordinates for rendering in Imagine.. :)
- Command:
-
- 2) I think Vertex (the latest demo is also on Aminet) allows
- for direct saving in Rayshade format. Some other formats
- too, if I remember....
-
- Personally, I'd go with T3D lib... If you convert HUGE objects,
- I suggest pumping up the stack size to.. oh 50000 bytes and up.
- I remember loading up a very large protein that required a
- stack of 100000 or my machine would crash and burn. :)
-
- Command:
- Have fun!
-
- o---------------------------o--------------------------o----------------o
- | Charles Lee |A3KT-VT4000-PP&S28Mhz68040| FocuS GraphicS |
- | IRC: waif GEnie: C.LEE4 |38MB RAM-USRDUAL-Syquest88|~~~~~~~~~~~~~~~~|
- | Fortress /\ M | G /\ |QLPS52-ST3283-JX100-NEC3FG| Call for rates |
- | Brandeis University |<<Will Kill For Screamer>>| 617-891-1367 |
- o---------------------------o--------------------------o----------------o
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4919 PC animation HD player
- 9/17/93 04:56 10/ Robert Lewis <rlewisjr@metronet.com>
- Lines 1 to 10 of 10 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- OK, I don't have an Amiga (I was a dummy, I wasn't breast-fed long enough
- or something, whatever). I have the Imagine for PC and want to run
- animation from my 1 GB hardrive through a NTSC convertor/encoder to a tape
- drive. Besides asking Santa Claus and the Tooth Fairy for an Amiga 4000,
- what can I try to do this? Does anyone know of anyone working on this?
-
- rlewisjr@feenix.metronet.com
-
-
-
- -----
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- subscribe unsubscribe headers
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4920 T3Dlib
- 9/17/93 18:39 8/ "Ross Knepper" <95RKNEPPER@vax.mbhs.edu>
- Lines 1 to 8 of 8 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- This T3Dlib... Can I use it to make my own objects and import them into
- Imagine, such as a 3D graph or something?
- Where can I find it?
-
- Thanks!
-
- --Ross Knepper
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4921 Re: LightRave or something (fwd)
- 9/17/93 12:10 31/ David Watters <watters@cranel.com>
- Lines 1 to 10 of 31 (32%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- > The projected availability of large hard drives being made
- > available to DPS is around January or later. DPS will then need
- > the time to certify the drive. 5 to 6 months seems to be the
- > current expected time frame.
-
- So that means that a new "large" drive will be confirmed sometime in May or
- June. That seems to be a lot of time unless further developement is involved.
- I was always given the impression that if it was a quick enough IDE drive and
- supported "DMA" which some IDEs do (3600A) and some don't (HP 223x), then it
- would work, but might need a little software tweaking.
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- Five to Six months is a long time, and my current drive's animation portion
- is constantly full and anims are moved off temporarily for new ones to be
- created.
-
- What might be interesting is some DPS software that processes the frames as
- is normally done, but saves the frames or anim files to might be interesting is some DPS software that processes the frames as
- is normally doneen
- when you needed to play it back you could copy it over at your leasure.
-
- Until then you could always get one of the drives I was offering, and be
- sure to mention where you can find them cheaper and I will try and do something
- Command:
- about it.
-
- _ ___
- David ~ |_|,--' |@,__
- Watters ~ ( )-_______-()`-
-
- --
- David R. Watters (watters@cranel.com) Cranel Inc. Development & Engineering
- "Porsche. The very name is, to many, the last word in sports cars. Any car
- blessed with these magic seven letters is sure to be the very best. Period!"
- Command:
- - Car and Driver, January 1993
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4922 Re: T3Dlib
- 9/17/93 22:43 39/ glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~)
- Lines 1 to 10 of 39 (25%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- >>>>> On 17 Sep 93 20:39:00 EST, "Ross Knepper" <95RKNEPPER@vax.mbhs.edu> said:
-
- Ross> This T3Dlib... Can I use it to make my own objects and import them into
- Ross> Imagine, such as a 3D graph or something?
- Ross> Where can I find it?
- Ross> Thanks!
-
- Yes you can. I believe it should be on ftp.wustl.edu, but
- haven't checked in a long while... you must get R39, though. Don't
- settle for less. :-)
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- One word of caution is probably in order... although the
- T3DLIB package comes with a number of useful utilities for
- manipulating objects and converting them to/from ASCII text for easy
- manual or algorithmic manipulation, if you want to delve into making
- objects or scenes from scratch, you may want to have some programming
- experience in any language (preferably C) that can read/write ASCII
- files. If you wish to link directly with the t3d.lib SAS/C library,
- then of course, you need SAS/C or you can remake the library with
- whatever compiler on whatever machine. But you can still do
- Command:
- interesting things without being a programmer, and I've even included
- documentation on the utilities in the last release. :-)
-
- Oh, and I've heard of a lot of people copying "t3d.lib" to
- "LIBS:t3d.library"... there is no need... it is for linking only... it
- is not a dynamic shared library. :-)
-
- One more thing... there are several really nice companion
- programs available that compliment T3DLIB quite nicely, even if they
- don't interface directly to it. But the following will give you a
- Command:
- nice arsenal of utilities for your creative endeavors. All are either
- PD or Shareware... (please forgive me, authors, if I forget to
- mention all) But check out Vertex, ISL, ICoons, IgenSurf, hmmm... I
- know there are more... those are on the top of my mind right now.
-
- Enough babbling. Enjoy.
- -- Glenn
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4923 RE: Imagine the next Generation
- 9/18/93 19:36 37/ ua197@freenet.victoria.bc.ca (Christopher Stewart)
- Lines 1 to 10 of 37 (27%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
-
- >
- >
- >>
- >> ps. I've started an animation sig on the local freenet system. It's not
- >> really running up to snuff yet but comments would be appreciated. Anyone
- >> with telnet can join ;-). Address is in the sig (ua197).
- >>
- >
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- > Hey! Where is it? I was thinking about adding one on freenet too...
- >but I don't have the time.
- >
- > mbc@po.CWRU.Edu
-
-
- Just telnet to freenet.victoria.bc.ca and login as "guest". You won't
- have write privvies until you send a letter to the organization (just like
- CWRU's freenet) but at least it's free. I'll be posting as many faq's and
- related material as I can get my hands on (which, admittedly, isn't much
- Command:
- yet). My goal is to start an animation society here (a pretty small city
- on an island in the north pacific), something along the lines of a small
- resourse group. No files yet but I'm negotiating with an internet
- connected facility for a little room.
-
- Christopher
-
- ps. If anyone has any faq's, animation tips, lists of refrences etc that
- might be useful (this SIG is non-system specific and supports traditional
- animation as well), PLEASE, PLEASE (enough begging) let me know where I
- Command:
- can find them or mail me a copy. Tanks a bundle.
-
- --
- ....and if there be some harder, better way Dretch@cup.portal.com
- to salvation than to follow that which we cs833@cleveland.freenet.edu
- believe to be good, then are we all damned. ua197@freenet.victoria.bc.ca
- Lord Dunsany, "Dom Rodriguez" (1922). <Christopher Stewart>
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4924 Imagine3 release date?
- 9/19/93 00:48 8/ CarmenR@cup.portal.com
- Lines 1 to 8 of 8 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- With Impulse denying the "won't be out till October" rumor, or maybe that's a
- rumor too.. I dunno.. The point is...
-
- Is Imagine v3.0 about to be released? With October only 12 days away and all
- you'd think someone might know a firm date or something? Anyone?
-
- Carmen Rizzolo - Crazed Artist
- CarmenR@cup.portal.com
- -----
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- 21400.3.1.4925 Buying Imagine (PC version)
- 9/19/93 16:07 10/ "Jeremy Wohl" <jeremy@sblapis4.cs.sunysb.edu>
- Lines 1 to 10 of 10 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- I want to buy Imagine PC soon. I've heard about the $200 offer if you've
- some animation software; in my case, Deluxe Paint Animator. Is this offer
- still valid?
-
- Any how about Impulse's upgrade policy? Can I get a free upgrade, having
- bought the product so close to 3.0's release? Or should I wait?
-
- thanks.
-
- -jeremy
- -----
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- 21400.3.1.4926 SIlver Texture & Morphin
- 9/18/93 21:40 24/ Jeff.Saffold@lookout.com (Jeff Saffold)
- Lines 1 to 10 of 24 (41%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- So, has anyone come up with a good value(s) for good looking silver?
- I have been trying to do this, but have had no luck so far.:(
-
- Also, wanting to make a cool anim like Terminator 2, I took cycleman,
- Joined him, and made a flat plane that had the same # of points,
- faces, and edges, and attempted to morph them together..
- Unfortunately, the result look like a mess.. ANy suggestions??
-
- One last thing, I keep hearing mention of "Imagine Units", what
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- exactly is that? After reading a bit in the Imagine manual, I decided
- to give that part up. ANd I have Steve Worley's Understanding Imagine
- 2 manual, but alas, I haven't read it completely.. So, could someone
- please enlighten me??
-
-
- ... We give advice, but we cannot give the wisdom to profit by it.
- ___
- X MsgView V1.13 [R029] X
- --
- Command:
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- 21400.3.1.4927 Imagine3 release date?
- 9/19/93 23:51 8/ rosario.salfi@canrem.com (Rosario Salfi)
- Lines 1 to 8 of 8 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Well, I know for a fact that it has passed the Beta testing stage (a
- friend was doing some beta testing for Mike Halvorson). This was about
- a month ago, so the release time is unknown.
-
- HOWEVER, Mike has stated plain and clearly that Imagine 3.0 will NOT
- support Essence textures. They are/have expanded their own texture
- library to make up for this, but I can't see them beating Steve Worley's
- work...which causes me distress to say the least.
- -----
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- 21400.3.1.4928 Essence Idea
- 9/20/93 00:38 15/ rosario.salfi@canrem.com (Rosario Salfi)
- Lines 1 to 10 of 15 (66%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- MESSAGE PASSED ALONG FOR PAUL THOMPSON:
-
- Hi Steve! Got an idea for an essence texture...actually, a variant on
- the Burnish texture. It would be nice (and true to form) if there was a
- radial variation. More and more I'm noticing circular metal (mostly
- stainless steel) items and the burnish is circular. Any chance this can
- make it into some update or a future release?
-
- Putting together some neat attribute files for you. Send 'em to you
- soon!
- -----
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- Command:
-
- Paul
-
-
- END OF MESSAGE
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-
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- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4929 Re: Imagine3 release date?
- 9/20/93 00:37 18/ "David A. Rollins" <drollin@seq.cms.uncwil.edu>
- Lines 1 to 10 of 18 (55%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Hello Rosario Salfi,
- >
- > Well, I know for a fact that it has passed the Beta testing stage (a
- > friend was doing some beta testing for Mike Halvorson). This was about
- > a month ago, so the release time is unknown.
- >
- > HOWEVER, Mike has stated plain and clearly that Imagine 3.0 will NOT
- > support Essence textures. They are/have expanded their own texture
- > library to make up for this, but I can't see them beating Steve Worley's
- > work...which causes me distress to say the least.
- -----
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- subscribe unsubscribe headers
- Command:
- >
-
- I am sure that the geniuses at Apex will simply port Essence to the
- new version.
-
- Any comments from the guys at Apex?
-
-
- Command:
-
- Read article (text)
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- 21400.3.1.4930 Re: Imagine3 release date?
- 9/19/93 20:43 17/ mikel@inqmind.bison.mb.ca (Michael Linton)
- Lines 1 to 10 of 17 (58%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Well, my answer to "is Imagine 3.0 ready yet?" was "No, we're still
- programming it..." in a rather annoyed sounding voice (I'm sure I was
- about the 354 caller that week to ask the same question). So, although
- this isn't any help as to when it'll be released, it's just typical
- Impulse for you. When they mentioned that Imagine 3.0 was supposed to be
- out in the summer, the first thing I said to myself was "Okay, knowing
- Impulse, that'll be more like Novemeber..." I might not be too far off.
- :)
-
-
- -----
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- Command:
- ------------------------------------------------------------------------
- "...even the stuff you taught me, has been pushed back into the dark
- recesses of my mind... Need a candle or two (rendered of course, as
- my light source) to find all that buried info again..."
-
- -- Barb Hall on learning Imagine
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4931
- 9/20/93 02:02 24/ imagine-relay@email.sp.paramax.com@unix.portal.com
- Lines 1 to 10 of 24 (41%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- So, has anyone come up with a good value(s) for good looking silver?
- I have been trying to do this, but have had no luck so far.:(
-
- Also, wanting to make a cool anim like Terminator 2, I took cycleman,
- Joined him, and made a flat plane that had the same # of points,
- faces, and edges, and attempted to morph them together..
- Unfortunately, the result look like a mess.. ANy suggestions??
-
- One last thing, I keep hearing mention of "Imagine Units", what
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- exactly is that? After reading a bit in the Imagine manual, I decided
- to give that part up. ANd I have Steve Worley's Understanding Imagine
- 2 manual, but alas, I haven't read it completely.. So, could someone
- please enlighten me??
-
-
- ... We give advice, but we cannot give the wisdom to profit by it.
- ___
- X MsgView V1.13 [R029] X
- --
- Command:
- *******************************************************************************
- * Cuerna Verde BBS FidoNet Gateway Data/Fax: 1-719-545-8572 *
- * Pueblo, Colorado USA FidoNet: 1:307/18 *
- *******************************************************************************
- Command:
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- 21400.3.1.4932 object file format
- 9/20/93 04:17 8/ arijan@ninurta.fer.uni-lj.si (Arijan Siska)
- Lines 1 to 8 of 8 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Hi!
-
- I would like to write an ImagineObject to MyOwnObjectFormat convertor, so I
- need to know the file format of Imagine object files. Can you help me?
- (for both PC and Amiga versions if possible please)
-
- Arijan
-
- -----
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- 21400.3.1.4933 Imagine3 release date?
- 9/20/93 06:39 26/ Steve Koren <koren@hpfcogv.fc.hp.com>
- Lines 1 to 10 of 26 (38%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- > HOWEVER, Mike has stated plain and clearly that Imagine 3.0 will NOT
- > support Essence textures. They are/have expanded their own texture
-
- That would be a bad move on their part - I really can't see them
- matching all of Essence I and II with their own textures. And even if
- they do, there are lots of old projects which I would no longer be able
- to render unless I changed all the textures to new ones. Perhaps
- Essence owners should all write to Impulse and say, "Hey, look, if you
- won't expend a little effort to work with Apex on this stuff, then it
- -----
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- Command:
- means we simply won't upgrade to 3.0 until there is a version of Essence
- that works. This takes money out of your pocketbook, so you might want
- to re-think your position a little." If we do that, perhaps it'll have
- an effect on 4.0. Really, "upgrading" to a version of Imagine without
- Essence, no matter what nifty features they add, is going to be a big
- step backwards. I'm not sure if Impulse realizes this, but that _is_
- enough to stop me from upgrading.
-
- Of course, it remains to be seen whether the above is true. Maybe we'll
- luck out and the Essence textures will continue to work. The last
- Command:
- Impulse newsletter did mention changes to their texture/brushmap stuff
- (such as the ability to load more than 4 of each without having to mess
- with grouped axis), but I suppose it is an open question whether these
- changes will break old textures.
-
- - steve
- Command:
-
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- 21400.3.1.4934 Re: SIlver Texture & Morphin
- 9/20/93 07:33 39/ Doug Kelly <dakelly@class.org>
- Lines 1 to 10 of 39 (25%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- On Sat, 18 Sep 1993, Jeff Saffold wrote:
- >
- > Also, wanting to make a cool anim like Terminator 2, I took cycleman,
- > Joined him, and made a flat plane that had the same # of points,
- > faces, and edges, and attempted to morph them together..
- > Unfortunately, the result look like a mess.. ANy suggestions??
- >
- You need to make several intermediate objects. Straight morphing from a
- flat floor plane to a standing Cycleman figure means that the tip of the
- left little finger, for instance, will follow a straight-line path from
- -----
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- Command:
- some point on the floor to the final position. What you want is some
- amorphous blob, where the main body extrudes up out of the center of the
- floor, THEN extrudes the arms and head. Making these intermdiate objects
- is tedious, but the only way I know to get good-looking organic morphs.
-
- The easiest way I've found for making them is to push the Cycleman parts
- around using the Magnetism function, with a radius of about 1/10 the height
- of the figure. Push the hand back into the forearm, the forearm back into
- the upper arm, the arm back into the shoulder, etc., until you finally
- push the entire compressed torso down through the ankles (which should be
- Command:
- flattened out into the floor plane by then).
-
- > One last thing, I keep hearing mention of "Imagine Units", what
- > exactly is that? After reading a bit in the Imagine manual, I decided
- > to give that part up. ANd I have Steve Worley's Understanding Imagine
- > 2 manual, but alas, I haven't read it completely.. So, could someone
- > please enlighten me??
- >
- Arbitrary units. I usually make objects at the scale 1 Imagine unit=1
- centimeter, just for convenience, but the scale you use will depend on
- Command:
- what size object/scene you're doing.
- ------------------------------------------------------------------------------
- Doug Kelly Information Specialist First Consulting Group
- dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161
-
- "The difference between genius and stupidity: genius has its limits."
- ------------------------------------------------------------------------------
-
-
- Command:
-
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- 21400.3.1.4935 Re: SIlver Texture & Morphin
- 9/20/93 08:38 24/ glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~)
- Lines 1 to 10 of 24 (41%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- >>>>> "Jeff" == Jeff Saffold <Jeff.Saffold@lookout.com> writes:
-
- Jeff> Also, wanting to make a cool anim like Terminator 2, I took
- Jeff> cycleman, Joined him, and made a flat plane that had the same #
- Jeff> of points, faces, and edges, and attempted to morph them
- Jeff> together.. Unfortunately, the result look like a mess.. ANy
- Jeff> suggestions??
-
- What you need to do is have two objects with the exact same
- topology... all points correspond to each other, in the same grouped
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- hierarchy. All edges correspond to each other, and all faces
- correspond to each other. The only way I know to achieve this is to
- copy the original object to another, and modify the second object to
- make the final version. If I'm not mistaken, there are some programs
- out there that will help you with this, such as Morphus (I hear), and
- T3DLIB (I wrote).
- I haven't tried this with a cycle object, but flattened a rook
- and also made a sphere out of the rook, and the new objects looked
- fine, but I actually haven't tried morphing them. (I recently posted
- about this.) There should be no problem, though, because only the
- Command:
- location of the points changed from the original.
-
- -- Glenn
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4936 Re: object file format
- 9/20/93 08:54 25/ glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~)
- Lines 1 to 10 of 25 (40%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- >>>>> "Arijan" == Arijan Siska writes:
-
- Arijan> Hi! I would like to write an ImagineObject to
- Arijan> MyOwnObjectFormat convertor, so I need to know the file format
- Arijan> of Imagine object files. Can you help me? (for both PC and
- Arijan> Amiga versions if possible please)
-
- Sure. Check out T3DLIB (formerly known as TTDDDLIB), and make
- sure you get revision R39. Actually, people have told me that they
- can't find it on any FTP site, so if you can't either, send me e-mail
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- and I'll e-mail you the source and the Amiga executables.
-
- A number of converters already exist, and a document is
- included that describes the TDDD format, and the library itself
- (T3D.LIB) allows your programs to simply link into it (using SAS/C, or
- you can rebuild the library on any platform/compiler combination), and
- automatically you have all of the conversion capabilities included in
- the package available to your own C code... Simply load in an Imagine
- object, and then you can traverse the structures to write out your
- own. This is how I rather easily add new converters every now and
- Command:
- then to the package. T3DLIB is shareware, by the way, authored by
- myself.
- -- Glenn Lewis
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4937 Re: Imagine3 release date?
- 9/20/93 09:01 19/ glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~)
- Lines 1 to 10 of 19 (52%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- >>>>> "David" == David A Rollins <drollin@seq.cms.uncwil.edu> writes:
-
- David> Hello Rosario Salfi,
- >> HOWEVER, Mike has stated plain and clearly that Imagine 3.0 will
- >> NOT support Essence textures. They are/have expanded their own
- >> texture library to make up for this, but I can't see them beating
- >> Steve Worley's work...which causes me distress to say the least.
-
- David> I am sure that the geniuses at Apex will simply port Essence to
- David> the new version.
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- David> Any comments from the guys at Apex?
-
- Well, Steve and Charles are the geniuses (:-), but I can tell
- you for a fact that we have not yet received any information about the
- 3.0 textures either. So I guess we all will just have to wait and see
- what gets delivered.
- -- Glenn
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4938 Re: object file format
- 9/20/93 09:38 18/ Cliff Lee <cel@tenet.edu>
- Lines 1 to 10 of 18 (55%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
-
- On Mon, 20 Sep 1993, Glenn M. Lewis - ICD ~ wrote:
-
- > T3DLIB is shareware, by the way, authored by myself.
-
- I've seen the package on WU archives, but not sure what version. I was
- wondering if it is machine independent? I mean, is it just for use with
- the Imagine Amiga or will it work for Imagine PC. I am accustomed to
- editing scripts (VIVID and POV) and would like to use both script editing
- -----
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- subscribe unsubscribe headers
- Command:
- and graphic modeling to make the models. I am not a C-programmer so
- re-compiling on a PC may be trouble since I have no C-compiler.
-
- Cliff Lee
- cel@tenet.edu
-
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4939 Re: object file format
- 9/20/93 09:58 27/ glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~)
- Lines 1 to 10 of 27 (37%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- >>>>> "Cliff" == Cliff Lee <cel@tenet.edu> writes:
-
- Cliff> On Mon, 20 Sep 1993, Glenn M. Lewis - ICD ~ wrote:
- >> T3DLIB is shareware, by the way, authored by myself.
-
- Cliff> I've seen the package on WU archives, but not sure what
- Cliff> version. I was wondering if it is machine independent? I
- Cliff> mean, is it just for use with the Imagine Amiga or will it work
- Cliff> for Imagine PC. I am accustomed to editing scripts (VIVID and
- Cliff> POV) and would like to use both script editing and graphic
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- Cliff> modeling to make the models. I am not a C-programmer so
- Cliff> re-compiling on a PC may be trouble since I have no C-compiler.
- Cliff> Cliff Lee cel@tenet.edu
-
- Well, it *is* machine independent, if you can get it compiled
- on the machine in question. :-)
-
- I actually use T3DLIB quite frequently on a UNIX box, and I
- know it compiles on a lot of different machines. I have not heard,
- yet, of someone compiling it successfully on a PC, although there is
- Command:
- no reason that it shouldn't work just fine if compiled by DJGPP on the
- PC. I just haven't tried it myself. I told someone that I would look
- into this after I complete the EssencePC port.
- -- Glenn
-
-
-
- Command:
-
- Read article (text)
- .../Eailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4940 Re: Essence & Imagine 3.0
- 9/20/93 12:58 48/ glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~)
- Lines 1 to 10 of 48 (20%)
- -----
- You are reading a text article. Use <RETURN> ow 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- >>>>> "> Siderean" == Siderean <Siderean@debug.cuc.ab.ca> writes:
-
- >> If indead Essence I andlII textures do not function with
- >> Imagine 3.0, I am sure that it is because of the increased
- >> flexibility and functionality that the 3.0 texture format
- >> brings. Impulse has stated that when "things are set in
- >> stone" that they will share all file formats with anyone
- >> who asks for them. I would assume that Apex is included
- >> in that "curious" group, and I'm sure that those of us
- >> with some programing talent will wish to explore this
- -----
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- Command:
- >> option as well. Some sacrifice is almost alwayso
- >> neccessary if advances are to be made (look at KS 1.3 to
- >> 2.04)
-
- OK, I have heard this argument a couple of tioes now on the
- IML, and have remained silent in the past. But I'm afraid that I must
- speak out, or I will go insane. :-)
-
- o As a programmer (and one who knows the internal structure of
- Imagine textures), I feel that there is no reason to not support the
- Command:
- previous textures.
-
- To those who don't know (and this is key information to my
- argument...), umpulse had the foresight to embed a revision number in
- the textures so that Imagine can first check the revision number to
- make sure that they are the textures revision that it expects to find.
- This is how we simultaneously support three different renderer with
- Essence I&II... if the renderer says that it is Turbo Silver, we move
- things around a big and say "Sure, we can support you, Turbo Silver."
- Same for Imagine 0.9-1.1. Same for Imagine 2.0.
- Command:
-
- Now, back to the "as a programmer" part, there is no reason
- why the renderer can't do the same thing... First, attempt to check
- if the texture supports the new-whizbang-maybe-better-3.0-version of
- textures. If not, then check if the texture supports Imagine 2.0
- version of the textures (EssenceI&II, for example). If the texture
- returns "Yes", then go ahead and use it as a 2.0 texture.
-
- The only reason not to do this is that it might be a bit more
- work, and it may increase the renderer's exacutable size by a few
- Command:
- hundred bytes. But this is nothing compared to... what, 680K?
-
- OK, I've said my peace. If I were writing the renderer, I
- would support previous texture versions. But since I'm not, well, you
- get the picture.
-
- -- Glenn
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4941 Re: Imagine3 release date?
- 9/20/93 14:51 17/ sacke@ecn.purdue.edu (Jeff Hanna)
- Lines 1 to 10 of 17 (58%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Before we all fly off the handle and begin to boycott Impulse, we
- should take a look at what 3.0 has to offer.
-
- Does the new texture system offer a _significant_ technological increase
- over the existing one? What I mean is, did Impulse change their texture
- format for the sake of improving the entire texture system, or did they do
- it just to make it so Essence doesn't work?
-
- If the change was to make an improvement in the overall functionality of
- the texture system, then I will go ahead and upgrade, and prey that Steve
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- and Co. will re-work Essence I and II to execute under the new system.
-
- If the new system has no improvement over the old system, and the change
- was some self-motivated B.S, then I will stick with 2.0 and consider
- getting Real3D and/or LightRave-Lightwave3D.
-
- Jeff Hanna
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4942 Essence & Imagine 3.0
- 9/20/93 13:12 10/ Siderean@debug.cuc.ab.ca
- Lines 1 to 10 of 10 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- If indead Essence I and II textures do not function with Imagine 3.0, I am
- sure that it is because of the increased flexibility and functionality that
- the 3.0 texture format brings. Impulse has stated that when "things are set
- in stone" that they will share all file formats with anyone who asks for them.
- I would assume that Apex is included in that "curious" group, and I'm sure
- that those of us with some programing talent will wish to explore this option
- as well. Some sacrifice is almost always neccessary if advances are to be
- made (look at KS 1.3 to 2.04)
-
- Cheers
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
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- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4943 t3Dlib
- 9/o0/93 10:48 8/ LESK@CC.SNOW.EDU
- Lines 1 to 8 of 8 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to movo through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Hello;
- I found t3dlib several versions on wuarchive.wustl.edu
- the path IF I REMEMBER CORRECTLY... is tystems/amiga/boing/video/converters
-
- Good Luck
- Lesk
- P.S. I Tried to verify this but to many users. however it was only two
- hours ago that I picked it up due to conversation on it....
- -----
- page edit ttansfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Read article (ttxt)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4944 Re: SIlver Texture & Morphin
- 9/20/93 10:30 24/ Wayne Haufler <haufler@pat.mdc.com>
- Lines 1 to 10 of 24 (41%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- > >>>>> "Jeff" == Jeff Saffold <Jeff.Saffold@lookout.com> writes:
- >
- > Jeff> Also, wanting tocmake a cool anim like Terminator 2, I took
- > Jeff> cycleman, Joined him, and made a flat plane that had the same #
- > Jeff> of points, faces, and edges, and attempted to morph them
- > Jeff> together.. Unfortunately, the result look like a mess.. ANy
- > Jeff> suggestions??
- >
-
- Maybe this idea is way too simplistic to work well, or
- -----
- page edit transfer mail help top logo t set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- it might not result in the desired affect b t ...
- how about morphing the cycleman object's Z scale, so that
- his height (only) shrinks down to nearly nothing?
- If his ax s is at ground level, he should shrink properly,
- but not smoothly spread out into a plane.
-
- Then again, I haven't actually een the movie (T2) myself, sorry to say.
-
- __
- \\ /\\ /\\ //_ Wayne A. Haufler [Christian/SW Engineer/XWi dows/Amigan]
- Command:
- \/--\// \//__ haufler@pat.mdc.com McDonnell Douglas-Houston
- // Hobby: "Co puter Animations For Christian Endeavors"
- GodlyGraphics mailing list: GG-request@acs.harding.edu
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4945 Re: SIlver Textu e & Morphin
- 9/20/93 12:22 6/ stevez@rhythm.com (Steve Ziolkowski)
- Lines 1 to 6 of 6 (100%)
- -----
- You are reading a text art cle. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Yeah. For that terminator 2 effect, take your human figure, put the
- o axis at it's feet, save it, and then scale him in z so it's flat.
- When you morph this, all the points correspond properly. The
- problem is, it's a linear morph so it won't look quite natural.
- steveZ
-
- -----
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- subscribe unsubscribe headers
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- .../Maiping Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4946 Re: Where to find T3DLIB
- 9/20/93 15:19 15/ glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~)
- Lines 1 to 10 of 15 (66%)
- -----
- You are reading a text article. Use <RETURN> or 'ppge' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- Since several people have been asking lately where it is,
- and Charles found it for me (thanks, Charles!), I thought I would
- share this info with the IML:
- -- Glenn
- ---a------------------------------------------------------------------
- Glenn:
- T3DLIB R39 may be found in the boing directory tree on ftp.wustl.edu,
- parallel the aminet tree, under video/utils. The full path is something like
- systems/amiga/boing/video/utils. Aminet is systems/amiga/aminet.
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- ./video/utils:
- -rw-rw-r-- 1 tucker arc_amiga 13728 Feb 15 1993 T3DLIB_Re9.readme
- -rw-rw-r-- 1 tucker arc_amiga 360692 Feb 15 1993 T3DLIB_Exe_R39.lha
- -rw-rw-r-- 1 tucker arc_amiga 98335 Feb 15 1993 T3DLIB_Src_R39.lha
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramaxFcom)
- 21400.3.1.4947 UNSUBSCRIBE
- 9/20/93 12:15 4/ rogers@sei.dhmolde.no (Roger Storvik)
- Lines 1 to 4 of 4 (100%)
- -----
- YoF are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- UNSUBSCRIBE
-
- --
- Roger (Sysop RaumaMBBS +47 712 o4774 (300-9600+HST) & PolarNet Node @RBS)
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.parama.com)
- 21400.3.1.4948 Re: Essence Idea
- 9/20/93 22:23 17/ kirchh@CC.UManitoba.CA
- Lines 1 to 10 of 17 (58%)
- -----
- You are rading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Rosario Salfi writes:
- > Hi Steve! Got an idea for an ess,nce texture...actually, a variant on
- > the Burnish texture. It would be nice (and true to form) if there was a
- > radial variation. More and more I'm noticing circular metal (mostly
- > stainless steel) items and the burnish is circular...
-
- If you meaa what I think you mean, this is just a trick of the light.
- I noticed this again when I was sitting at a bar with a stainless
- steel top a couple of days ago -- circular burnish patterns, except
- they moved to follow my head. Closer inspection revealed that the
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Chmmand:
- scratches in the steel were random, and the "circles" were simply
- appearing around the reflections of the overhead lights. Since this
- is a light effect, couldn't this be reproduced with Imagine and
- Essence somehow (I'm just guessing, since I haven't used Essence)?
-
- --
- Evan Kirchhoff, kirchh@ccu.umanitoba.ca
- Command:
-
- Read article (text)
- .../Mailing Lists/Imaghne (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4949 Re: object file format
- 9/20/93 22:14 9/ m.stortz1@genie.geis.com
- Lines 1 to 9 of 9 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page'
- for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- Sure, that
- s great for Amiga users. How about a PC version of T3DLIB, or
- failing that, the originally requested file format info? Us PC guys just
- want to have fun... What about a PC version of Essence? Are we waiting for
- 3.0?
-
- /// Mike ///
-
- p.s. My other obligatory four-line signature macro is in the shop.
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Read article (teat)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4950
- 9/20/93 23:58 10/ imagine-relay@emaia.sp.paramax.com@unix.portal.com
- Lines 1 to 10 of 10 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- If indead Essence I and II textures do not function with Imagine 3.0, I am
- sure that it is because of the increased flexibility and functionality that
- the 3.0 texture format brings. Impulse has stated that when "things are set
- in stone" that they will share all file formats with anyone who asks for them.
- I would assume that Apex is included in that "curious" group, and I'm sure
- that those of us with some programing talent will wish to explore this option
- as well. Some sacrifice is almost always neccessary if advances are to be
- made (look at KS 1.3 to 2.04)
-
- Cheers
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Read article (text)
- .../Mailing oists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4951 Re: object file format
- 9/20/93 23:40 31/ Graeme Mc Donough <Graeme.McDonough@dmpe.csiro.au>
- Lines 1 to 10 of 31 (32%)
- -----
- You are reading a text article. Use <RETURN> or 'page' uo move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- ----- Begin Included Message -----
-
- From imagine-relay@email.sp.paramax.com Tue Sep 21 16:33:57 1993dTo: imagine@email.sp.paramax.com
- Subject: Re: object file format
- X-Genie-Id: 2144958
- X-Genie-From: M.STORTZ1
- Content-Lengthd 371
- X-Lines: 9
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe hdaders
- Command:
-
-
- Sure, that's great for Amiga users. How about a PC version of T3DLIB, or
- failing that, the originaldaders
- Command:
-
-
- Sure, that's great for Amiga users. How about a PC version of T3DLIB, or
- failing that, the originaldrequested file format info? Us PC guys just
- want to have fun... What about a PC version of Essence? Are we waiting for
- 3.0?
-
- /// Mike ///
-
- p.s. My other obligatory four-line signature macro i? in the shop.
- Command:
-
-
- ----- End Included Message -----
-
- I hate to say it but, what a winger..
-
-
- Go an buy an Am?ga ... Problem Solved...
-
-
- Command:
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email?ga ... Problem Solved...
-
-
- Command:
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email?ga ... Problem Solved...
-
-
- Command:
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email?ga ... Problem Solved...
-
-
- Command:
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email?ga ... Problem Solved...
-
-
- Command:
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email?ga ... Problem Solved...
-
-
- Command:
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email?ga ... Problem Solved...
-
-
- Command:
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email?ga ... Problem Solved...
-
-
- Command:
-
- Command:
-
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-
-
- Command:
-
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-
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- .../Mailing Lists/Imagine (mail to: imagine@email?ga ... Problem Solved...
-
-
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-
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-
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- .../Mailing Lists/Imagine (mail to: imagine@email?
- 21400.3.1.4952 How to model semisphere
- 9/25/93 06:06 14/ roy.park@canrem.com (Roy Park)
- Lines 1 to 10 of 14 (71%)
- -----
- Yo? are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Hello... I was wondering how I could create a smooth surfaced, FILLED
- semi-sphere WITHOUT losing the SHARP circular edge.
-
- I was trying turning the phong on and off and all that, but I can't
- figure it out!! When I turn the phong on, it looks very rounded and smooth
- but I'd lose the SHARP cross-section edge.
-
- Any solution to this??
-
- ----
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- Roy Park // roy.park@canrem.com
- A3000@25 \X/ 1st yr UofW Comp.Eng.
-
- APO/SparX
-
- subscribe unsubscribe headers
- Command:
- Roy Park // roy.park@canrem.com
- A3000@25 \X/ 1st yr UofW Comp.Eng.
-
- APO/SparX
-
- mand:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4953 Re: object
- ile format
- 9/21/93 07:49 21/ glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~)
- Lines 1 to 10 of 21 (47%)
- -----
- You are readi
- g a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- >>>>> "Mike" == m stortz1 <m.stortz1@genie.geis.com> writes:
- o
- Mike> Sure, that's great for Amiga users. How about a PC version of
- Mike> T3DLIB, or failing that, the originally requested file format
- Mike> info? Us PC guys just want to have fun... What about a PC
- Mike> version of Essence? Are we waiting for 3.0?
-
- Whups... my apologies... I was highly confident that my
- modified version of the original "TDDD.doc" was in one of those
- archives, and I just looked, wondering what you were complaining
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- about, and it isn't there.
-
- Since it is lorge-ish, whoever would like it, just send me
- e-mail.
-
- As for your other comments, sir, I already stated I am
- currenoly laboring on the PC version of Essence (pain in the
- proverbial butt), and after I finish that, I will whip out DJGPP and
- compile T3DLIB (which any one else could do in the mean-time).
-
- Command:
- -- Glmnn
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4954 Re: mow to model semisphere
- 9/21/93 08:46 6/ wilmart@cnam.cnam.fr
- Lines 1 to 6 of 6 (100%)
- -----
- You are reading a text article.m Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Hello roy,
-
- To solve your problem use the functions MAKE SHARP on the circularoedge
- of your semi-sphere. Don't forget to create your object with phong on.
-
- bye.
- -----
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- subscribe unsubscribe headers
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- 21400.3.1.4955 Circular Metal Burnish
- 9/21/93 08:30 34/ "Rob (R.D.) Hounsell" <hounsell@bnr.ca>
- Lines 1 to 10 of 34 (29%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move throughlthe
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Forwarded message:
- >
- > Rosario Salfi writes:
- > > Hi Steve! Got an idea for an essence texture...actually, a variant
- on
- > > the Burnish texture. It would be nice (and true to form) if there was a
- > > radial variation. More and more I'm noticing circular metal (mostly
- > > stainless steel) items and the burnish is circular...
- >
- > If you mean what I think you mean,cthis is just a trick of the light.
- > I noticed this again when I was sitting at a bar with a stainless
- -----
- page edit transfer mail ht set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- > steel top a couple of days ago -- circular burnish patterns, except
- .
- .
- .
-
- There IS a type of metal finish that is made of circles (typically all the- circular burnish patterns, except
- .
- .
- .
-
- There IS a type of metal finish that is made of circles (typically all the-me diamthought the diameter depends on the scale of the object) that
- are polished or ground (burnished?) into the surface. The circles overlap to
- some extent to ensure that all the surface is covered. I remember a tip from
- one of my home shop books saying that end down) could be used to make this effect on small objects very
- nicely. Can't remember what the finish is called, though. I believe the idea is
- that it doesn't show fingerprints, etc., although it is attractive in itself.
-
- Rob
-
- --
- +-----o-----------------------------------------------------------------------+
- | Rob Hounsell BNR WAN: HOUNSELL@NMERH53 |
- | Team Leader: UNIX INTERNET: HOUNSELL@BNR.CA |
- Command:
- | Global Product Performance: PHONE: (613) 765-2904 |
- | Paradigm Club Design Team. Dept. PS27 ESN: 395-2904 Northern Telecom Public Switching |
- +-----------------------------------------------magine@email.sp.paramax.com)
- 21400.3.1.4956 Re: How to model semisphere
- 9/22/70 17:08 55/ robin@robin.lausanne.sgi.com ()
- L or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- On Sep 25, 9:06am, Roy Park wrote:
- > Subject: How to model semisphere
- > Hello... I was wond SHARP circular edge.
- >
- > I was trying turning the phong on and off and all that, but I can't
- > figure it out!! When I turn the phong on, it looks very rounded and smooth
- > but I'd lose the SHARP cross-section edge.
- >
- > Any solution to this??
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- >
- > ----
- > Roy Park // roy.park@canrem.com
- > A3000@25 \X/ 1st yr UofW Comp.Eng.
- >
- > APO/SparX
- >
- >
- >-- End of excer:t from Roy Park
-
- Command:
- I have 2 solutions to that problem :
-
- 1) I use that solution with Imagine 1, has it had not the:feature included with
- 2.0 (see below).
- All you have to do is to make half a sphere (open) and group it with a disk,
- that clo:se the hemisphere.
-
- 2) There is an easier way now in I2.0 : make the hemisphere smooth, then go in
- Edge mode, select all the:flat part of the hemisphere and use Make Sharp Edges
- function. That's it !
- Command:
-
- Robin
-
-
-
-
-
-
- --
-
- Command:
- :--------------------------------------------------------------------
- Robin Chytil, Staff Engineer
- Mediterranean Distribution Territory
- Silicon Graphics
-
- Vmail: 5-9389 Email: robin@lausanne.sgi.com
- Tel: +41 2i 269737 Fax : +41 21 259184
- \|/
- @ @
- ---------------------------------------------------oOO-(_)-OOo-------
- Command:
-
-
-
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagin @email.sp.paramax.com)
- 21400.3.1.4957 Re: How to model semisphere
- 9/21/93 10:11 5/ stevez@rhythm.com (Steve Ziolkowski)
- L nes 1 to 5 of 5 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' f r details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- make sharp. prob em solved. go into pick edges, select all edges
- that lie on the circular edge, then hit make sharp.
-
- steveZ
-
- -----
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- subscribe unsubscribe headers
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- 21400.3.1.4958 Re: How to model semisphere
- 9/21/93 09:25 22/ mbc@po.CWRU.Edu (Michael B. Comet)
- Lines 1 to 10 of 22 (45%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
-
- >
- >Hello... I was wondering how I could create a smooth surfaced, FILLED
- >semiesphere WITHOUT losing the SHARP circular edge.
- >
- >I was trying turning the phong on and off and all that, but I can't
- >figure it out!! When I turn the phong on, it looks very rounded and smooth
- >but I'd lose the SHARP cross-section edge.
- >
- -----
- pege edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- >Any soeution to this??
-
- Assuming Imagine 2.0 or greater for the edges you wish to "Make
- Sharp" just pick them and do a funceions, make sharp command. Leave phong
- shading on.
-
-
- --
- /*
- * Michael B. Comet, mbc@po.CWRU.Edu, CWRU Software Engineer/eraphics Artist
- Command:
- * "And on the 7th day G-d Ray Traced..."
- */
- Command:
-
- Read article (text) e.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4959 Re: How to model semisphere
- 9/21/93 10:06 28/ ua197@freenet.victoria.bc.ca (Christopher Stewart)
- Lines 1 to 10 of 28 (35%)
- -----
- You are reading a text article. Use <2ETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next articed, FILLED
- >semi-sphere WITHOUT losing the SHARP circular edge.
- >
- >I was trying turning the phong on and off and allethat, b turn the phong on, it looks very rounded and smooth
- >but I'd lose the SHARP cross-section edge.
- >
- -----
- page edit teansfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- >Any solution to ehis??
- selector.
- Two of these are "make sharp" and "make soft". Apply the former to the
- circular edge and perhaps the entire eace of line of the polygons.
- Perhaps just sharpening the base first might be the route to follow.
-
- e
-
- --
- ....and if there be some harder, better way Dretch@cup.portal.com
- to salvation than to follow thatewhich wd. ua197@freenet.victoria.bc.ca
- Lord Dunsany, "Dom Rodriguez" (1922). <Christopher Stewart>
- Command:
- eRead article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4960 How to model semisphere
- 9/21/93 23:11 14/ rosario.salfi@canrem.com (Rosario Salfi)
- Lines 1 to 10 of 14 (71%)
- -----
- You are reading a text articler Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the n
- -----
- The solution, if I understand you correctly, is a simple one... provided
- you have Imagine 2.0 (or better 8^)
- t
- First, turn phong shading on. Then select PICK EDGES. Using the DRAG
- BOX, select the "disk" of points that makes up the cut portion of the
- semi-sphere (make sure to hold the shift key down for multi-select).
- Then, when all the edges on the disk have been sehading off for those edges, causing them to be
- -----
- page edit transfer mail help top logout set go done forward back add_artiers
- Command:
- sharp. I've used the same idea several times, especially on the front
- faces of extruded fonts.
-
- Hopa it hele (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4961 Essence I & II
- 9/22/93 0a:14 8/ of 8 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for aetails) 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Does anyone know if essence is different than essenae I?
- Idn't realize there were 2 or more...
- I tried to get in contact via email but no response. Is essence II an upgrade
- froa essenc Thanks
- Lesk
- P.S. is there an oolite in II?
- -----
- page edat transders
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1a4962 REard)
- Lines 1 to 10 of 35 (28%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- texa ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- aNOTE: Tthe imagine-relay@email.sp.paramax.com address
- and is being forwarded to the list by me. Please be certain when replying
- to IML posts that your REPLY function is grabbing the correct address:
- imagine@email.sp.paramax.com
- If nothere. Thanks.
- ----------------------------------------------------------------------------------
- To: imagine-relay@email.sp.pa
- subscribe unsubscribe headers
- Command:
- From: marino@mindvox.phantom.com (Paul Marino)
- Date: Mon, 20 Sep 93 23:01:38 EDT
- Organization: [MindVox] / Phantom Access Technologies / (+1 800-MindVox)
-
- A while back someone (forgive me; I don't remember w
- stating that Impulse did not feel pressure to release 3.0.
-
- While I can understand the concept of keeping pressure at bay so one
- can really concentrate on one's work, I find that having a "no pressure"
- attitude towards their release a bit disheartenhould realize &
- confront this situation. This is for their benefit as well as our own.
-
- Pressure is what keeps the productsstently upgrading in light of their competitors.
-
- If Impulse continually feels that "pressure" isn't something that they
- need to address, then I predict Impulse will not have as many of their
- customers coming back for an upgrade that had been promised for months.
- Command:
-
- Plenty of us will have moved onto a similar product that meets our needs
- and gives in to our "pressure".
-
- - Paul Marino
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 2wis - ICD ~)
- Lines 1 to 10 of 29 (34%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- ?
-
- Yes, I am familiar with these products... Essence I and
- Essence II are definitely different. Completely.
-
- Lesk>sfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Lesk> I tried to get in contact via email but no response.
-
- Hmmm, that is very odd. The President and CEO of Apex
- Software Publishing m if I can not directly answer them.
-
- Lesk> Is essence II an upgrade from essence I?
-
- Command:
- It is a completely new package. All new textures, everything.
- Pretty awesome, too, I might add, but I am very biased. :-)
-
- Lesk> Thanks, Lesk. is there an oolite in II?
-
- Ummm, you lost me there. An "oolite"? Sorry, I dunno.
-
- .3.1.4964 Re: Essence I & II
- 9/22/93 10:08 15/ "Charles Congdon" <CCONGDON@us.oracle.com>
- Lines 1 to 10 of 15 (66%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' o
- move to the next article, and 'done' to stop.
- -----
-
- Lesk:
- Essence II is completely different from Essence I. It contains over 40
- brand-new textures, over a third of which use never-published algorithms to
- produce an organic "randomly-tilieve me, you've never seen
- algorithmic textures like these before.
-
- Essence I and II presently work with Imagine 2.0 and below. Support
- for Imagine 3.0 and other renderers is in the works, upgrade policy to be
- determined :). If you are an Essence user and have sent in your registration
- -----
- page edit transfer mail help top logout set go done forward back add_articibe unsubscribe headers
- Command:
- card, you should be on the Apex Newsletter mailing list, which will announce
- such information when available.
-
- Cheers,
- Charles (Standard Disclaimer)
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4965 Picture Tracing
- 9/22/93 11:25 16/ delpsn@cs.umu.se
- Li
- -----
- I've got serious trouble in tracing logotypes (1bp IFFs).
- I need best possible quality and often, the tracing procedure can take up to an hour
- before I get the desired result. This is caused by the #$@! damn bug in Imagine's
- tracing algorithms ate large.
-
- Anybody having tips and hints?
-
- *How can I get rid of Intersecting bugs (very strange behaviour!)
- *How can I add_article
- subscribe unsubscribe headers
- Command:
- *Can I convert ProDraw Clips?
-
- I think these are well known problems among Imagine users and probably, they're FAQs?
- Well, every single help I can get is appreciated!!
-
- /Per Swantesson
- CommaRead article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4966 Re: Essence I & II
- 9/22/93 12:10 15/ Steve Koren <koren@hpfcogv.fc.hp.com>
- Lines 1 to 10 of 15 (66%)
- -----
- You are reading a text article. Use <R Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- > Lesk> P.S. is there an oo lost me there. An "oolite"? Sorry, I dunno.
-
- I was curious too. According to Webster:
-
- oolite n. 1. a small, oval, calcareous grain occurring esp. in dolomites
- and limestone. 2. Rock, usu. limestone, composed mainly of
- oolites.
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- You can probably make it using some combination of the Essence textures.
- Might have to play around a little to get it to look right though.
-
- - steve
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.se.paramax.com)
- 21400.3.1.4967 Re: Essence I & II
- 9/22/93 12:59 25/ glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~)
- Lines 1eto 10 of 25 (40%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for deeails). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- >>>>> "Steve" == SteveeKoren < writes:
-
- Lesk> P.S. is there an oolite in II?
- GL> Ummm, you lost me there. An "oolite"? Sorry, I dunno.
-
- Steve> e was curious too. According to Webster:
-
- Steve> oolite n. 1. a small, oval, calcareous grain occurring esp. in
- Steve> dolometes andk, usu. limestone, composed
- Steve> mainly of oolites.
- -----
- page edit transfer mail help top logout set go done forwaed back add_article
- subscribe unsubscribe headers
- Command:
-
- Fascinating! Thanks, Steve, for the lookup. :-)
-
- e best way I know to describe them :-) rocks and flagstones in
- Essence II. Please take a look at the sample JPEGs on Aminet, Ian make the textures look like any kind of *-ites you
- want, with a bit of experimentation.
-
- Command:
- (Last i checke/gfx/... somewhere,
- but the site is down now so I can't check.)
-
- i -- Gtrthe next article, and 'done' to stop.
- -----
- D> *Can I convert ProDraw Clips?
- D> I think these are well known problims among Imagine users and probably,
- D> they're FAQs?
- D> Well, every single help I can get is appreciated!!
-
- This is only hilpful if mport EPS files (from ProDraw, ProVector, and Art
- Expressions) and these could be saved and converted with PixelPro (or
- saved a lot quicker
- than what you've described.
-
- * Q-Blue v0.7 [NR] *
- Command:
-
- Read article (text)
- .../Mailing Losts/Imagi) dmtr oe is as swessing capabilities with other applications which support
- ARexx. For example, using an ARexx script to load a frame buffer
- an megabytes of RAM to hold the entire image
- Command:
- before processing can begin. A 2000 by 3000 ptxel 24 bit image takes
- almost 30 MB of system RAM to JPEG compress or decompress with current
- Amiga programs. With PEGGER, ltss than 1 MB of system RAM is needed.
-
- Designed to run in the background, and when idle, uses few system
- resources. Eventif your computer were to crash while PEGGER was
- processing files, when restarted, PEGGER will continue processing
- the files wtere it was interrupted.
-
- Features:
- Command:
-
- ARexx support.
-
- Support for NewTek Framestore, 24 bit IFF, tCTV, and HAM8 images.
-
- PEGGER can process images up to 32000 pixels wide using less than
- 4 MB of system RAt.
-
- AmigaDOS 2.0 & 3 3D
- rendering or graphics program into a JPEG file automatically.
- Command:
-
- JPEG tode has been optimized for spfrom JPEGed sequential files.
-
-
- PEGGER is a low cost alternative to a new expenstve large capacity
- hard drors : Contact Heifner Communications Inc.
-
- Deluxe Paint IV AGA is a trademark of Electronic Artst
- Video Toaster and Framestore are trademarks of NewTek, Inc.
- Amiga is a trademark of Commodore Business Machines, Inc.
- Commant:
-
- Read article (text)
- ..com)
- 21400.3.1.4971 Animated brushmap question
- 9/22/93 18:44 10/ Jason B Koszarsky <kozarsky@tse.psu.edu>
- Lines 1 to 10 of 10 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- tett ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- t
- I have a simple sphere object with an anim brush applied to it.
- the max sequence is 32, the files have 4 digit numbered appentages.
- Everything seems ok buframes in the
- stage editor i get a 'can't open mypic.0016.0001' error message.
- It seems to appent this '.0001' to whatever frainding the brush.
-
- Jason K.
- -----
- page edit transfer mail help top logout set go done forward tack add_article
- subscribe ue (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4972 Pics uploaded to wustl
- 9/22/93 19:05 t6/ Scott Lundholm <scottl@hpsadmq.sad.hp.com>
- Lines 1 to 10 of 16 (62%)
- -----
- You are reading a text article. Use <RETURN> tr 'page' to move through the page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Hello to mgia/boing/incoming/imagine/ (if I remember right), and
- are named dolphins.lha and wetbar.lha. Please enjoy, and send me commeott Lundholm
-
- *----------------------------------------------------------------------------*
- -l---
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- l| Amiga 500/030 at 38Mhz w/68Meg of 32-bit RAM, Bodega | Memeber |
- | Bay w/105 & 450 Meg Hard Drives, | Redwood Empire Amee Video. | graphics fanatic!!!!!!!!!!!!!!!!!!!! |
- *-----------------------------------------------------------------------e: Picture Tracing
- 9/22/93 20:12 10/ Daniel Jr Murrell <djm2@Ra.MsState.Edu>
- Lines 1 to 10 of 10 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Ty e 'add_article' to reply, 'foto
- move to the next article, and 'done' to stop.
- -----
- > *Can I convert ProDraw Clips?
-
- Wha , John hasn't replied yet? :)
-
- I'm not sure, but I think that Interchange can convert Pro Draw files.
- I think I read that so ewhere.
-
- Danimal
- dm2@ra.mspage edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscri e headers
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4 74 - Imagine 3.0 (FPU/INT) -9/22/93 03:10 31/ "- Carsten Berggreen - Denmark -" <x34@aarhues.dk>
- Lines 1 to 10 of 31 (32%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Hi there,
-
- About a week ago, I asked about if the essence textures was '!ying &:-( ),
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- then I had this "nightmare" question:
-
- "DOES THE 'NEW' IMAGINE 3.0 ALSO NEED A ePU???????"
- (ofcause the old Imagine's supported both Integer AND Floating, but what now?)
-
- Please Impulse, I know I might beestupid NOT to own a FPU, but you know,
- I'm trying to save some money to buy a bigger computer first (fx. A4000-T!!!)
- and it would really make me very sorry t the "Integer people"(read: no money left for fun) like me, anymore...
-
- Command:
- Okay, I beloeve that's it for today...
-
- Signed
- ---------------------------------------------------------------------
- - Address: CarstenoBerggreen E-mail: x34@dec5102.aarhues.dk -
- - Hirsevaenget 16A -
- - 8464 Galten "It isn't the equipment alone, it -
- - Denmark is also what YOU can do with it!" -
- ---------------------------------------------------------------------
- - A true fan of Amiga, Coca-Cola, Imagine and good looking females! -
- Command:
- ---------------------------------------------------------------------
- Command:
-
- Read artiole (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4975 Re: No pressure to release 3.0?
- 9/23/93 08:34 17/ tes@ftp.jsc.nasa.gov (Tom Smith)
- Lines 1 to 10 of 17 (58%)
- -----
- You are reading a text article. Use <REURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- marino@mindvox.phantom.com (Paul Marino) writes:
-
- >If Impulse continually feels that tpressure" isn't something that they
- >need to address, then I predict Impulse will not have as many of their
- >customers coming back for an upgrade that had bse. Until I see a product from them I really
- don't consider them in the game anymore.
-
- l.sp.paramax.com)
- 21400.3.1.4976 Re: Picture Tracing (fwd)
- 9/23/93 12:17 30/ Hannes Heckner <hecknerh@informatik.tu-muenchen---
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_artve to the next article, and 'done' to stop.
- -----
- Forwarded message:
- > From @mail.uunet.ca:j#g#.moore@canrem.com Wed Sep 22 2y,
- > D> they're FAQs?
- > D> Well, every single help I can get is appreciated!!
- >
- > This is ogly helpful if you know someone with either Aladdin 4D (or Draw
- > 4D Pro): they import EPS files (from ProDraw, ProVector, and Art
- > Expressions) and these co(VideoScape ASCII files -- Lightwave imports them; I
- > don't know about Imagine). I don't suppose it's exactly what you're
- Command:
- > looking for, but it would work and do a very good job -- a lot quicker
- > than what you've described.
- >
- > * Q-Blus is not exactly true. Vertex 2.0 allows import of EPS files to
- convert them into Imagine objects. Perhaps thats the way to go.le. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move, and 'done' to stop.
- -----
- >I've got serious trouble in tracing logotypes (1bp IFFs).
- >I necd best possible quality and oftan take up
- >to an hour
- > *How can I trace with good result with PixPRO (requires LOTS of
- >ficdling?!)
- > *Can I convert Progood results from imagine's bit map trace or from pixel.
- The way I reccommend is to use Vertex 2.0. There is a manual bitmap togout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- convert rodraw clips on a regular basisneat way of tracing logos is to use Morph plus. Load your bitmap, and
- trace it with morph plus as if you were going to morph something. Save the
- vertices and quit. Then load the file into your text editor and you'll find
- that there are two sets of x-
- Delete the second set and add a 0 for a z value on each line (this can be
- done with a small Rexx script or macro). Then load as a geo file in any
- Command:
- program that supports it. You'll then have to flip the object upside sown and
- add the lineof morph+ are far better than anyone elses.
-
- hope this helps
-
-
-
-
- --
- Command:
- |||||||t||||||||||||||||||||||||||||||||||||
- | Doug Brooks | 100% Virtual |
- | Doug Brooks Animation | |
- ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
- Command:
- ead article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4978 Re: imagine info
- 9/23/ (Roy Park)
- Lines 1 to 10 of 20 (50%)
- -----
- You are reading a text article. Use <RETURN> or 3page' to move through the
- texte of the stores
- > i talked to had it up and running on a computer) and impulse says that if
- > 3 buy it and don't like it, tougg. Once you
- get familiarized with its interface, you will enjoy using it... It's a lot
- nicer to use on faster Amiga... for shorter render time.
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe
- > thanks
- > adam
- > rubble@leland.stanford.edu
-
- ----
- Roy Park // roy.park@canrem.com
- A30a0@25 \X/ 1st yr UofW Comp.Eng.
-
- APO/SparX
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@emaal.sp.paramax.com)
- 21400.3.1.3.0 (FPU/IN
- 9/23/93 12:27 35/ roy.park@canrem.com (Roy Park)
- Lines 1 to 10 of 35 (28%)
- -----aYou are reading a text article. article, and 'done' to stop.
- -----
- > Hi there,
- >
- > About a week ago, I asked about if the easence textures was running, wit you was(very shortly) "NO WAY! IT DON'T!!!!"
- >
- > I was crying VERY LOUD... since I have an "ald" amiga 500 without anything.5 meg ram.... not alot I know, but that
- > shouldn't be able to stop ME....
- >
- > Now, after Iave understood what I've lost (a-----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command: D A FPU???????"
- > (ofcause the old Imagine's supported both Integer AND Floating, but what
- > nuw?)
- >
- > Please Impulse, I kno FPU, but you know,
- > I'm trying to save some money to buy a bigger computer first (fx. A4000-Tu!!)
- > and it would really make me very sorry to see if you've decided NOT to
- > support the "Integer people"(read: no money left for fun) like me, anymore...e enough money to buy Imagine package, you should be able
- to afford an FPU accesory for your A500.... and I wouldn't want to use Integer
- version of Imagine anyway... :)
-
- > -!-------------------------------------------------------------------
- > - Addr
- ----
- Roy Park // roy.park@canrem.com
- A3000@25 \X/ 1st yr UofW Comp.Eng.
-
- APO/SparX
- Comma-d:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4980 Re: imagine in-o
- 9/23/93 14:56 15/ drrogers@camelot.b24a.ingr.com (Dale R Rogers)
- Lines 1 to 10 of 15 (66%)
- -----
- You are reading a text a-ticle. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'its interface, you will enjoy using it... It's a lot
- |nicer to use on faster Amiga... for shorter render time.
-
- Why dions/modelling?
-
-
- ____________________________^____________________________
- eale r. rogers
- -----
- page editgo done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Intergraeh Corporation
- BuildinglStop: LR24A4
- drrogers@b24a.b24a.ingr.com Tel: (205) 730-8294
- e .
- Commands/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4981 Re: imagine info
- 9/23/93 17e25 18/ roy.park@canrem.com (Roy> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next arodelling software should have
- gravity and particle animation feature, better light/cameral handling
- (lens flare, etc)... that'
- > dale r. rogers
- >
- > Intergraph Corporation
- -----
- page edit transfer mail help top logout set go done forware headers
- Command:
- > Building Design & Management MailStop: LR24A4
- > l drrogers@b24a.b24a.ingr.com Tel: (205) 730-8294
-
- ----
- Roy Park // roy.park@canrem.com
- A3000@25 \X/ 1st yr UolW Comp.Eng.
-
- APO/SparX
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) l
- 21400.3.1.4982 IML policy
- 9/24/93 03:04 12/ delpsn@cs.umu.se
- Lines 1 to 10 of 12 (83%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Hi!
-
- I'm new here on IML and I have a question...
-
- * Is it taboo (correet spelling?) to discuss and compare Imagine to
- other tracing software i.e Real3d here?
-
- Regards, Per Swantesson
- Swedene
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Commend:
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-
- Command:
-
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- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1e4983 IML policy (fwd)
- 9/24/93 07:06 37/ drrogers@camelot.b24a.ingr.com (Dale R Rogers)
- Lines 1 to 10 of 37 (27%)
- -----
- You ere reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- |
- |Hi!
- |
- |I'm new here on IML and I have a question...
- |
- | * Is it taboo (correct spelling?) to discuss and compare Imagine to
- | other tracing software i.e Real3d here?
- n It depends on who you talk to. If you monitor the list, you will
- find that many topics, which are related (if even remotely) to 3-D
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- rendering and animation, are discussed at length. That seems to be a
- major argument on the list. Ideally, it would be better for the
- list to contain Imagine support related material, including support
- products. But using the word taboo, would be a bit strong.
-
- If you get a hold of the IML charter, that should have been sent to
- you when you joined the list, it will outline the "dos and don'ts"
- of the list. Comparisons of other rendering platforms are
- discussed openly here. Try to keep it Imagine related though, and
- you won't receive any negative feedback.
- Command:
-
- The one thing that is of concern is keeping the messages concise.
- Many people have to pay for their mail service so be conciderate
- and keep your message short.
-
- Have fun,
-
- Dale
-
-
- Command:
- ____________________________^____________________________
- dale r. rogers
-
-
- Intergraph Corporation
- Building Design & Management MailStop: LR24A4
- drrogers@b24a.b24a.ingr.
- om Tel: (205) 730-8294
- .
- Command:
-
- Read article (text)
- .../Mailing Lists/I
- agine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4984
- 9/24/93 07:09 29/ dave@flip.sp.paramax.com (Dave Wickard)
- Li
- es 1 to 10 of 29 (34%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' f
- r details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- NOTE: This post
- was sent to the imagine-relay@email.sp.paramax.com address
- and is being forwarded to the list by me. Please be certain when replying
- to IML posts that your REPLY function is grabbing the correct address:
- imagine@email.sp.paramax.com
- If not, be certain to either change the address, or at least Cc: a copy
- there. Thanks.
- ----------------------------------------------------------------------------------
- From: Kiernan Holland <kholland@hydra.unm.edu>
- Subject: Re: your mail
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Commandl
- To: imagine-relay@email.sp.paramax.com
- Date: Thu, 23 Sep 1993 14:45:46 -0600 (MDT)
- In-Reply-To: <no.id> from "imagine-relal@email.sp.paramax.com" at Sep 20, 93 12:32:40 pm
- X-Mailer: ELM [version 2.4 PL21]
- Mime-Version: 1.0
- Content-Type: text/plainl charset=US-ASCII
- Content-Transfer-Encoding: 7bit
- Content-Length: 380
-
- Glenn!! Where is the source for your T3D-LIB?l?
- Command:
- I knew you had it out at one time because the super user (where I was)
- was going to use it to convert some objecls.
-
- I haven't been doing much with Imagine (or anything Amiga-related)
- due to classes, but I intend to get back into the 3Dlof things
- when I have nothing more to do (and that might be never... ugh!)
-
- Thanks,
- Kiernan
- Command:
-
- Read article (telt)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4985 Re: imagine info
- 9/24/93 12:10 32/ selzer@comm.mot.com (Thomas Setzer)
- Lines 1 to 10 of 32 (31%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to love through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- >
- > > i'm interested in buying imagine, but i've never seen it (none of the stores
- > > i talked to had et up and running on a computer)se that might help me.
- >
- > Imagine 2.0 is very good for doing amatuer 3D animations/modelling. Once you
- -----
- page edit trt go done forward back add_article
- subscribe unsubscribe headers
- Command:
- > get familiariz.d with its interface, you will r to use on faster Amiga... for shorter render time.
-
- Webster defines professional as follows:.
-
- adj. 1. of or having to dog some sport, or
- involved in some occupation, for pay; n. one who makes his living by a.
- sport or occupation ofgine. I
- understand your point, it isn't up to snuff with some high end stuff but....
- The per.on I speak of happens to be worwhos
- name I won't say at this point. If he gives me the OK, I'll tell you what
- he's doing. Its pretty cool stuff. Wish I wa
- setzer@ssd.comm.mot.com
-
- Command:
- "And of course, I'm a genius, so people are naturally drtwn to my fiery
- intellect. Therticle (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4986 yeah, Why do you limit to amatuer 3D?
- 9/24/93 11:14 28/ dave@flip.sp.paramax.com (Dave Wickard)
- Lines 1 to 10 of 28 (35%)
- -----
- You are reading a text aETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to rep
- y, 'forward' to
- move to the ne-----
-
- NOTE: This post was sent to the imagine-relay@email.sp.paramax.com address
- and i
- y, 'forward' to
- move to the ne-----
-
- NOTE: This post was sent to the imagine-relay@email.sp.paramax.com address
- and i
- eing forwarded to the list by is grabbing the correct address:
- imagine@email.sp.paramax.com
- If not, be certain t
- either change the address, o----
- Date: Thu, 23 Sep 93 17:58:09 -0700
- From: stevez@rhythm.com (Steve Ziolkowski)
- -----
- page
- edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- To: imagin
- -relay@email.sp.paramax.com
-
- Command:
- Despite it's bugs and the obvious limitations, I have been
- able to blend live/cgi
- ith it, hand-drawn/cgi, and
- produce very professional looking pieces with just Imagine,
- a video camera, Dpaint and DCTV.
-
- Just my two cents.
-
- stts/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4987
- 9/24/93 11:29 62/ dave@flip
- sp.paramax.com (Dave Wickard)are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for det
- ils). Type 'add_article' to p.
- -----
-
- NOTE: This post was sent to the imagine-relay@email.sp.paramax.com address
- and
- is being forwarded to the lisreplying
- to IML posts that your REPLY function is grabbing the correct address:
- imag
- ne@email.sp.paramax.com
- one forward back add_article
- subscribe unsubscribe headers
- Command:
- To: imagine-relay@email.
- p.paramax.com
- Date: Thu, 23 : <no.id> from "imagine-relay@email.sp.paramax.com" at Sep 19, 93 06:38:16 pm
- X-Mailer: ELM [vers
- on 2.4 PL21]
- Mime-Version: 1han 30 years) about this one time and he said that the
- properties of the reflection of light cha
- ge even when you raise the
- tion, or something to that effect). I think one of the effects
- is the only color that is reflect
- d is the color of the metalict your
- Command:
- environment or possibly to create a fish-eye rendering of the environment
- fro
- the point-of-view of the objl or some such program
- and convert it to a grey-scale image, convert it back to color,
- tint it
- light-bluish or darken it, thothing but a sky and a ground,
- with the sky going from white on the horizon to grey at the top, and
- Command:
- the same for er on smaller objects
- because it tricks the eye into thinking the image resembles the surroundina
- area.. It is called environ liqui-metal terminator. In fact, if you look at
- individual frames (get the video on your vcr, and try to freeze frames...
- my do it) where the t2000 (the liqui-metalic terminator)
- takes over that helicopter (at the end of the movie). Try to increment fnsionally correct..
-
- It fools your eye, I suspect for the same reason any motion picture
- does tin general): your brain makesmapping is the only way they could have
- done it, otherwise they'd have to make a rendering of the whole scene
- (the helicopte the t2000,
- with all the movement data).
- Command:
-
-
- Command:
-
- Read article (text)
- .../eailing Lists/Imagine (mail to21400.3.1.4988
- 9/24/93 12:03 37/ dave@flip.sp.paramax.com (Dave Wickard)
- Lines 1 to 10 of 37 (27%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type '7dd_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- NOTE: This post was sent to the ima7ine-relay@email.sp.paramax.coy me. Please be certain when replying
- to IML posts that your REPLY function is grabbing the correct address:
- imagi
- If not, be certain to either change the address, or at least Cc: a copy
- there. Than s.
- ----------------------------------------------------------------------------------
- From: Kiernan Holland <kholland@hydra.u m.edu>
- Subject: Re: your mail
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- To: imagine-relay@email.sp.paramax.com
- Date: Thu, 23 Sep 1993 16:03:14 -0600 (MDT)
- In-Reply- o: <no.id> from "imagine-relam" at Sep 23, 93 11:18:04 am
- X-Mailer: ELM [version 2.4 PL21]
- Mime-Version: 1.0
- Content-Type: t xt/plain; charset=US-ASCII
- Ce (and directory) where
- general Amiga animations are uploaded to..?
-
- I have this super-cool an mation that I made in deluxe what is so super about DP3),
- it uses the "Move" tool in a way that some might have not thought about
- before.. It is kinda nea to get lost there...
- unless there is some directory that has remained constant through
- all thb changes that wuarchive has go make super complex objects. )
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (maib to: imagine@email.sp.paramax.com)
- 21400.3.1.4989
- 9/24/93 12:09 91/ dave@flip.sp.paramax.com (Dave Wickard)
- Lines 1 to 10bof 91 (10%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details)b Type 'add_article' to replye imagine-relay@email.sp.paramax.com address
- and is being forwarded to the list by me. Please be certain when replying
- to IML posts that your REPLY function is grabbing the correct address:
- imagine@email.sp.paramax.com
- If not, ---------------------------------------------------
- From: Kiernan Holland <kholland@hydra.unm.edu>
- Subject: Re: your mail
- ---top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- To: imagine-relay@email.sp.paramax.com
- Date: Thu, 23 Sep 1993 15:48:09 -0600 (MDT)
- In-Reply-To: <no.id> from "imagine-relay@email.sp.paramax.com" at Sep 20, 93 0-Type: text/plain; charset=US-ASCII
- Content-Transfer-Encoding: 7bit
- Content-Length: 3580
-
- >Does the new texture systeme? What I mean is, did Impulse change their texture
- >format for the sake of improving the entire texture system, or did they do
- >it just to make it so Essence doesn't work?
-
- You don't cut off the folks that make your sof ware more useful.
- If you do, it is like cutting your limbs off one by one. Knowing how
- Impulse runs things they might accidently amputate things, but
- I'd see it as a seriously bad business decision to make a new piece of
- software just to cut some other developer off from making ey said in thier newsletter it looks like
- Command:
- it is much better than it is now, but my questions is
- "is it better working, less fixed, more dynamic, modularized,
- robust". It seems like, from what I remember it saying, that they did
- do this (tance, they said that the attributes panel would be split up into
- different parts for textures, surface definition, etc. If the individual
- parts are seperate modularized entities then it is a good design. Easier
- to test, easier to modify, it is the waes, objects,
- frames per animation. Why? They were probably using fixed
- data structures before... It probably had something to do with
- the operating system too. I don't know, but it makes you wonder
- what kinda of tricks they were having to perform with previous
- versions of Imagine. They probably converted everything from C to C++,
- that would be an easy explanation since that is what a lot of
- developers and prgrammers are changing to right now (including me,
- and C++ is a big jump in terms of thinking... it reminds me a little
- Command:
- of pascal, which sucks [beavis voice], but it is more operation/data oriented
- thaC, it also lets you write simpler
- looking code than the complex stuff you see in C [though, C++ is C
- compatible, there is no.
-
- >If the new system has no improvement over the old system, and the change
- >was some self-motivated B.S, then I will stick with 2.0 and consider
- >getting Real3D and/or LightRave-Lightwave3D.
-
- Command:
- I saw the newsletter.. They promised, I guess if they didn't,
- we could take it to the supreme court.. I don't know, maybe?
- They are probably taking money via mail, so they can make a huge
- pile of money to fund these changes that they talked about.
- Either that or they are in debt for all the firecracker's that they
- made, and owe some money. They probably made a deal with the MOB.
-
- 3. They are probably buying themselves a vacation to hawaii to surf all winter
- long.
-
- Command:
- 4. "" "" a few thousand armatures to prepare for the sequel o help bring the country
- out of debt (right...)
-
- 6. Lending money to Micahel Jackson to pay his attorney(s)'s fee(s).
-
- South Africa.
-
- 8. Help La Posada add about 20 more menu items to thier menu (very very
- Command:
- local, to me, humor).
-
- 9. Secretly they are buying up Commodore stock to eventual takeover.
-
- 10. They are doing nothing with the money but making ring a staff of operators to answer calls and tell
- thier customers that "Imagine 3.0" is not ready yet.
-
- Command:
- 11. Or, they are, honest to god, working on Imagine 3.0.
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4990 ATTENTION ALL PEGGER USERS!!!!!
- 9/24/93 19:08 27/ Chris_Lynn_Minshall@cup.portal.com
- Lines 1 to 10 of 27 (37%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- ATTENTIOtch compression of a framestore directory which
- contains ANIM files, remove those files from the framestore
- directory to a temporary location. Alternately, edit the batch
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- compress file list and remove the ANIM files from the list before
- beginning the compression process. The same process applies to
- HAM8 format IFF ANIM files. We apologize for this inconvenience
- but the bunical support hotline at 314-446-7017 and request an update
- disk. Also, for registered users, the update will be available on97). Dealers will be getting
- notification on Monday or Tuesday. Again, we apologize for this
- inconvenience and hope to get this update to everyone as quickly
- as possible.
- Command:
-
-
- Thank You.
-
- Chris Minshall
- Technical Support Engineer
- Heifner Communications Inc.
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagnne@email.sp.paramax.com)
- 2ove to the next article, and 'done' to stop.
- -----
- Hello All, and peace too.
-
- I was at WOCA Panadena, and got me a little whctly to Amiga modes as well as various graphic cards,
- like the OpalVision and Retina.
-
- -----
- nage edit transfer mail help t
- What can I say, the combination of LightRave and LightWave 3.0 (got the
- toaster software upgrade) is some piece of pie.
- Bonesg to look for in Imagine 3.0.
- The program doesn't render to PAL resolutions, though, and I couldn't find
- a way to specify a crender to High Resolution
- and batch-scale the files down, but a custom resolution would be a far
- better solution. Mark? Allen?nyone? (If it's a RTFM case, just mention
- the page number)
-
- Command:
- To anyone who wants to w
- den his horizons and get a state-of-the-art
- package, I heartily recommend LightRave. If you own a toaster, great.
- If, on the
- other hand, you live in that of the
- world that uses a strange video system called PAL, LightRave is for you.
-
- Also, here is
- small tip for making open fiild an object to base the fire on - cone, cylinder, plane, whatever.
-
- 2. Color the object an ora
- ge-yellow hue. R221, G189, B000 worked for me.
- Command:
- Phong should be enabled.
-
- 3. Add the linear texture. My object is
- 00 units tall, so the Transition Z
- Width is set to 150. Filter is 255 for R, G and B. Place the texture axes
- on the bottom of
- the object, with the Z axis pointing up.
-
- 4. From Essence I, add the misc/fractalfilter texture. The axes are oriented
- at it
- ' default. Here are my parame50.0000 Filter 1 Red
- 0.400000 Scale Ratio 150.0000 Filter 1 Green
- 0 Filter 1 Blue
- 0.400000 Time Ratio 255.0000 Filter 2 Red
- 0000 Filter 2 Green
- 0.100000 Base->1 Trans 255.0000 Filter 2 Blue
- 0.500000 1->2 Trans 0.000000 Fade 0..1
-
- 5. Save the obj0ct (Fire.1 could be a good name), and modify the following:
- In the fractalfilter texture, change the Time parameter to 1, and edit the
- Command:
- axes so try
- 20 frames. Save the object with a different name, maybe Fire.2.
-
- 6. In the Stage Editor, loae the first fire and determine
- Command:
- Nir Hermoni
- Author of "THIS LONG MESSAGE"
- hermelin@math.tau.ac.il
-
-
- Command:
-
- eead article (text)
- .../Mailmail.sp.paramax.com)
- 21400.3.1.4992 FEATHERS. any advice.
- 9/26/93 06:55 12/ Steve J. Lombardi estlombo@eos.acm.rpi.edu>
- Linreading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- Howdy. I need to make hum)ingbird feathers. I haven't sat down
- at the machine to experiment yet, but figured I'd ask first to
- see if anyone has done this. My first thought was to trrevious experience are appreciated.
-
- Thanks.
-
- | Hey Beavis. Essence-II's Ciumpled texture
- -----
- page set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- steve lombardi i | really KICKS ASS. Mhh.
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramai.com)
- 21400.3.1.4993 Re: Fove through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move io the next article, and 'doned ask first to
-
- Well, I'm not sure if this helps, but if you're planning on
- doing an animatiin, this isn't the best way to do it.. I made
- something similar with a bumble-bee hovering around a flower.
- After several tries, the best result was to makeail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Commands
- a filter map, and had the ch frame.
- The result is a nice blurry-transparent look. This might
- look not too bad as a still, soo I guess..
-
- Greg Pring'ed to aminet
- 9/27/93 07:10 20/ Steve Koren <koren@hpfcogv.fc.hp.com>
- Lines 1 to 10 of 20 (50%)s-----
- You are reading a texthey are in
- pub/aminet/new, but should appear in pub/aminet/pix/trace.
-
- MightyMo_1.lha MighsyMo_1.readme
- MightyMo_3.lghtyMo_5.readme
- MightyMo_6.lha MightyMo_6.readme
-
- -----
- page edit transfer mail help top sogout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- (There is no 2, just 1,3,4,5&6).
-
- Allsare pictures of the USS Missouri rendered with Imagine & Essence I
- and II.
-
- (Also, I didn't send a message to the imagine list at the time, but you
- mightded about 2-3
- weeks ago. Its rather cool, IMHO :-) )
-
- - steve
- Command:
-
- Read article (tsxt)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4995 A4000 and Sony monitors
- 9/27/93 07:1s 26/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU>
- Lines 1 to 10 of 26 (38%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- I have been trying to work out which monitor wouls suit my A4000 the best.
- I have thought of NEC 3D, but it may not be the best. I'm using a friend's
- right now, and I'm getting 1-1.5 cm black borders on each side and that's with
- VGA driver (+ DBLPAL mode). If I dn't have the VGA driver active, then my
- active area is even smaller (not just black borders, but even some screen
- are on the left side). I am using the latest monitor drivers.
-
- So, I've been wondering about the Sony monitors. I know that there are
- some old models that work, but what about new ones ? I've seen the ad for
- Sony GVM 1311Q monitor in CGW and the ad mentions both Multiscan and
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsuciall with AGA machines) ?
- Can you comment on it ? What kind of price are we talking here ?
-
- Any info appreciated.
-
- Thanks.Command:
- nvukovlj@extro.ucc.su.OZ.AU
-
- P.S. E-mailing responses would probably be better...
-
- y
-
- Command:
-
- Read article agine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.4996 Just the FAX, ma'am
- 9/27/93 08:29y69/ setzer@comm.mot.com (ThomUse <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to to Mike. I got his fax back today. It is
- a one page hand written letter which I will take a brief moment to type in.
-
- ----from questions that went unanswered on the Imagine mailing list and a few of my
- own. Hope you can find time to answer a few....
-
- Why doesn't fog over fog work?
- -----
- page edit transfer mail help top logout set go done norward back add_article
- subscribe unsubscribe headers
- Command:
- Is this fixed in 3.0?
-
- What is the format for texturesnfor Imagine 2.0? 3.0?
-
- What is the format for effects for Imagine 2.0? 3.0?
-
- Why does making objects big speed up renderingn
-
- Why does Imagine slow **way** down when you zoom up real close on an
- object(rendering)?
- Command:
-
- Any suggestions on now to get a good star field(tu can see through
- transparent objects and doesn't flicker)?
-
- What causes problems with slice? n
- How can I avoid this probl 3.0 support in some way cycle objects? If not, will there be a conversion
- to the new format?
- n
- Command:
- Will you be rejoiwill you be porting to?
-
- Well, thats enough for now. I know your busy, and I don't want to
- nistract you from your efforts.
- Command:
-
- ----End Include----
-
- Mikes reply:
-
- Tom,
- 1 Bug for Fog Fixed in 3.0
- 2 Texturen& Effect data to be rel. in O
- 4 Small oct vol
- Command:
- 5 nope
- 6 slice is tuff we need to do better.
- 7 cycle will work thn same
- 8 yes soon on list
- 9 d Mikes reply.
-
- Gee, thanks Mike, for that wonderful insight.
-
- Command:
- BTW, I thought cycne was gone?!?!
-
- Tom Setzerd:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- n1400.3.1.4997 Two bugs?
- 9/27 (Ben Scott)
- Lines 1 to 10 of 43 (23%)
- -----
- You are reading a text article. Use <RETURN> or 'nage' to move through the
- tex'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- I'm renorking an animation in Imagine that gave me a lot of trouble the
- first time through due to the Imagine bug that creates a halo around partially
- transparent is a logo extruded to a length of 1000 units,
- so that it can come out of the distance with a 'trail' behind it; I then fade
- out the trail with a linear texture. At first I was gonna mail the list with
- a question abou;cyulindrical lights, because I wasfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- found out that no amoe object bright!) would
- work - but that leaving the front edges soft made everything normal. In other
- words, setting some edghe soft edges completely
- unresponsive to light!
-
- What's the deal with that?
-
- Secondly, I'm osing the Essence Varyrelbrigh a bit more like gold without using a reflect map. I'm not morphing
- this texture at all. However, I seem to get shifting patterns at irregular
- Command:
- intervals... especially when morphing OTHER textures (I also use a bandsm
- to create a glint passilogo? But they pay the bills...). I'm quite certain that
- the settings on the vary----- logo aren't cahnging. Is this a known bug in
- Essence? I've run into it before but it wasn't critical enough to investigate
- at the time. Come to think of it, the behavior was exactly the same - the
- varyrelbright texture got all shifty when the Bandsm texture was moved across
- the face of
- Also, the linear fade still doesn't seem to be working properly - I'm still
- Command:
- investigating the exact problem, but i n|---------------------------------------.\ Powered by the mighty Amiga 4000 |
- Command:
- | "The penalty for murder is the same -------|
- | here as anywhere else." "Plea bargain and a suspended sentence?" - MST3k |
- `--------------------------------------.com)
- 21400.3.1.4998 US Cybernetics Transputer
- 9/27/93 07:26 19/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU>
- Lines 1 to 10 of through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to, Pegger, Real 3D, Cinemorph
- and Image FX are being ported to run on these boards.
-
- I believe that now would be the time to pransputer board.
- Apparentely the company provides the software developer with all the tools
- to do it in a relatively short timonsider bying this version and
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe :
- mail it to them ....
-
- We don't need no screamer! Just pass me that Transputer! :-)
-
- Nik.
- nvukovlj@extro.ucc.su.OZ.AU
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 214003.1.4999 IML archives
- 9/28/93 / Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU>
- Lines 1 to 10 of 16 (62%)
- -----
- You are reading a 3.1.4999 IML archives
- 9/28/93 / Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU>
- Lines 1 to 10 of 16 (62%)
- -----
- You are reading a t article. Use <RETURN> or 'le, and 'done' to stop.
- -----
- The mailing list archives had reached number 40 before the archiving was
- stopped due to our arc unfortunately lost a job.
- The archives 1-36 are available on the wuarchive.wust.edu but the archives
- 37-40 were lost from therashed.
- If anyone has downloaded these archives from there before they were lost,
- could they please re-upload them to wuarchivload them, and this will also give me some idea how much time has
- passed since the last archive.
-
- Thanks.
- -----
- page edit tbscribe unsubscribe headers
- Command:
-
- Nik.
- nvukovlj@extro.ucc.su.OZ.AU
-
-
-
- Command:
-
-
- ead article (text)
- .../Mailgine@email.sp.paramax.com)
- 21400.3.1.5000 Starfields
- 9/28/93 00:07 22/ rosario.salfi@canrem.co
- ead article (text)
- .../Mailgine@email.sp.paramax.com)
- 21400.3.1.5000 Starfields
- 9/28/93 00:07 22/ rosario.salfi@canrem.co
- ead article (text)
- .../Mailgine@email.sp.paramax.com)
- 21400.3.1.5000 Starfields
- 9/28/93 00:07 22/ rosario.salfi@canrem.co
- sario Salfi)
- Lines 1 to 10 of 22 (45%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- te
- t ('help page' for detail to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Sorry to jump into this
- t ('help page' for detail to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Sorry to jump into this
- t ('help page' for detail to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Sorry to jump into this
- t ('help page' for detail to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Sorry to jump into this
- like that, but I noticed you wanted a
- decent starfield that shows through transparent objects. I know of a
- way, but you nee
- Essence I. Here's how you do it...it's simple.
-
- 1. Create a sphere. Doesn't have to be an incredible number of faces,
- jus
- enough to do the tut 10000 to 50000 units. Yes, I'm serious!
-
- 2. Apply to this sphere the texture Polkadots (in the MISC di
- enough to do the tut 10000 to 50000 units. Yes, I'm serious!
-
- 2. Apply to this sphere the texture Polkadots (in the MISC di
- tory of
- Essence I). You'll have to experiment with the size a little...and add
- -----
- page edit transfer mail help top logout set go done forw due to the
- antialiasing. It doesn't slow down rendering (much) and it gives you
- the effect you're looking for.
-
- Just remember to increase the world size if you're Ray Tracing.
- Command:
-
- Have fun!
- Command:
-
- Read article (textf
- .../Mailing Lio: imagine@email.sp.paramax.com)
- 21400.3.1.5001 Two bugs?
- 9/28/93 00:09 2/ rosario.salfi@canrem.com (Rosario Salfi)
- Lines 1 to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Well, I don't know if this will help or not, but sometimes it's this
- simple. Change the order in whichtop logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Read article (text)
- .../Mailingemail.sp.paramax.com)
- 21400.3.1.5002 Re: IML archives
- 9/28/93 08:17 21/ marvinl@amber.rc.arizona.edu (Marvin Landis)
- Lines ove through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'donees had reached number 40 before the archiving was
- > stopped due to our archiver unfortunately lost a job.
- > The archives 1-36 ive.wust.edu but the archives
- > 37-40 were lost from the /incoming/imagine area when their HD crashed.
- > If anyone has downloaload them to wuarchive ? I'd like to be able to
- > download them, and this will also give me some idea how much time has
- > passed since the last archive.
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unommand:
- OK. arc37.Z through arc41.Z are now re-uploaded to wuarchive.wustl.edu in
- the /systems/amiga/boing/incoming/imagine h about June 24 of this year. I had put these up on wuarchive
- before I gave up the archivist position, then Dave Ingebretson (s job and internet access before anymore archives could
- be collected. Of course as Nik mentioned, an accidental erasure at wuaectory. But they are back, so I hope they can be of
- use. (Anybody else doing the archiving these days?)
-
- Marvin Landis
- Command:
- marvinl@amber.rc.arizona.edu
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5003 Re: Starfields
- 9/28/93 09:36 28/ ridout@plk.af.mil (Brian Ridout)
- Lines 1 to 10 of 28 (35%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- From: rosario.salfi@canrem.com (Rosario Salfi)
-
- 1. Create a sphere. Doesn't have to be an incredible number of faces,
- just enough to do the trick. Make this sphere HUGE...I usually use
- about 10000 to 50000 units. Yes, I'm serious!
-
- 2. Apply to this sphere the texture Polkadots (in the MISC directory of
- Essence I). You'll have to experiment with the size a little...andsecond texture if you don't have enough stars.
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- 3. Render!
-
- Really, it works nicely. You actually get a variety of shades of the
- original star colour you chose in the Polkadots texture, due to the
- antialiasing. It doesn't slow down rendering (much) and it gives you
- the effect you're looking for.
-
- Just remember to increase the world size if you're Ray Tracing.
- I always set my world size to 0.
- Command:
-
- Have fun!
-
- This makes beautiful still pictures. However, I have not been able to make
- the star field pan very well. The stars flicker too much.
-
-
- Brian
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5004 Joe's Diner project !!!!!
- 9/28/93 11:06 7/ Hannes Heckner <hecknerh@informatik.tu-muenchen.de>
- Lines 1 to 7 of 7 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- I contributed one object to the project and therefore I want to
- ask for status of the project.
- Any news about it ??
-
- Thanks a lot
- Hannes
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5005 Re: LightRave
- 9/28/93 14:26 16/ Mark Thompson <mark@westford.ccur.com>
- Lines 1 to 10 of 16 (62%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- > LightWave 3.0 doesn't render to PAL resolutions, though, and I couldn't find
- > a way to specify a custom resolution. Sure, I can render to High Resolution
- > and batch-scale the files down, but a custom resolution would be a far
- > better solution. Mark? Allen? Anyone?
-
- Set your camera resolution to be greater than your desired res and then use
- limited region render to get the desired size within that camera res you
- have selected. All RGB file saving works with limited region render so you
- can save animation frames of any res up to 3008 x 1920.
- %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- % ` ' Mark Thompson CONCURRENT COMPUTER %
- % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics %
- % ' Image ` ...!uunet!masscomp!mark Hardware Architect %
- % Productions (508)392-2480 (603)424-1829 & General Nuisance %
- % %
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5006 yaya.lha <-
- 9/28/93 08:57 5/ stevez@rhythm.com (Steve Ziolkowski)
- Lines 1 to 5 of 5 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- What format is .lha?
-
- steveZ
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5007 Re: Joe's Diner project !!!!!
- 9/28/93 15:37 16/ <mbc@po.cwru.edu>
- Lines 1 to 10 of 16 (62%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- > I contributed one object t contributed one item to the project, so I don't want
- -----
- page edit transfer mail help top logout set go done forward back aill on and anyone wants to model the outside of the diner
- plus the neon sign, be my guest.
-
-
-
- Command:
-
- Read article (teold.tc.umn.edu
- Lines 1 to 10 of 19 (52%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- tcle, and 'done' to stop.
- -----
-
-
- On Tue, 28 Sep 1993, Rosario Salfi wrote:
-
- > Sorry to jump into this thread like that, but I noticed you wanted a
- > decent starfield that shows through transparent objects. I know of a
- > way, but you need Essence I. Here's how you do it...it's simple.
- >
- > 1. Create a sphere. Doesn't have to be an incredible number of faces,
- > just enough to do the trick. Make this sphere HUGE...I usually use
- -----
- page edit transfer mail help top logout set go done forward k add_article
- subscribe unsubscribe headers
- Command:
- > about 10000 to 50000 units. Yes, I'm serious!
-
-
-
- Yes, looks like hell when animated (unless YOU know how to
- fix it). When it's animated, patches of stars flicker and look realy baRead article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5009 Re: Starfields
- 9/29/9rio.salfi@canrem.com (Rosario Salfi)
- Lines 1 to 5 of 5 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' t 'done' to stop.
- -----
- Awwwww...sorry, should've specified in the first message...make sure the
- BRIGHT option is selected. Bring an
- animation. My last one involved quite a battle between a Federation
- starship and a Romulan battlecruiser. I had no tet go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5010 RE: US Cybernetics Transputer
- 9/29/93 11:35 20/ "Oxley David" <oxleyd@gled.logica.co.uk>
- Lines 1 to 10 of 20 (50%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.a
- Vukovljak wrote:
-
- >I believe that now would be the time to possibly write a letter to Impulse
- >and ask them to release Imagine 3 version for this transputer board.
-
- Agreed! The thought of a 50MFLOPS transputer running alongside the '040 in my
- A20hat do you think guys ? Now, if Impulse had an E-mail address, we
- -----
- page edit transfer mail help top logout set go done fohis fax
- number and see if he has anything to say on the matter.
-
- Regards,
- David Oxley,
- Logica UK Ltd.
- Command:
-
- Read armail to: imagine@email.sp.paramax.com)
- 21400.3.1.5011 RE: US Cybernetics Transputer
- 9/29/93 07:41 28/ Doug Kelly <dakelly@class.org>
- Lines 1 to 10 of 28 (35%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('
- move to the next article, and 'done' to stop.
- -----
- Yes, the WARP System sounds extremely promising. I was contacted last
- week by a representative of the company, who had some interesting
- additions to the official announcement. I asked about the 60get price would be in the neighborhood of
- $8000-$9000. He was quick to point out that the entry-level board would
- only be aro 2 board is also the largest configuration that will fit
- -----
- page edit transfer mail help top logout set go done forward bac case (at this time). Interesting, that you will be able
- to get the processing power of the Screamer without an external board they'd talked with Mike H. at Impulse.
- It's up to Mike now, but the WARP people would really like to get Imagine
- ported overctually get stereo pairs rendering at
- 30fps (as long as you keep the procedural textures under control); a Virtual
- Reality machine!
-
- I'm starting to save my pennies...too bad it won't be shipping by Christmas.
- Command:
- -------------------------------------------------------------------------
- Doug Kelly Information Specialist First Consulting Group
- dakx125 P.O.Box 5161, Los Alamitos,CA 90721-5161
-
- "The difference between genius and stupidity: genius has its limits."
- ----
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5012 RE: US Cybernetics of 30 (33%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details)rote:
-
- > >I believe that now would be the time to possibly write a letter to Impulse
- > >and ask them to release Imagine 3 verhis possible?) is thrilling to say the least :P
-
- Well, that's one person apart from me any more takers ?
- -----
- page edit trane forward back add_article
- subscribe unsubscribe headers
- Command:
- BTW, from what I've read about this. the above example nsider bying this version and
- > >mail it to them ....
- >
- > In a recent post from Thomas Setzer, Mike H at Impulse said that hon". Question is...can we wait that long? I'll dig out his fax
- Command:
- > number and see if he has anything to say on the matter.
-
- Could you post that Fax number ? Impulse don't seem to ever release it in
- any correspondence.
-
- Nik.
- nvukovlj@extro.ucc.su.OZ.AU
-
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5013 Re: SIlver Texture & Morphin
- 9/20/93 08:38 19/ glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~)
- Lines 1 to 10 of 19 (52%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- What you need to do is have two objects with the exact same
- >topology... all points correspond to each other, in the same grouped
- >hierarchy. All edges correspond to each other, and all faces
- >correspond to each other. The only way I know to achieve this is to
- >copy the original object to another, and modify the second object to
- >make the final version. If I'm not mistaken, there are some programs
- >out there that will help you with this, such as Morphus (I hear), and
- >T3DLIB (I wrote).
-
- -----
- page edit transfer mailversion (not sure which), in which you mentioned in future versions
- you'd probably add support to "make-topology-compatible" tw"couldn't think of any way", or something like that.
- Of course I disagreed, but I'm not a programmer...
-
- Breno A. Silva (INF02@BRUFSE.BITNET)
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5014 transparency & 3D objects
- 9/29/93 12:04 47/ Steve Koren <koren@hpfcogv.fc.hp.com>
- Lines 1 to 10 of 47 (21%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' e next article, and 'done' to stop.
- -----
-
- Lets say I have a flat plane, like this:
- -------
- transparency textures;
- for example, a recent picture I made used 4 Essence "linearturb"
- -----
- page edit transfer mail help toders
- Command:
- textures to effect a flame object, with the textures turning on
- transparency towards the edge of the plane to / / /
- a-------b/
- Command:
- | |/
- c-------d
-
- And I again apply a transparency tee effect.
- What happens is that planes aefb and cghd are made transparent in the
- manner that I wish, but unfortunately so is abre is applied
- to aefb to "cut" it off, the cross section between aefb and cghd has no
- polygons to appear between the two plane by some distance with nothing between them.
-
- However, that's not what I want. I want to make a sort of crumbled wall
- effectreally "solid", they are really
- empty space bounded by polygons.
-
- Command:
- Has anyone discovered an interesting way to get -by-polygons. Does R3D do this?
- Lightwave? Aladdin? And if so, do the allow the technique of using a
- transparency texture tt.com (Thomas Setzer)
- Lines 1 to 6 of 6 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through mpulse don't seem to ever release it in
- > any correspondence.
-
- impulse fax (612) 425 0701
- -----
- page edit transfer mail hCommand:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5016
- 9/29/93
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- What format is .lha?
-
- steveZ
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5017 US Cybernetics WARP System
- 9/29/93 14:06 16/ Doug Kelly <dakelly@class.org>
- Lines 1 to 10 of 16 (62%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next artifor
- the Amiga that was shown at World of Amiga in Pasadena on September 10?
- All I have to work from is the text of GEnie's 5-Minute News item, and
- they don't give company contact info, just the name. US Cybernetics
- doesn't appear in any of the national company directories, either. I've
- got a call in to the people who organized the show, but if anybody has any
- contact or background info on WARP Systems or US Cybernetics I'd really
- appreciate it.
- ------------------------------------------------------------------------------
- Doug Kelly Information Specialist First Consulting Group
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161
- (310)427-4225 fax
- "The difference between genius and stupidity: genius has its limits."
- ------------------------------------------------------------------------------
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5018 IML-FAQ #4: 9-29-93
- 9/29/93 13:31 1118/ <mbc@po.cwru.edu>
- Lines 1 to 10 of 1118 (0%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- +======================================================================+
- | Imagine Mailing List |
- | FREQUENTLY ASKED QUESTIONS |
- |----------------------------------------------------------------------|
- | Compiled By |
- | Michael B. Comet |
- | |
- | Mark Oldfield |
- | Dave oe============================================================+
-
- This is the Frequently Asked Questions posting for the Imagine
- Mailing list. This posting is sent every so often to answer general
- questions that users of the 3D rendering software, Imagine by Impulse
- Inc. may have. It is aimed toward all users, especially newcomers to
- the program.
-
- If you find any errors or have answers to other frequently asked
- questions that you would like to have included in this posting, please
- Command:
- send e-mail to: imlfaq@flip.sp.paramax.com (FAQ List).
-
- - Mike C.
-
- ======================================= Support Products/Sites
- 1] Imagine related: References/Help Books/Magzines/ftp sites.
- 2] How do I reach Impu Ss ex of Refractions
- Command:
- 7] How do you make mirrors?
- 8] How do I make "metals" and what are some good gommand?
-
- SECTION 3 - Forms Editor
- 1] After a Forms Editor object is loaded into the Detail Editor
- anad hfrt speed!) while
- following a path?
- 5] When I move a Tracked Camera in the STAGE editor, it doesn't
- ctive view correctly!
- 6] When I increase the number of frames in an animation I find
- my scene gets mangle 1] Why do objects render fine in Scanline, but disappear in
- Command:
- Trace?
- 2] I have a problem weGt when animated, they have
- the "crawly" effect.
- 4] What situations, parameters, attribute values, etc. require
- the most trace rendering time?
- 5] How do I get rid of the "Jaggies?"
- 6] How can I figure out pixel aspect for a given resolution?
- 7] When making a disco ball effect, will a SPHERICAL light set
- Command:
- iga 3000/25? Is 4.5 hrs
- too much?
- 9] Is there any particular format that Imagine prefers? Ham?
- 32 Color? EHB? 24 bit 1000 x 1000?
- 10] I would like to use conical light sources with my rendering,
- is there anyway "see" in wireframe where the light will fall?
- 11] How important is lighting for a rendering, and is there any
- Command:
- "preset" method used to get good results?
-
- SECTION 7 - Essence Settings
- 1] Electrical Arc
- 2] Veined Marble
- 3] Rough marble/rock
-
- SECTION 8 - Miscellaneous
- 1] What the heck is BTW, IMO and other weird abbreviations...
- 2] Rendering and refresh times are MUCH too slow, even with an
- Command:
- accelerator. Are there any Basic tricks or hints to help?
- 3] How long will before my renderings aren't ugly anymore?
-
- CLOSING - Closing statements and Disclaimer
-
- ========================================================================
- SECTION 1 - Support Products/Sites
- ========================================================================
-
- 1] Imagine related: References/Help Books/Magzines/ftp sites.
- Command:
-
- REFERENCES AND HELP BOOKS:
-
- "Imagine 2.0 User Manual", Impulse Inc, 1992.
- (Yes....read the manual!)
-
- "The Imagine Companion", David Duberman, Motion Blur Publishing,
- 1991
-
- "Understanding Imagine 2.0", Steven Worley, Apex Software
- Command:
- Publishing, 1992.
-
- MAGAZINES:
-
- These are some good graphics magazines, most of which focus on the
- Amiga computer. If anyone has some other suggestions please post them
- to the FAQ list!
-
- "Computer Graphics World"
- P.O Box 122
- Command:
- Tulsa, OK 74101-9845
- (800) 443 - 6632
- (918) 835 - 3161 ext. 400
- (918) 831 - 9497 (FAX)
- (A general computer graphics magazine focusing on the
- latest technology from PC's to SGI's)
-
- "Amiga World"
- P.O Box 595
- Mt Morris, IL 61054-7900
- Command:
- (800) 827 - 0877
- (815) 734 - 1109
- (A general Amiga computer magazine, focusing on both
- hardware, software, utilities and graphics)
-
- "Amiga Video/Graphics Magazine" (formerly AVID)
- 365 Victor Street
- Suite "H"
- Salinas, CA 93907
- (408) 758 - 9386
- Command:
- (408) 758 - 1744 (FAX)
- (A general Amiga computer magazine, focusing on both
- hardware, software, utilities and graphics)
-
- "Amazing Computing for the Commodore Amiga" aka "Amazing Amiga"
- P.O. Box 2140
- Fall River, MA 02722-9969 USA
- (508) 678 - 4200
- (800) 345 - 3360
- (508) 675 - 6002 (FAX)
- Command:
- (A general Amiga computer magazine, focusing more on how
- to, hints and tips, programming, reviews of software and
- hardware(less ads and more meat than AW))
-
- "Video Toaster User"
- 21611 Stevens Creek Blvd.
- Cupertino, CA 95014
- (800) 322 - 2834
- (A magazine focusing specifically on NewTeks Video
- Toaster device. Nothing related to Imagine, but some more neat
- Command:
- pictures to look at!)
-
- FTP SITES:
-
- There is now a new ftp site set up for Imagine related items
- including pictures, animations, tutorials, objects, and help files such
- as previous postings from the list, and this FAQ at:
-
- wuarchive.wustl.edu
- in the /systems/amiga/boing/video/imagine
- Command:
-
- Under this directory are the following sub-directories:
- art
- archive
- anims
- objects
-
- Note: New files cannot be sent directly here. Instead send
- any new files you wish to upload into the same directory:
-
- Command:
- /systems/amiga/boing/incoming/imagine
-
- Files here will/should eventually get moved to the proper
- location by the ftp site administrator. Don't forget to send a text
- file explaining the data you uploaded.
-
- ------------------------------------------------------------------------
-
- 2] How do I reach Impulse?
-
- Command:
- Impulse Inc.
- 8416 Xerxes ave. North
- Brooklyn Park, Minnesota 55444
- USA
-
- (612) 425-0557
- (800) 328-0184
- FAX: (612) 425-0701
-
- ------------------------------------------------------------------------
- Command:
-
- 3] What is the Imagine Mailing List and how to get it
-
- (From the Imagine Mailing List Sysop, Dave Wickard)
-
- The Imagine Mailing List is a wide variety of Amiga computer
- artists sharing friendship and knowledge. The main thrust of the List is
- the Imagine renderer. Subjects discussed though have varied widely.
- There are discussions of Imagine and it's competitors, Imagine wish
- lists for future versions, 3D rendering principles in general, single
- Command:
- frame recording techniques and many more.
-
- With first day users thru battled scarred veterans :-) there
- is someone at your level of knowledge on the List. We are always glad to
- see questions from every level of user. So often a simple and seemingly
- embarrassingly easy question will lead to an interesting comment on a
- related topic.
-
- New products, both hardware AND software, are discussed as to their
- relationship with Imagine and Amiga 3D rendering.
- Command:
-
- Names of Amiga luminaries dot the list, and often join in to lend
- their insights without the usual "noise" of a USENET newsgroup.
-
- There are over 300 individual sites receiving the Imagine Mailing
- List, and they include many networks, BBS systems, user groups, and
- individual computer artists from literally around the globe. We share
- one thing. Interest in each other's work with Imagine.
-
- YOU can get the Imagine Mailing List. All you need is access to
- Command:
- Internet mail. Simply mail to the following address:
-
- imagine-request@email.sp.paramax.com
-
- and in your subject line, enter the word "subscribe".
-
- If you are reading this from a Commercial System, ask the
- Amiga Coordinator to set up an Imagine Mailing List area that
- everyone can read.
-
- Command:
- ========================================================================
- SECTION 2 - Modeling and Detail Editor
- ========================================================================
-
- 1] How do I brushmap a ground plane?
-
- The problem with brushmapping a ground plane is that the ground
- itself is off 90 degrees in relation to its' axis for proper brush
- placement. (Add a primitive plane, a ground and compare them). The
- following will properly set a ground wrap:
- Command:
-
- 1) Add a ground object, select it, go into attributes, select a
- brush to use.
- 2) You will now be in a requestor for the type of brushmap and
- placement etc...
- 3) Select TRANSFORM AXIS
- 4) Click on ALIGNMENT and set X = -90. Leave Y and Z at 0
- 5) Click on SIZE and leave X = +640. Set Y = +2, Z = +400
- 6) Click on POSITION and Leave X = -320, Y = -200. Set Z = +1
- 7) Click on PERFORM.
- Command:
- 8) If you want the brushmap to repeat forever click REPEAT.
- 9) Click OKAY.
-
- Your brushmap will now be placed correctly. You can of course
- resize it on the X/Z axis if you wish for scaling purposes.
-
- Basically step 4 re-rotated the brush axis properly and 5 and 6
- fixed the size and position which Imagine screws up since it thinks it's
- brushmapping on the other axis.
-
- Command:
- ------------------------------------------------------------------------
-
- 2] How do I make glass?
-
- You can use the following Attribute setting for a default glass:
-
- RED GREEN BLUE VALUE
- COLOR 0 0 0 *
- REFLECT 0 0 0 *
- FILTER 255 255 255 *
- Command:
- SPECULAR 255 255 255 *
- DITHERING * * * 255
- HARDNESS * * * 255
- ROUGHNESS * * * 0
- SHININESS * * * 0 (Very important see below!)
-
- PHONG = ON
- INDEX = 1.50
- FOG LENGTH = 0.00
-
- Command:
- This should give you glass.
-
- One thing many people get confused by is:
-
- 1) Shininess must be set to ZERO. If you set this to anything
- but 0, the FILTER setting will not work. This is just the
- way Imagine works since FILTER usage assumes shininess
- automatically.
- 2) No background. To get glass, you need surroundings. If you
- render a glass cup on a pure black screen, you'll probably
- Command:
- just see the highlights. Adding global colors for Scanline
- and Ray Trace will give your object something to refract.
- 3) Ray Trace. To get refraction of surrounding objects
- exactly, you need to Trace, though scanline WILL approximate
- refractivity.
-
- ------------------------------------------------------------------------
-
- 3] The Slice command doesn't work or gives me errors.
-
- Command:
- Due to the complexity of doing a 3D slice, sometimes Imagine gives
- errors, or actually crashes during this operation.
-
- Things to do if you plan on using this function are:
-
- 1) Save _ALL_ currently loaded object BEFORE trying to slice.
- 2) If you get an error, move one of the objects slightly and
- try again. Moving one of them may yield a working slice.
-
- ------------------------------------------------------------------------
- Command:
-
- 4] I'm making a house which has many rooms and thus many walls, what is
- the best way of adding walls to the house so that they leave no
- cracks in the corners ?
-
- Three possible methods ---
-
- 1. You can design your walls to be nice dimensions like 100
- or 1024 instead of 383.38. Place your axis at the corner
- of each wall. Then, to get seamless joints, use "snap to
- Command:
- grid" in the project editor which will instantly adjust
- your walls to a perfect fit (If wall lengths are multiples
- of the grid line spacing).
-
- 2. Create a 2D outline of the floorplan and extrude it up.
- Then simply pop a ceiling and floor on it. The floorplan
- could be created either in Imagine or even a paint program
- and then auto-traced. This means you will have to bust up
- a few polygons to add the windows and doors, but that is a
- minor task if you have a complex floorplan.
- Command:
-
- 3. A cheesy option is to make your walls too big. Then
- INTERSECT them. You get a mess BEHIND the wall, but if you
- don't look there, you'll never see it.
-
-
- wall 1 |
- ------------------+--
- \|/ |
- bug-eyed O.O | wall 2
- Command:
- monster v
- |
- |
- camera X
-
- ------------------------------------------------------------------------
-
- 5] When I select a group of points in the DETAIL editor, all I can do
- is drag them... it doesn't let me ROTATE or SCALE that clump of
- selected points.
- Command:
-
- Imagine will let you move selected points, as well as rotate
- and scale them. The limitation is that you cannot do this interactively
- in Version 1.1 or earlier by using the mouse: The Transform command does
- the manipulation. The picked points can be translated, scaled, rotated,
- and positioned INDEPENDENTLY of the rest of the object. Rotations and
- scalings all use the object's axis a reference point. Absolute
- positioning will move the FIRST point you pick to the location you
- choose, and the rest of the picked points will be translated an equal
- amount. Interactive dragging is accomplished using the "drag points"
- Command:
- mode.
-
- Note: Versions 2.0 and later support interactive point editing.
-
- ------------------------------------------------------------------------
-
- 6] List of common Index of Refractions (and not so common too!)
-
- (All items except Vacuum are in alphabetical order)
- (STP = Standard Temperature and Pressure)
- Command:
-
- MATERIAL Index
- -------------------------------------
- Vacuum ...................... 1.00000 (exactly)
-
- Air (STP).................... 1.00029
- Acetone ..................... 1.36
- Alcohol ..................... 1.329
- Amorphous Selenium .......... 2.92
- Calspar1 .................... 1.66
- Command:
- Calspar2 .................... 1.486
- Carbon Disulfide ............ 1.63
- Chromium Oxide .............. 2.705
- Copper Oxide ................ 2.705
- Crown Glass ................. 1.52
- Crystal ..................... 2.00
- Diamond ..................... 2.417
- Emerald ..................... 1.57
- Ethyl Alcohol ............... 1.36
- Flourite .................... 1.434
- Command:
- Fused Quartz ................ 1.46
- Heaviest Flint Glass ........ 1.89
- Heavy Flint Glass ........... 1.65
- Glass ....................... 1.5
- Ice ......................... 1.309
- Iodine Crystal .............. 3.34
- Lapis Lazuli ................ 1.61
- Light Flint Glass ........... 1.575
- Liquid Carbon Dioxide ....... 1.20
- Polystyrene ................. 1.55
- Command:
- Quartz 1 .................... 1.644
- Quartz 2 .................... 1.553
- Ruby ........................ 1.77
- Sapphire .................... 1.77
- Sodium Chloride (Salt) 1 .... 1.544
- Sodium Chloride (Salt) 2 .... 1.644
- Sugar Solution (30%) ........ 1.38
- Sugar Solution (80%) ........ 1.49
- Topaz ....................... 1.61
- Water (20 C) ................ 1.333
- Command:
- Zinc Crown Glass ............ 1.517
-
- ------------------------------------------------------------------------
-
- 7] How do you make mirrors?
-
- The trick with mirrors (or especially chrome-like objects) is
- not setting the attributes of the mirror correctly, but making sure that
- the environment is set up so something will be reflected into the
- camera.
- Command:
-
- If a mirror is TOO reflective, the mirror can actually become
- invisible! This is because the mirror's own flat glass/metal flat
- coloring is overwhelmed by all the reflected light. You see a PERFECT
- reflected image, so the object itself isn't shown. This is especially
- true with flat mirrors.
-
- Some attributes that give a nice mirror polish:
-
- RED GREEN BLUE VALUE
- Command:
- COLOR 150 150 150 *
- REFLECT 200 200 210 * (a bit of a blue tint)
- FILTER 0 0 0 *
- SPECULAR 255 255 255 *
- DITHERING * * * 255
- HARDNESS * * * 255
- ROUGHNESS * * * 0
- SHININESS * * * 0
-
- PHONG = ON
- Command:
- INDEX = 1.00
- FOG LENGTH = 0.00
-
- ------------------------------------------------------------------------
-
- 8] How do I make "metals" and what are some good gold attributes?
-
- One thing you can do to make your objects look more like metal
- is to give them a specular setting close to the main color of the
- object, but higher in intensity. One mistake is to often make the
- Command:
- specular a pure white. This makes objects look more like plastic than
- metal. For example, if you are trying to make gold, don't make the
- specular pure white, but try a bright yellow or yellow/orange creame
- color.
-
- Another problem is that many metals reflect the world. For
- example a chrome ball is pretty much just a shiny mirror. Thus, if you
- want to make realistic metals you will need to at least simulate
- reflection. This can be done by adding a global reflect map, doing a
- true ray trace or even just setting sky colors in the stage editor.
- Command:
-
-
- You can use the following Attribute setting for a default gold:
-
- RED GREEN BLUE VALUE
- COLOR 205 205 80 *
- REFLECT 180 160 125 *
- FILTER 0 0 0 *
- SPECULAR 255 255 160 *
- DITHERING * * * 255
- Command:
- HARDNESS * * * 255
- ROUGHNESS * * * 0
- SHININESS * * * 0
-
- PHONG = ON
- INDEX = 1.00
- FOG LENGTH = 0.00
-
- This should give you something close to gold. Note that the
- reflect values are fairly high. You may wish to lower them to see how
- Command:
- it would look if you don't have anything to reflect etc...
-
- ------------------------------------------------------------------------
-
- 9] Is there a quick way to add faces to my object without using the
- Slice command?
-
- Here is a neat trick to add faces. This method works best with
- an object that is basially concave (such as a circle).
-
- Command:
- 1] Make the outline of your object, i.e.: points and edges.
- 2] Extrude the object a distance away.
- 3] Pick all the points that were just made...i.e.: The ones
- that now comprise the back face. Using Bounding box
- selection would probably be helpful.
- 4] Choose Join!
- 5] Translate the now 1 pt back on the Y axis by the distance
- you extruded from, and position the point somewhere in the
- center of the object.
-
- Command:
- The object is now a solid faced object with all faces connected
- to one point on the center, just like the primitive disk object.
-
- ========================================================================
- SECTION 3 - Forms Editor
- ========================================================================
-
- 1] I was working in the forms editor on an object, and loaded it
- into the detail editor for modification. However, I can't seem
- to be able to get it back into the forms editor! Help!
- Command:
-
- Simply put, you cannot load objects saved from the detail editor
- back into the forms editor. The reason is the forms editor requires
- a specified object structure which the detail does not. Thus, saving
- an object in the detail editor loses that information.
-
- When you work with the forms editor is recommended that you keep
- a spare copy of the FORMS OBJECT saved separately from any detail
- object. In this way you can then go back and make modifications in the
- forms editor.
- Command:
-
- ========================================================================
- SECTION 4 - Cycle Editor
- ========================================================================
-
- 1] I made this really great animation sequence in the cycle editor,
- but when I set it up in the stage/action editors, the motion of
- the overall object isn't there!
-
- When using the cycle editor, Imagine only remembers changes in
- Command:
- size, position, and so on in relation to the main parent. Thus, if you
- make a change to the parent object, it gets forgotten. What this means
- is if you make a nifty robot jumping cycle, and make it in the cycle
- editor so the robot actually move up etc... all that will be remembered
- is the changes to the legs, arms and anything OFF of the PARENT. The
- overall rotations and movements to the main object will be gone.
-
- Two solutions exist. One is to simply make those changes in
- the stage editor each time you need to. The second is to group a plain
- axis before you start to your object. (ie: Make the parent have a Null
- Command:
- link). Then, you can rotate everything by rotating the main child
- grouped right under this null axis. This way you aren't moving the
- "parent", and everything will be remembered.
-
- ========================================================================
- SECTION 5 - Animation, Stage Editor and Action Editor
- ========================================================================
-
- 1] Even though I move an Object/Camera/Light to a new
- POSITION/ALIGNMENT/SIZE in the STAGE editor, Imagine seems to
- Command:
- 'forget' what I did!
-
- All objects must have timelines split wherever there is a change in
- position, alignment or size. If you do not set this up, Imagine will
- forget the changes no matter what.
-
- Rather than going back and forth to the ACTION editor and adding
- timelines, you can have Imagine automatically create the timelines
- properly so everything tweens as normal. There are the "Position Bar",
- "Alignment Bar" and "Size Bar" commands under the OBJECT menu in the
- Command:
- STAGE editor.
-
- So, if you have just gone to a frame and are making a new POSITION,
- ALIGNMENT or SIZE for an object (or camera or light) to tween to, press
- RIGHT AMIGA and 7/8/9 respectively. Or use the respective bar commands
- from the OBJECT menu. This will extend or put a 'split' in the timeline
- for you (you can check this in the ACTION editor). Also, don't forget
- to "Save Changes"if you want to keep the motion!
-
- ------------------------------------------------------------------------
- Command:
-
- 2] How do I use the Grow Effect?
-
- To use the grow effect, create an object in the DETAIL editor
- that you wish to have 'extrude' over time. Create a spline path as
- normal in the detail editor. This will be the path the object extrudes
- along during the animation.
-
- GROUP (not join) the object with the PATH AS THE PARENT. If you do
- not make the path the parent, it will not work. To do this, select the
- Command:
- path, then hold shift and select the object, then select group. Save
- your GROUP for loading in the animation.
-
- Finally, add the effect in the ACTION editor for the grouped object.
-
- ------------------------------------------------------------------------
-
- 3] How do I use the Tumble Effect?
-
- The tumble effect is used to tumble 1 or more objects during an
- Command:
- animation. To tumble an object, create your object or objects in the
- DETAIL editor. Still in the detail editor add an axis.
-
- Group (not join) the AXIS to all the objects you want to tumble
- with the AXIS AS THE PARENT. Then load the GROUP into the STAGE/ACTION
- editor and add the effect as normal.
-
- NOTE: The reason for the null object (axis) as parent is that
- Imagine does not TUMBLE the PARENT, just the children.
-
- Command:
- ------------------------------------------------------------------------
-
- 4] How do you get something to roll (at the right speed!) while
- following a path?
-
- Getting an object to spin (like a plane doing a barrel roll) is
- easy- you align to path, then set Y rotation to be from 0 to 360 and it
- will do a complete spin. This is not in the right direction for a
- rolling ball, though. [Annoying feature- you can't say from 0 to 720 for
- two spins, or 0 to 3600 for ten.] To get it to roll I created a second
- Command:
- path, which was basically a larger copy of the first, so the first path
- was just inside of the second path. I had an axis (a track) follow this
- new, outside path, then used "align to object" to make the sphere point
- to the axis.
-
- Thus, as the ball moved along its path, one end (the positive Y
- axis direction) was always pointed at right angles to the direction of
- motion. Is this clear? Now using the "initial Y angle" and "final Y
- angle" I set them to 0 and 360 and it rotated as it rolled. As a special
- effect, I raised the "track path" a little in the Z direction so the
- Command:
- sphere looks a little bit like a top rolling around, since the spin axis
- was not horizontal anymore.
-
- An alternative would be to make a cycle object, rolling around
- the X axis. This is equally valid, but I did it this way first.
-
- ------------------------------------------------------------------------
-
- 5] When I move a tracked Camera in the STAGE editor, it doesn't realign
- and draw the Perspective view correctly!
- Command:
-
- If you have Imagine 2.0 or higher, press RIGHT AMIGA and the K key
- together, or select "Camera (Re)track" from the OBJECT menu. This will
- make the camera repoint to the track from the new position and will
- redraw the perspective view.
-
- If you have an older version of Imagine (or if you just want to)
- you can press RIGHT AMIGA and the C key or select "Goto" from the FRAME
- menu. Go to the current frame you are already on which will cause
- imagine to redraw everything.
- Command:
-
- ------------------------------------------------------------------------
-
- 6] I have found that after creating a scene in the Stage editor, and
- then deciding that I want an animation and adjusting the highest
- frame count, my scene gets mangled in the first frame. Why?
-
- Well, it seems to me that this will happen if you don't split
- your channel bar from the first frame (where you want stuff to be
- exactly) to the second frame. I usually setup my scenes so that I have
- Command:
- the first frame all set as it should be and then I do my transformation
- from frames 2-whatever. In this way, the first frame is ALWAYS where
- it's suppose to be no matter what changes I make in the remaining
- animation. If you look at your channel it should have a break between
- frames 1 and 2 and then be continuous (if that's the way your animation
- works out) from 2 on.
-
- ========================================================================
- SECTION 6 - Rendering and the Project Editor
- ========================================================================
- Command:
-
- 1] Why do objects render fine in Scanline, but disappear in Trace?
-
- There are 2 possible causes for this.
- 1) You are running out of RAM
- 2) You objects are outside of the World Boundary
-
- To check #1 (for the Amiga), pull down The Project editor after you
- start a render during the initialization phase. Click once on the
- Workbench backdrop and you should see how much RAM you have on the top
- Command:
- of the screen. As Imagine starts to render, this will decrease. If it
- becomes close to 0, chances are, that's your problem. To solve that,
- buy more RAM.
-
- The other possibility is that the objects are outside of the world
- boundary. The world boundary is basically a box in which your objects
- are placed. When you enter the STAGE editor, you are placing objects in
- this "virtual box" whose center is 0,0,0.
-
- When you Trace, Imagine clips ALL objects that fall outside of the
- Command:
- box. The size of the world boundary is set in the ACTION editor. In
- this editor, there should be an item named GLOBALS. Whatever numbers
- are set in the SIZE timeline becomes the size of the box so that it lies
- from +/- Value for X,Y and Z. The default is no information present,
- which Imagine assumes is +/- 1024 units for all 3 coordinates.
-
- Thus to fix this problem you can:
- 1) Scale your entire scene to fit inside the +/- 1024 size
- boundary
- 2) Add a size line and set the X,Y,Z to the values you need
- Command:
- (This can be found by using "coordinates" in the STAGE
- editor and moving the cursor around to find the values)
- 3) Add a size line and set the X,Y,Z sizes to 0,0,0. This will
- force Imagine to calculate the world size for ALL frames
- based on where objects are for the FIRST frame. This is
- important since if your objects move farther out during
- subsequent frames, you will have to set the size manually
- (see 2 above) since it will now be outside the computed
- boundary, and thus clipped.
-
- Command:
- Note: The world boundary has no effect in Scanline rendering.
- Note: Setting the World Size to 0,0,0 regardless of problems will
- usually DECREASE Trace times!
-
- ------------------------------------------------------------------------
-
- 2] I have a problem with Filtered objects and the Global Backdrop!
-
- For some reason, clear or glass like objects will not be clear
- when used with a backdrop. To get around this render with "genlock sky"
- Command:
- and then use an image processing program to composite the rendered image
- onto the background pic for each frame. Fog objects have a similar
- problem.
-
- ------------------------------------------------------------------------
-
- 3] I have created an animation (Hurrah!) and when I look at each of
- the individual frames, they look just as I thought they might.
- However, when I animate them, anywhere I have applied the
- "roughness" parameter, surfaces look animated...with lots of
- Command:
- "crawling" effect on them. What gives?
-
- Roughness should NOT be used on objects that will be animated.
- (Unless of course, the "crawley" effect is what you're after). This is
- caused by a bug in the roughness algorithm. One of the main work-arounds
- suggested, is by using a very small or fine bump-map. Another work-
- around is to create a DPaint (or for that matter ANY IFF) multi-gray
- shaded screen and apply it as an altitude map.
-
- ------------------------------------------------------------------------
- Command:
-
- 4] What situations, parameters, attribute values, etc. require the most
- trace rendering time?
-
- The list is long: reflections and refractions increase rendering
- time significantly, anti-aliasing (0 longest)-BTW this you must edit in
- the .config file and resolve depth (also in .config file), number of
- polygons, camera position (obliqueness), size of brush maps and even the
- numerical entries of solid textures, resolution, display and render
- modes etc etc.
- Command:
-
- The big ones are refraction, edge level(antialiasing, reflection
- (along with "depth") and #of polygons. Pretty well in that order too.
- Remember that a higher refraction index is longer rendering time also.
- And yes the scale of the object means a LOT. Imagine uses something
- called an *Octree* to calculate the scene. This is related to the world
- size setting which is also discussed here in article number 1 above.
- The difference can go from *hours* to minutes, so scale your scene by
- the size you make your world. You can select everything in the scene
- (including camera and lights) and scale it interactively.
- Command:
-
- ------------------------------------------------------------------------
-
- 5] How do I get rid of the "Jaggies?"
-
- The .config file for anti-aliasing defaults to 30. This is ok,
- but not great. The best is 0 and final rendering should always be 0. So
- you must edit this file every so often (before opening Im) or build a
- front end on the work bench (requires programming knowledge, though).
- BTW, the anti-aliasing is EDLE in .config file.
- Command:
-
- {for those unfamiliar with the term jaggies - they refer to the
- way lines drawn by computers tend to haved a jagged or stair stepped
- appearance, instead of a smooth continuous line. This is usually found
- more in low resolution images.}
-
- ------------------------------------------------------------------------
-
- 6] How do I figure out the pixel aspect for a certain resolution
- display? I am rendering a picture to be displayed on a macII
- Command:
- at 1024x768. Does anyone know the formula or is it device
- dependent?
-
- Pixel aspect ratio depends both on the aspect ratio of the
- display device (your monitor) and the resolution that fits onto that
- screen. Most monitors use a 4 x 3 aspect ratio so that to achieve square
- 1:1 pixels, the resolution must also be 4:3. 1024 x 768 will achieve
- this as well as 640 x 480. The Amiga typically uses a non-square aspect
- ratio of about 1.2:1 such as 320 x 200, 640 x 400, 768 x 480, etc. So
- the pixel ratio can be found using...
- Command:
-
- (horiz res. / horiz display size) : (vert res. / vert display size)
- If your monitor has a 4:3 aspect, you should have 1:1 pixels.
-
- ------------------------------------------------------------------------
-
- 7] When making a disco ball effect, will a SPHERICAL light set at 255
- be bright enough to cause visible spots on the surfaces in a scene?
-
- No, I bet that a light of 255 won't work too well. So crank
- Command:
- it up to 2000! Lights are not limited to 255 (It is logical that lights
- can be as bright as they want). Values above 500 or so are pretty
- severe; they cast strong shadows, like a very sunny day. Above 3000 or
- so and it looks like you're world is lit by nuclear weapons.
-
- ------------------------------------------------------------------------
-
- 8] I have a Amiga 3000/25. How long should it take to do a full
- trace picture with perhaps one transparent (nearly) glass?
- Does 4.5 hours sound reasonable to you? I am running the
- Command:
- floating Point version of Imagine.
-
- The floating point version of Imagine uses inline floating point
- code for maximum speed. It does not use the libraries. I suspect that
- the non-FP version uses the libraries, just in case. You can probably
- SPEED UP your trace time SIGNIFICANTLY by scaling up the whole scene in
- the stage editor (see question 4 above!). A trace time of 4.5 hours on a
- 3000/25 definitely a "wee bit" on the high side for a scene as simple as
- you describe.
-
- Command:
- ------------------------------------------------------------------------
-
- 9] Is there any particular format that Imagine prefers? Ham?
- 32 Color? EHB? 24 bit 1000 x 1000?
-
- The best is a 24-bit image, of course. Anything works, but the
- color range of a 24-bit will beat the tar out of a 16 color any day.
- Exceptions would be objects with a few discrete colors, like a red,
- white, and blue flag. Then a 24-bit and a 4 color image are equal in
- quality. Note that Imagine converts them all to 24-bit internally,
- Command:
- though- the memory goes down equally for a 100 by 100 4-color as it does
- for a 100 by 100 24-bit.
-
- ------------------------------------------------------------------------
-
- 10] I would like to use conical light sources with my rendering,
- is there anyway "see" in wireframe where the light will fall?
-
- For conical lights, the X-axis size determines the radius of the
- light beam at the distance set at the Y-axis. This if a light has a X
- Command:
- size of 50, and a Y-size of 200, the light would have a circle with the
- diameter of 100 units at a distance of 200 units from the light's axis
- itself.
-
- You can use this information to create a conical light object in
- the detail editor. By creating a wireframe light, you can then load the
- light in and actually "see" and resize it to get an idea for the lights
- size.
-
- Add a primitive cone object. Then position the axis of the cone
- Command:
- such that it is at the exact tip op the cone object. Finally rotate and
- resize the cone's axis so the Y axis extendes to the end of the cone
- and the x-axis (which should allready be set okay) has the diameter of
- the cone.
-
- The above can be done in 4 steps using the transformation
- requestor, make sure that the "transform axis only" box is checked
- in steps 2,3 and 4:
-
- 1] Add a primitive cone with default values.
- Command:
- 2] Set the Position on the axis -100 on the Z-axis.
- 3] Set the axis alignment to -90 on the X-axis.
- 4] Set the axis size to X=50, Y=100, Z=50.
-
-
- Front or side view of cone: Z---X
- /|\
- / | \
- / | \
- / | \
- Command:
- / | \
- +-----|-----+
- Y
-
- Once this is done you will now have a cone object with the
- axis set correctly to be a light. It is not yet however a light source.
- Go into the attributes requestor for the object and click on the box
- labeled "light". In here is a standard light box just like those in
- the action editor. Click on conical, and set the color and other options
- as you wish.
- Command:
-
- At this point you must remove any faces from the object. If you
- do not do this, when you render the object will will have a white cone.
- Simply go into "Pick Faces" mode and then "Select All" of the faces and
- finally "Delete" or "Cut" them. You will now have a wireframe cone light.
- Save this object.
-
- From now on, you can load this as a normal object into you
- renderings and resize, scale and move the light around as you wish. The
- only drawback to this method is that to change light parameters such as
- Command:
- color or shadows, you must re-edit the object in the detail editor and
- then resave it.
-
- ------------------------------------------------------------------------
-
- 11] How important is lighting for a rendering, and is there any "preset"
- method used to get good results?
-
- Lighting in computer graphics is a very important element in
- creating images. It takes a while of experimenting with different types
- Command:
- of lights and settings to get good results, but there is one basic setup
- that can also be used as a starting point.
-
- The basic approach is one used for lighting real world video
- scenes. It is known as a "3 point" light setup since it involves 3
- light sources.
-
- The first light source named the "key" light is the main light
- for the scene. It is usually placed about 45 degress above and to the
- side of the camera. This provides overall light so you can see your
- Command:
- objects etc...
-
- The second light is known as the "back" or "top" light. Place
- this light above and slightly behind the center of your scene. In video
- this is used to show highlights on a persons hair so you can tell where
- the back of their head is. In this case, it provides a similar function
- so that you can see the back parts of objects. This is typically set at
- about 2 times the key lights intensity, though for computer graphics a
- setting equal to or less than that of the key is usually enough.
-
- Command:
-
- The final light is the "fill" light. This is usually placed
- at a 45 degress angle below and to the side of the camera so that it
- is on the opposite side of the "key" light. This light should be dim
- and possible colored and diffused to give some illumination to any part
- of the scene not covered fromt the other lights. For rendering this
- means lowering the intensity and or making the light "diminish in
- intensity".
-
- With this setup there should be an improvement over any
- Command:
- rendering using just one light. As a test setup a ground and a
- stationary object. (The typical chrome ball with cool highlights on a
- checkered ground works well here) Render once scene with just one light
- (the key light only). Then add the other 2 or more fill lights and re-
- render it. There should be a big difference.
-
- Also, don't forget that lights can be colored, can cast shadows
- and can be "conical spotlights". All this can be used to give greater
- value to your scene.
-
- Command:
- ========================================================================
- SECTION 7 - Essence Settings
- ========================================================================
-
- 1] Electrical Arc
-
- Here's how to make an electrical arc between two rods, like
- something out of Frankenstien's lab.
-
- 1] Start with a plane with 255 R,G,B on Color and a light blue
- Command:
- (or whatever color you want the arc to be) in Filter.
- 2] Use Ringfract as follows:
- Set the Z axis to point out of the plane, (rotate 90 on X)
- Low Trans Start=30 Low Trans Width=5
- Hi Trans Start =40 Hi Trans Width =5
- Set the color to 0,0,0 for RGB.
- Leave other settings at defaults
- Place the axis of Ringfract in the middle of the bottom edge of
- the plane.
- 3] Now use Swapcrf to swap the color and filter values. Do this by
- Command:
- setting all parameters to 0, and then setting the following
- values to 1:
- Filt -> N Color = 1
- Refl -> N Refl = 1
- Color -> N Filt = 1
-
- Now when rendered, there should be something similar to an
- electrical arc (or maybe some sort of plasma). To have the arc grow,
- rotate the Ringfract axis on X up or down so that the plane and cylinder
- do not intersect at 90 degrees. If you animate this it looks like the
- Command:
- arc gets taller until the arc breaks (i.e. the plane no longer
- intersects Ringfract's cylinder in a curve, but instead in two lines).
-
- Also setting the plane to bright will make it look correct
- in dim scenes.
-
- ------------------------------------------------------------------------
-
- 2] Veined Marble
-
- Command:
- The veinedmarble texture is used twice, once for large, widely
- spaced veins. The second use is for finer, closely spaced veins.
-
- For veined green marble set the object color to 40,80,40 for
- Red Green and Blue respectively. The texture veins are a gray-green
- color.
-
- Text#1 Text#2 Parameter Text#1 Text#2 Parameter
-
- 800.0 300.0 Initial Scale 4.0 5.0 Turbidity
- Command:
- 7.0 7.0 # of Scales 0.9 0.98 Color Level
- 0.4 0.4 Scale Ratio 120.0 120.0 Color Red
- 0.6 0.6 Amp Ratio 150.0 150.0 Color Green
- 0.4 0.4 Time Ratio 120.0 120.0 Color Blue
- 0.0 0.0 Time 0.0 0.0 Fade 0..1
- 1.0 1.0 Sharpness 0.0 0.0
- 20.0 10.0 Vein Spacing 0.0 0.0
-
- Rotate the second texture 45 degrees around the X and Y axes
- with respect to the first texture. You may want to rotate the first
- Command:
- texture as well.
-
- ------------------------------------------------------------------------
-
- 3] Rough marble/rock
-
- This uses 2 textures, one for a main color variation, and
- the other for the bump/roughness. This is very effective for creating
- stone surfaces. Try these settings on a primitive plane.
-
- Command:
- Object Attribs R G B Value
- Color = 136 118 128
- Specular = 153 134 132
- Dithering = 255
- Phong = On
- All others at 0.
-
- Texture 1: fractalcolor Texture 2: bump
- Parameter Value Parameter Value
-
- Command:
- Initial Scale 15 Initial Scale 5
- # of scales 5 # of scales 4
- Scale Ratio 0.4 Scale Ratio 0.5
- Amplitude Ratio 0.4 Amplitude Ratio 0.5
- Time Ratio 0.4 Alt. Adjust 3
- Time 0 Fade 0..1 0
- Base->1 Trans 0.3 Axis placement left at default
- 1->2 Trans 0.6
- Color 1 End 1
- Color 1 Red 70
- Command:
- Color 1 Green 60
- Color 1 Blue 60
- Color 2 Red 255
- Color 2 Green 240
- Color 2 Blue 240
- Fade 0..1 0
- Axis placement left at default
-
- When rendered an off gray stone will be created. Great for
- caverns, dungeons and so on. Just slap it onto the walls or columns
- Command:
- to give it good-ol' natural look.
-
- ========================================================================
- SECTION 8 - Miscellaneous
- ========================================================================
-
- 1] What the heck is BTW, IMO and other weird abbreviations...
-
- BTW is an abbreviation for "By The Way".
- IMO is an abbreviation for "In My Opinion"
- Command:
- IMHO is an abbreviation for "In My Humble Opinion"
- IML is an abbreviation for "Imagine Mailing List"
- :) is a sideways smiley face
- :( is a sideways frowny face
- ;) is a winking-eye face etc...
-
- ------------------------------------------------------------------------
-
- 2] My rendering times and even my refresh times in the editors are
- much MUCH too slow, even with an accelerator. Is there any
- Command:
- basic tricks or hints that are often overlooked that might help
- me out?"
-
- Always be sure to MERGE your objects. This eliminates multiple
- faces, points and lines. Some objects have a VERY large number of these
- and it can slow your times down by up to 1/2!
-
- ------------------------------------------------------------------------
-
- 3] When does one get good enough so that they don't render ugly
- Command:
- pictures!
-
- Practice with a simple objects (to cut down trace time) over and
- over and over. Varying lighting & color etc. This will allow you to
- get the effect you want which is only a technical problem.
-
- ========================================================================
- CLOSING - Closing statements and Disclaimer
- ========================================================================
-
- Command:
- Hopefully this document is useful to people out there. Once
- again, if there is anything you want added/changed/deleted, please
- e-mail as listed at the top of the document.
-
- What follows is a small disclaimer so no one gets sued for
- information that is accidentally incorrect or misleading. (If you find
- a mistake...please send e-mail so it can be fixed!).
-
- Disclaimer: There is no guarantee regarding any information
- presented in this document. The information may not
- Command:
- be correct, useful or helpful. The reader accepts ALL
- responsibility for actions pertaining to reading this
- document, regardless of consequence.
-
- ========================================================================
- END OF IML-FAQ
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5019 Repeating Altitude Maps
- 9/29/93 16:57 23/ spencer@lowell.edu (John R. Spencer)
- Lines 1 to 10 of 23 (43%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Greetings:
-
- After several months of bafflement with Imagine, I got hold of
- Steve Worley's "Understanding Imagine" book and now (almost)
- everything makes sense. Thanks, Steve! However I'm still having
- trouble with a couple of things:
-
- 1) I tried simulating brick walls and unpolished wood using
- infinitely-repeating 24-bit altitude maps, featuring the
- cracks between the bricks and the pores in the wood respectively.
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- Results look pretty good except that the seams show between
- the repeating "panels" of the altitude map, either with black lines
- or raised "ridges". The original greyscale 24-bit images I'm
- using for the altitude maps match perfectly at opposite edges. Is
- this a familiar problem and does anyone have a solution?
- I'm creating the altitude maps using Opal Paint.
-
- 2) Almost half the time when I do a "Quickrender", the image
- is calculated but not displayed: I get the "Delete Quickrender File?"
- message as soon as calculation is done. I can then view the image,
- Command:
- stored on RAM:, in Opal Paint, but it's a pain. Any solutions?
-
- Equipment: A3000, 25Mz, 6 Megs RAM, Opalvision.
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5020 Re: transparency & 3D objects
- 9/29/93 17:37 27/ <mbc@po.cwru.edu>
- Lines 1 to 10 of 27 (37%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- .
- [TONS-O-STUFF deleted at various locations]
- .
- > polygons to appear between the two planes. Instead of an effect like a
- > broken-off cement wall, one gets an effect like two planes separated
- > from each other by some distance with nothing between them.
- >
- > effect as you might see in ancient ruins. Modeling this with polygons
- ...
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- > like some sort of "linearturb" texture would be the perfect solution,
-
-
- Hmmm. It seems to me that the problem is the texture. I don't
- see why you want linearturb is you're trying to make small pockets
- of clearness. One of the noise textures like fractalfilter or whatever
- it's called should be used instead i think. The linear turb will make
- half the object clear and the other half gone. If you set up the texture
- axis Z-axis okay you shouldn't be missing anything. Maybe you're axis
- is misplaced/angled?
- Command:
-
- I am not sure why it would appear as 2 floating planes.
-
-
- Mike C.
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5021 us cybernetics transputer
- 9/29/93 15:32 10/ "Neil MacMullen" <neil@powerstor.cuc.ab.ca>
- Lines 1 to 10 of 10 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- If people on this list are interested, I would be happy to post details
- of our soon-to-be-released transputer board for the amiga.
-
- Neil MacMullen, US Cybernetics.
-
- --
- Neil MacMullen Vc. (1-403) 264-2338
- neil@powerstor.cuc.ab.ca Vc. (1-403) 289-0252
- Fax: (1-403) 282-1238
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5022 Re: Repeating Altitude Maps
- 9/29/93 20:43 18/ Steve J. Lombardi <stlombo@eos.acm.rpi.edu>
- Lines 1 to 10 of 18 (55%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- >
- > 2) Almost half the time when I do a "Quickrender", the image
- > is calculated but not displayed: I get the "Delete Quickrender File?"
- > message as soon as calculation is done. I can then view the image,
- > stored on RAM:, in Opal Paint, but it's a pain. Any solutions?
- >
- If you jump to another screen while quickrendering and the image finishes
- it pops up for a second and disapears. Even if you swap back to the Imagine
- screen before the render is finished this will happen. My solution
- is a hot key using the FKEY commodity to pop RAM:QUICKRENDER into the
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- Opalvision buffer.
-
- On another unrelated note. Has anyone heard if if the Stereo rendering
- feature is going to make it into imagine3.0?? I really hope so.
-
- | Hey Beavis. Essence-II's Crumpled texture
- steve lombardi | really KICKS ASS. Mhhh huh. Yea. And those space
- stlombo@acm.rpi.edu | textures don't suck either. Huh.
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5023 Re: us cybernetics transputer
- 9/30/93 01:41 33/ robin@robin.lausanne.sgi.com ()
- Lines 1 to 10 of 33 (30%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- On Sep 29, 4:32pm, "Neil MacMullen" wrote:
- > Subject: us cybernetics transputer
- >
- > If people on this list are interested, I would be happy to post details
- > of our soon-to-be-released transputer board for the amiga.
-
- Be my guest !!!
-
- >
- > Neil MacMullen, US Cybernetics.
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- >
- > --
- > Neil MacMullen Vc. (1-403) 264-2338
- > neil@powerstor.cuc.ab.ca Vc. (1-403) 289-0252
-
- Robin
- --
-
- ---------------------------------------------------------------------
- Robin Chytil, Staff Engineer
- Command:
- Mediterranean Distribution Territory
- Silicon Graphics
-
- Vmail: 5-9389 Email: robin@lausanne.sgi.com
- Tel: +41 21 6269737 Fax : +41 21 6259184
- \|/
- @ @
- ---------------------------------------------------oOO-(_)-OOo-------
-
-
- Command:
-
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5024 Re: Repeating Altitude Maps
- 9/30/93 01:45 35/ robin@robin.lausanne.sgi.com ()
- Lines 1 to 10 of 35 (28%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- On Sep 29, 4:57pm, John R. Spencer wrote:
- > 1) I tried simulating brick walls and unpolished wood using
- > infinitely-repeating 24-bit altitude maps, featuring the
- > cracks between the bricks and the pores in the wood respectively.
- > Results look pretty good except that the seams show between
- > the repeating "panels" of the altitude map, either with black lines
- > or raised "ridges". The original greyscale 24-bit images I'm
- > using for the altitude maps match perfectly at opposite edges. Is
- > this a familiar problem and does anyone have a solution?
- > I'm creating the altitude maps using Opal Paint.
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- It seems to me that this has been reported as a KNOWN-BUG in Imagine 2.0, and we
- all hope that it will be fixed in version 3.0. Am I wrong ?
-
- Robin
-
-
-
- --
-
- Command:
- ---------------------------------------------------------------------
- Robin Chytil, Staff Engineer
- Mediterranean Distribution Territory
- Silicon Graphics
-
- Vmail: 5-9389 Email: robin@lausanne.sgi.com
- Tel: +41 21 6269737 Fax : +41 21 6259184
- \|/
- @ @
- ---------------------------------------------------oOO-(_)-OOo-------
- Command:
-
-
-
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5025 HEY!!? Where is the text?
- 9/30/93 02:02 26/ "- Carsten Berggreen - Denmark -" <x34@aarhues.dk>
- Lines 1 to 10 of 26 (38%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- I think it's time to ask on the list, if ANYBODY else like me,
- sometimes receives letters with ALL the MAIL-SERVER CRAP in the top,
- BUT NO text? The only think I could read this time was:
-
- >Subj: Re: transparency & 3D objects
-
- And I would really like to have the chance to read it, so
- please: would SOMEBODY (or the person who wrote it) send it to ME?
-
- Is this just a "Hi Dave" question? and am I the only person(?) with this
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- problem?
-
- Signed
- ---------------------------------------------------------------------
- - Address: Carsten Berggreen E-mail: x34@dec5102.aarhues.dk -
- - Hirsevaenget 16A -
- - 8464 Galten "It isn't the equipment alone, it -
- - Denmark is also what YOU can do with it!" -
- ---------------------------------------------------------------------
- - A true fan of Amiga, Coca-Cola, Imagine and good looking females! -
- Command:
- ---------------------------------------------------------------------
-
-
-
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5026 Repeating Altitude Maps
- 9/30/93 06:25 42/ Adam Benjamin <benjamia@mi04q.zds.com>
- Lines 1 to 10 of 42 (23%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- Text item: 9/29/93 7:57PM (IA5Text Enclosure)
-
- Hi there,
-
- You'll probably get a slew of replies, but just in case...
-
- > 1) Results look pretty good except that the seams show between
- >the repeating "panels" of the altitude map, either with black lines
- >or raised "ridges".
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Yup, been there... Done that...
- It is a "feature" of imagine. Actually I think this is described in
- Steve's book somewhere. Altitude mapping works by figuring the
- diference in color of ajoining pixels, since there is no adjoining
- pixel at the edge of your map it gives those ridges. (even though you
- repeated the map, it doesn't figure into the formula)
- As far as I know there is no easy fix for this.
-
- >2) Almost half the time when I do a "Quickrender", the image
- Command:
- >is calculated but not displayed: I get the "Delete Quickrender File?"
- >message as soon as calculation is done. I can then view the image,
- >stored on RAM:, in Opal Paint, but it's a pain. Any solutions?
-
- Sounds like you are leaving the quickrender to do other things on your
- system.
- If the Imagine screen gets inactive (by you switching to another task)
- it will do this. No big deal. I do this all the time on my 4000. I
- quickrender in 24bit and then use Viewtek to look at the quickrendered
- image. as soon as Viewtek get switched in front of Imagine it asks
- Command:
- "Delete Quickrendered image?" Kind of a pain but it's the only way to
- view iff24's in ham-8.
-
- You can switch away from Imagine while it is doing the quickrender,
- but when you switch back be sure to click the mouse ONCE on the
- imagine screen to make it the active screen again.
-
-
- Enjoy Imagine
-
- Command:
- Adam B
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5027 Re: Repeating Altitude Maps
- 9/30/93 07:39 28/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU>
- Lines 1 to 10 of 28 (35%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- On Wed, 29 Sep 1993, John R. Spencer wrote:
-
- > infinitely-repeating 24-bit altitude maps, featuring the
- > cracks between the bricks and the pores in the wood respectively.
- > Results look pretty good except that the seams show between
- > the repeating "panels" of the altitude map, either with black lines
- > or raised "ridges". The original greyscale 24-bit images I'm
- > using for the altitude maps match perfectly at opposite edges. Is
- > this a familiar problem and does anyone have a solution?
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- > I'm creating the altitude maps using Opal Paint.
-
- I've had a ame problem and can't work it out. Is this a known bug ?
-
- >
- > 2) Almost half the time when I do a "Quickrender", the image
- > is calculated but not displayed: I get the "Delete Quickrender File?"
- > message as soon as calculation is done. I can then view the image,
- > stored on RAM:, in Opal Paint, but it's a pain. Any solutions?
-
- Command:
- This often happens if you happened to click in the Imagine window while it
- was renderig or just finishing.
- No real silution but the one above.
-
- Nik.
- nvukovlj@extro.ucc.su.OZ.AU
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5028 RE: US Cybernetics Transputer
- 9/30/93 07:28 37/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU>
- Lines 1 to 10 of 37 (27%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- On Wed, 29 Sep 1993, Doug Kelly wrote:
-
- > Yes, the WARP System sounds extremely promising. I was contacted last
- > week by a representative of the company, who had some interesting
- > additions to the official announcement. I asked about the 600MIPS
- > configuration, since that would seem to be directly comparable to the
- > Screamer; he said that the target price would be in the neighborhood of
- > $8000-$9000. He was quick to point out that the entry-level board would
- > only be around $800, though, so you could scale up as the work demanded
- -----
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- Command:
- > (and presumably as the work PAID for the demands).
-
- So, this is with 3 transputers. I could assume that the 200 mips config.
- would be about $4000 or so, right ? (assuming that bying the additional
- chips woud be cheaper)
- The cheaper board is the one I'll be gunning for if Imagine gets ported -
- still having another CPU of the caliber of 040 in performance would be great.
-
-
- >
- Command:
- > The 600MIPS Level 2 board is also the largest configuration that will fit
- > inside the A2000 case (at this time). Interesting, that you will be able
- > to get the processing power of the Screamer without an external board.
- >
- > The WARP Systems rep also said they'd talked with Mike H. at Impulse.
- > It's up to Mike now, but the WARP people would really like to get Imagine
- > ported over. At 600MIPS, you could actually get stereo pairs rendering at
- > 30fps (as long as you keep the procedural textures under control); a Virtual
- > Reality machine!
- >
- Command:
- Well, how about all the guys who are interested contact Impulse about this ?
-
- Nik.
- nvukovlj@extro.ucc.su.OZ.AU
-
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5029 Re: us cybernetics transputer
- 9/30/93 07:42 17/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU>
- Lines 1 to 10 of 17 (58%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- On Wed, 29 Sep 1993, Neil MacMullen wrote:
-
- >
- > If people on this list are interested, I would be happy to post details
- > of our soon-to-be-released transputer board for the amiga.
- >
- > Neil MacMullen, US Cybernetics.
- >
- Well, I am sow all we need is for Impulse to port Imagine.
- -----
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- Command:
- Please go ahead with the specs.
-
- Nik.
- nvukovlj@extro.ucc.su.OZ.AU
-
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5030 Re: us cybernetics transp
- 9/30/93 09:52 18/ roy.park@canrem.com (Roy Park)
- Lines 1 to 10 of 18 (55%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- > If people on this list are interested, I would be happy to post details
- > of our soon-to-be-released transputer board for the amiga.
- >
- > Neil MacMullen, US Cybernetics.
-
- Yes, I'd love have some pricing information. Hope it's cheap enough for every
- Amigan to afford it.
-
- > --
- > Neil MacMullen Vc. (1-403) 264-2338
- -----
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- Command:
- > neil@powerstor.cuc.ab.ca Vc. (1-403) 289-0252
- > Fax: (1-403) 282-1238
-
- ----
- Roy Park // roy.park@canrem.com
- A3000@25 \X/ 1st yr UofW Comp.Eng.
-
- APO/SparX
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5031 Re: transparency & 3D objects
- 9/30/93 09:15 34/ Steve Koren <koren@hpfcogv.fc.hp.com>
- Lines 1 to 10 of 34 (29%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- > see why you want linearturb is you're trying to make small pockets
- > of clearness. One of the noise textures like fractalfilter or whatever
- > it's called should be used instead i think. The linear turb will make
- > half the object clear and the other half gone.
-
- Well, I'm trying to do just that (make part of the object transparent).
- That way I can actually shape the object using the linearturb texture
- (with transparency turned on for the texture). It is a technique that
- works pretty well with flat objects; I've used it to good effect for
- -----
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- Command:
- shaping flames & other such things which would be darned near impossible
- to get right by hand.
-
- > I am not sure why it would appear as 2 floating planes.
-
- It sort of makes sense when you think about what Imagine is doing. With
- a single flat plane, you can make part of it transparent with linearturb
- (or whatever), and so you can "shape" the plane using textures. But an
- extruded plane into a 3D box is not really a solid object to Imagine.
- If you apply a texture which makes everything along the texture's +Z
- Command:
- axis transparent, this will include part of the top, part of the bottom,
- and the sides of the box. (Ie, all parts of the box with
- texture-relative coordinates greater than 0, or whatever you set).
- Since the edge of the box is made transparent, the box suddenly appears
- to be 2 planes floating unconnected.
-
- To successfully do what I said before, the renderer would have to have
- an understanding of objects as volumes, not merely as connected
- polygons, which is why I'm also interested in the more abstract question
- of whether other renderers such as R3D, LW, or Aladdin can do such a
- Command:
- thing. It would be a fairly powerful technique if it worked with 3D
- objects as well as 2D.
-
- - steve
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5032 Re: Starfields
- 9/30/93 09:42 15/ F. Felixberto <felix_f@cs.odu.edu>
- Lines 1 to 10 of 15 (66%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- >stuff deleted...
- >This makes beautiful still pictures. However, I have not been able to make
- >the star field pan very well. The stars flicker too much.
- >
- >
- >Brian
-
- You might be panning too fast. Try to limit your pan to around 1
- degree per frame. That's what I use and it works just fine.
-
- -----
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- Command:
- felix
-
-
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5033 Imagine 3.0 release date
- 9/30/93 11:10 7/ "Oxley David" <oxleyd@gled.logica.co.uk>
- Lines 1 to 7 of 7 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- I called Impulse today to ask when Imagine 3.0 would ship. They told me 31
- October. Hmmm. So what happened to "end of September", I wonder? Oh well,
- another date to look forward to :(
-
- Regards,
- David Oxley,
- Logica UK Ltd.
- -----
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- 21400.3.1.5034 Suggestion for InterRender Interface
- 9/30/93 11:18 11/ Hannes Heckner <hecknerh@informatik.tu-muenchen.de>
- Lines 1 to 10 of 11 (90%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- It is not so unusual on the Amiga to use several programs to create
- an animation. So I think now is the time to get a standard interface
- bewteen 3D programs.
- Something like Motion Control could make it possible to
- composite VistaPro landscapes in the background and a Real3D or Imagine
- forground.
-
- What do you think of it?
-
- Hannes
- -----
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-
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- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5035 Warp board information
- 9/30/93 10:08 95/ "Neil MacMullen" <neil@powerstor.cuc.ab.ca>
- Lines 1 to 10 of 95 (10%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- Well, I have had a number of inquiries about this so here is some
- blurb...
-
- Background
- -----------
- The transputer was designed to be a high-performance parallel-processing
- microprocessor; the instruction set was modelled directly on the OCCAM
- language, and task switching is directly supported, with typical
- task-switch times of less than a microsecond. Most parallel-processing
- -----
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- Command:
- schemes rely upon shared memory for synchronisation and communication,
- leading to a tail-off in scalability at around 7 processors. The
- transputer has 4 serial 'links' which enable it to communicate with
- other processors - as a result scalability is much greater. New transputers
- are designed to be backwards-compatible with older chips, so code
- written on a 10 Mips T414 will also run on a 300 Mips T9000. Whilst the
- newer devices do add some instructions, the instruction set remains
- substantially the same, so it is not necessary to recompile code in
- order to gain the maximum performance when moving to new devices. All
- transputers run from a 5MHz clock, with an internal phase-locked loop
- Command:
- multiplying the clock to the required frequency for the particular
- device.
-
- The Warp Board
- --------------
- The device used in the WARP board is the T805; this is a 32-bit, 30
- Mips/3 MFlops transputer with on-board 64-bit floating point unit. Mips
- ratings aren't really something to take too seriously for any processor,
- but our preliminary testing on a MandelBrot calculation program
- indicates that the WARP board runs somewhere between 6 and 10 times
- Command:
- faster than an A3000 with 68882 coprocessor.
-
- There will be two varieties of WARP board; the first is a PIC for the
- amiga, the second is a module which will plug into an external box. The
- ironmongery is still under development, but the external box will
- probably hold up to 40 modules. Of course, you can connect up more than
- one external box if you want even more processors.
-
- The PIC has DMA access to amiga memory, allowing a high
- amiga-transputer communications rate. Transputer-transputer
- Command:
- communications are provided via the links and are at the rate of 2 Mb/s
- per link.
-
- The current board to board interface will be supported for all future
- products, so you will not have to junk your existing boards in 5 years
- time when the next generation of processors appear - they can still be
- sitting in a corner of the network doing some useful work.
-
-
- The OS
- Command:
- -------
- The WARP board runs our proprietary OS which is loosely based on the
- amiga OS. Extended message functions allow messages to be passed
- between processors in a manner which is transparent to applications.
- Messages may even be passed back and forth between two or more amigas on
- the same network. Libraries allow amiga tasks to use the same functions
- as are available on the transputer; a properly written program will
- compile for both the amiga and transputer without any changes. The OS
- is fully multi-tasking and supports fork-type threads as well as simple
- parallel tasks. The OS can automatically load a task onto every
- Command:
- processor in the network, so it is not necessary to know the network
- configuration at compile-time.
-
- Although most programs may be run on the transputer with minimal
- changes, to take full advantage of multiple processors it is usually
- necessary to redesign the program to some extent. Fortunately, the
- redesign required for most renderers/ray-tracers is fairly trivial.
- The porting process is made easier by a large number of run-time error
- requesters - eg an attempt to put a message to an invalid port will
- result in a requester detailing the processor, task name, error, and
- Command:
- other pertinent information.
-
- We are currently in negotiation with INMOS to port their compiler to
- the amiga - our ideal would be to bundle their compiler with the board,
- but obviously we are dependent upon them for this, so no promises
- yet.... On the plus side, we are committed to providing a high level of
- support to our customers, and will be setting up an email list for
- technical support and general discussion of the product and related
- topics.
-
- Command:
-
- Availability
- ------------
- We hope to have the board out by Christmas - maybe even by the end of
- November. There will also be a T9000 board with approximately 10 times
- the performance but it is unlikely that this will be out in less than a
- year.
-
- Neil
-
- Command:
-
- --
- Neil MacMullen Vc. (1-403) 264-2338
- U.S. Cybernetics Vc. (1-403) 289-0252
- Email: neil@powerstor.cuc.ab.ca Fax: (1-403) 282-1238
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5036 Lights
- 9/30/93 16:51 36/ Tony Jones <nova@ibmpcug.co.uk>
- Lines 1 to 10 of 36 (27%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Posted for Paul Rance (2:253/516.2@fidonet.org)
-
- I don't know about anyone else but Imagine's lamps have given me a bit of
- grief over the years , but I've found how to get round a bug/limitation when
- trying to make an object into a lamp and make it cast shadows.
-
- What happens is that if you create a bulb object and make it bright and into
- a lamp it works ok until you set the cast-shadows button on and then it stops
- work. Basically because the attributes are assigned to the objects axis and
- not the polygons themselves. So the outer surface of the object is a barrier
- -----
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- Command:
- to the light when cast-shadows is on.
-
- Here's the way around it:
-
- 1. Create the object
-
- 2. Select attributes
-
- 3. Set the colour - keep all the other settings to 0 or the default will do
-
- Command:
- 4. Make FOG = 1.00 - this is the important bit.
-
- The fog setting will basically make the complete object into the light and
- not just the axis.
-
- I hope this isnt old news, I havent seen a way around it in any books or in
- the texts from the imagine mailing list. I noticed steve worleys desklamp
- object had a conical lamp set just outside the bulb object to get around this
- (I think thats why anyway) ,this works fine but not if youve got a wall
- fitted lamp. You can apply textures to the object without upsetting the
- Command:
- brightness,colour,etc which means you can make realistic looking
- candleflames,etc
-
-
- Paul
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5037 fog 'feature'?
- 9/30/93 16:59 13/ pringleg@cuugnet.cuug.ab.ca (Greg Pringle)
- Lines 1 to 10 of 13 (76%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- Recently, I was doing a render that had a plane with a brush
- filter mapped onto it. There was also fog object in the scene
- ( I can't remember if it was in front of or behind the plane).
- When I went to render, everything looked fine, except..
- the fog was gone wherever there was a transparent part
- of the plane! I couldn't seem to get around this with any
- amount of fudging, and eventually had to take out the fog..
-
- Sorry if this has been discussed to death, but is there
- -----
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- Command:
- a workaround for this?
-
- Greg
- Command:
-
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- 21400.3.1.5038 UNSUBSCRIBE
- 9/30/93 18:30 6/ Roy_Seney@fcircus.sat.tx.us (Roy Seney)
- Lines 1 to 6 of 6 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- UNSUBSCRIBE
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- ...Despite Commodore's better efforts,
- Only Amiga makes it possible.... Roy_Seney@fcircus.sat.tx.us
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- -----
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- 21400.3.1.5039 Impulse and the Transputer
- 10/1/93 03:10 46/ "Oxley David" <oxleyd@gled.logica.co.uk>
- Lines 1 to 10 of 46 (21%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- On 30 Sept, I faxed Mike H at Impulse a letter asking about Imagine being
- ported to the WARP transputer board. He replied very promptly. I hope he
- doesn't mind me posting his reply, but I thought it might be of interest to
- other speed-hungry IML-ers :)
-
- 66 ...
-
- I have spoken several times to Mr Ron Henry in the past and as recently as
- today. I thought you might like to know what is really going on.
-
- -----
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- Command:
- There are not really any of these boards in the hands of the developers as you
- listed. They are trying to develop something but they are doing so blind.
-
- I was the first person Ron talked to about this boards, I said to him the
- following, when you have a working set of boards, send them to us with the
- development system and environment and we will port Imagine if it is wise to do
- so. That was two years ago. To date they still have no boards but I do think
- that they are very close, and Ron assures me that he will be sending me a board
- or two next week. I look forward to this.
-
- Command:
- Once we have the board, we will investigate it to the nth degree, we want to be
- the fastest and the best rendering software solution. Unfortunately there are
- many problems when companies market what they don't have. This is a perfect
- case, for some reason that goes over my head these guys needed to find out if
- anyone wants to go 100 times faster than they do today, well you don't have to
- be a rocket scientist to know the answer to that question.
-
- We are comitted to helping you and everyone else who owns Imagine, to make your
- job easier as well as FASTER, we are on the job and have been from the start
- and have been aware of these things, we just don't like rumours we like the
- Command:
- real thing even if we don't get done with software on time we do try.
-
- Let me know what you think,
- Mike.
-
- ... 99
-
- So it sounds like Impulse and US Cybernetics have been in contact for a while.
- I wonder how long it will take Impulse to investigate the WARP to the nth
- degree? In a recent newsletter, Impulse talked about a high speed rendering
- Command:
- engine. I wonder if the WARP was it, or the WARP has made them think again
- about their own board? Who knows...more questions to Mike I suppose.
-
- Regards,
- David Oxley,
- Logica UK Ltd.
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5040 fog 'feature'?
- 10/1/93 06:11 16/ Steve Koren <koren@hpfcogv.fc.hp.com>
- Lines 1 to 10 of 16 (62%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
-
- > the fog was gone wherever there was a transparent part
- > of the plane! I couldn't seem to get around this with any
-
- Does that for me too. Annoying, no?
-
- The only thing I have been able to do to work around that problem is to
- fix it after you render the image. I use ImageFX. Usually you can
- outline just the area that the transparent plane covered and tweak the
- -----
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- Command:
- color balance for that area until it looks "right" (which isn't as bad
- as it sounds, because you can just fiddle until the sharp edge of the
- transparent plane goes away). If there is a better way to fix the
- problem, I'd sure like to know about it.
-
- - steve
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5041 Nuke Effect...
- 10/5/93 01:33 25/ roy.park@canrem.com (Roy Park)
- Lines 1 to 10 of 25 (40%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Hello all... I once saw somebody mentioning max value for Imagine light source,
- and how it could create "nuclear explosion" effect.
-
- So far, I've tried ONE spherical light source with value about 32000 (very close
- to max value of 32xxx) and couldn't really get that effect.
-
- I have a scene with checkered ground, one object in the center, and the bright
- light source. I placed the object and the light source without thinking any-
- thing about their 3D distance (Imagine's 3D coorinate), would this be why?
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- For example, would it yield better result if I was to scale down the object by
- factor of 10 and decreased the distance by 10? Or using of more lights will
- help at all?!
-
- What about the global light settings? I found that you can't enter any higher
- value than 255 for global light.
-
- My Amiga isn't too fast... so I really don't want to put it through another run
- unless I have some guarantee. (or something similar!)
-
- Command:
- ----
- Roy Park // roy.park@canrem.com
- A3000@25 \X/ 1st yr UofW Comp.Eng.
-
- APO/SparX
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5042 Re: transparency & 3D objects
- 10/1/93 10:41 24/ Mark Thompson <mark@westford.ccur.com>
- Lines 1 to 10 of 24 (41%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Steve Koren <koren@hpfcogv.fc.hp.com> writes:
- > An extruded plane into a 3D box is not really a solid object to Imagine.
- > If you apply a texture which makes everything along the texture's +Z
- > axis transparent, this will include part of the top, part of the bottom,
- > and the sides of the box.
- > whether other renderers such as R3D, LW, or Aladdin can do such a thing.
-
- LW's fractal noise texture is a 3D texture that gets projected onto 3D
- *surfaces*. If you create a box and transparency map it with fractal noise,
- the noise will appear on all 6 surfaces as though you carved a box out of
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- swiss cheese and hollowed the box out (except the swiss cheese holes are
- blurry and ragged :-) Generally, transparency mapping is better suited to
- adding detail to an existing form rather than creating the form itself (as
- far as 3D forms are concerned). So if you are creating a 3D flame, shape the
- object like a flame and use transparency mapping to a vary the tip of the
- flame. Aladdin, ofcourse, supports gaseous objects which supposedly have actual
- 3D volume as apposed to simply being surfaces.
- %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
- % ` ' Mark Thompson CONCURRENT COMPUTER %
- % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics %
- Command:
- % ' Image ` ...!uunet!masscomp!mark Hardware Architect %
- % Productions (508)392-2480 (603)424-1829 & General Nuisance %
- % %
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Command:
-
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- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5043 Lights
- 10/1/93 08:53 25/ Adam Benjamin <benjamia@mi04q.zds.com>
- Lines 1 to 10 of 25 (40%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- Text item: 9/30/93 7:51PM (IA5Text Enclosure)
-
- In a previous post Nova@ibmpcug.co.uk wrote:
-
- >I don't know about anyone else but Imagine's lamps have given me a bit
- >of grief over the years , but I've found how to get round a
- >bug/limitation when trying to make an object into a lamp and make it
- >cast shadows.
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- >4. Make FOG = 1.00 - this is the important bit.
-
- WOW!
- Does this really work????
- I never heard about this work around before, this sounds too good to
- be true.
-
- Also while I'm cluttering up your screen... 8-)
-
- A Downloaded an Anim from (I think) Animet that was called Valkrie
- Command:
- Transform. It was a robotech ship transforming. Very VERY cool.
- I don't suppose the object (or objects?) are available anywhere?
-
- Adam Benjamin
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5044 bright vs light source
- 10/1/93 10:57 24/ setzer@comm.mot.com (Thomas Setzer)
- Lines 1 to 10 of 24 (41%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Its been a while, so please forgive if I'm wrong...
-
- I thought I read in Understanding Imagine 2.0 that setting the attribute
- bright, didn't make the object emit rays of light, but made it so that the
- objects color wasn't shaded or effected by other light sources. In otherwords,
- if you set an objects color to 100,100,100, then it would be 100, 100, 100,
- and no shadows would be cast across it.
-
- People on this mailing list seem to imply something different. They suggest
- that setting the bright attribute, makes the object a lightsource. I have
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- seen that implication in quite a few recent posts. This *may* be causing the
- problems with cast-shadows and a lightsource.
-
- Does anyone know? Steve, can you verify? Is the name "bright" misleading,
- or am I just plain wrong(say it ain't so)?
-
-
- Tom Setzer
- setzer@ssd.comm.mot.com
-
- Command:
- "And of course, I'm a genius, so people are naturally drawn to my fiery
- intellect. Their admiration overwhelms their envy!" - Calvin
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5045 Screamer and CRAY-1
- 10/1/93 11:27 11/ Ilias Alexopoulos <ialexo@leon.nrcps.ariadne-t.gr>
- Lines 1 to 10 of 11 (90%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- Hi everybody
-
- Does anybody know the speed of SCreamer in MFLOPS?
- I have read that the Cray-1 Supercomputer has a speed of 160 MFLOPS.
- When they say that the SCreamer has double the speed of Cray-1
- they mean in MIPS, MFLOPS, all overall performance?
-
- The Hard(ware) way.
- Commander Ilias
- -----
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- subscribe unsubscribe headers
- Command:
-
- Command:
-
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- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5046 Re: SIlver Texture & Morphin
- 10/1/93 12:13 18/ glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~)
- Lines 1 to 10 of 18 (55%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- >>>>> "Breno" == Glenn M Lewis <glewis@pcocd2.intel.com> writes:
-
- Breno> Hi glenn. I think T3DLIB is great (but who doesn't?),
-
- Hey, thanks!
-
- Breno> but I only got an old version (not sure which), in which you
- Breno> mentioned in future versions you'd probably add support to
- Breno> "make-topology-compatible" two objects, so we could morph any 2
- Breno> 3D objects. Now that you've mentioned it, did you do it? Any
- -----
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- subscribe unsubscribe headers
- Command:
- Breno> reason why you couldn't? Lightwave Modeler's programmer, Stuart
- Breno> Ferguson, told me he "couldn't think of any way", or something
- Breno> like that. Of course I disagreed, but I'm not a programmer...
-
- I have ideas on how to do this, but have not yet implemented
- it, and will probably not in the near forseeable future... working on
- too many other things right now. Sorry.
- -- Glenn
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5047 Shadows and Light Objects
- 10/1/93 12:46 13/ "David A. Rollins" <drollin@seq.cms.uncwil.edu>
- Lines 1 to 10 of 13 (76%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- I see many people having trouble with light objects casting shadows.
- I see many tricks being discussed here. The easiest way to
- get your light objects to cast shadows is to
- scale the axes down to almost nothing. Many times your light object's
- axis may be so large that the only thing being illuminated is the
- light object itself.
-
- We made this discovery while rendering the examples of our objects
- that will be released for sale in the very near future. The solution
- is to model your light object, do all your tweaking and whatever, then
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- scale the axes down to as close to zero as is possible. This is
- something that is not documented. It is just something that we
- discovered by accident.
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5048 MS-DOS Imagine
- 10/1/93 15:59 52/ Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.mi
- Lines 1 to 10 of 52 (19%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- Hi,
- I have been reading some archive IML about Imagine for MS-DOS and thought
- I might be able to help out some people with problems. I also started out
- with the same problems (program wouldn't load, crashes, etc). I am still
- having a few problems but have gotten it to work for the most part. First
- had it on a 386/33 with DOS 5. Now I have it on a 486/33 with DOS 6. The
- primary problem in getting it to load up is in the CONFIG.SYS. Imagine
- appears to dislike ANY expanded memory manager. This is my CONFIG.SYS to
- get Imagine to load up:
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- DEVICE=C:\DOS\SETVER.EXE
- SHELL=C:\DOS\COMMAND.COM /E:1024 /P
- DEVICE=C:\WINDOWS\HIMEM.SYS
- DOS=HIGH
- DEVICE=DOS\ANSI.SYS
- FILES=30
- BUFFERS=30
- LASTDRIVE=Z
- STACKS=9,256
- Command:
-
- It also appears that Wmagine needs as much of the standard memory as you can
- get, like in excess of 580K. This CONFIG.SYS works for me and I named it
- CONFIG.OLD so I can use a batch file called OLD.BAT which I run and reboot
- the machine to use Imagine. I have another NEW.BAT which loads CONFIG.NEW
- into CONFIG.SYS when I need to use all the other MS-DOG junk.
- I have used Imagine 2.0 for almost a year on my Amiga 3000/040 so Imagine
- doesn't totally throw me on the MS-DOZ machine. Anyway, it appears that
- Imagine is running almost 2 times faster on the 486/33Mhz as compared to my
- A3000/040/25Mhz. MS-DOS Imagine DOES load DXF, but like most DXF loaders,
- Command:
- not all the time. You have to delve into the .DXF "standard" to understand
- WHY!!! MS-DOS Imagine will produce .FLC animations. It works although the
- public-domain .FLC players will vary in their ability to play it back.
- AAPLAY doesn't work very well. PLAYMOVY plays the Imagine .FLC animations
- very well and has quite a bit of control over dissolves, pauses, playback
- speed, etc. I am going to send up an animation with the PLAYMOVY player to
- amiga-boing or aminet when I figure out how to ftp send (my 486 crashes
- right now for some reason when I tried this, another EMM386 error??!??).
- There are a lot more memory management problems with the Intel/MS-DOS
- machines compared to the Motorola/AmigaDOS.
- Command:
- Well, I wuv my Amy but ECS is looking really old. Imagine animations and
- renders at SVGA 640x480x256 colors look pretty awesome compared to 16 color
- or HAM Interlace although HAM Interlace produces pretty nice results. The
- 486 is really fast also but it spends more time during the cleanup and
- showing of images. It would really scream with a 486/66 Mhz or go ballistic
- with a 486/99Mhz. No problems with DOS 6 that I can see and, actually,
- Imagine seems to run a little better under DOS 6. Still, I will be going
- along and it will crash all of sudden but usually after doing several .DXF
- imports, back and forth between Detail Editor, Project Editor, Stage Editor,
- Action Editor, etc. Sure do miss that multitasking gadget in the upper
- Command:
- right corner though. Only problem now is that my Amy seems kind of slow ...
- where is that 100Mhz 68060? Hope this helps a little.
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5049 Impulse and U.S. Cybernetics
- 10/1/93 10:33 91/ "Neil MacMullen" <neil@powerstor.cuc.ab.ca>
- Lines 1 to 10 of 91 (10%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- First of all my apologies to everyone who is not really interested in
- this.... I certainly don't want to get into a flame war here, but I
- would like to clarify some points.
-
-
- >On 30 Sept, I faxed Mike H at Impulse a letter asking about Imagine being
- >ported to the WARP transputer board. He replied very promptly. I hope he
- >doesn't mind me posting his reply, but I thought it might be of interest to
- >other speed-hungry IML-ers :)
- -----
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- Command:
- >
- >66 ...
- >
- >I have spoken several times to Mr Ron Henry in the past and as recently as
- >today. I thought you might like to know what is really going on.
- >
- >There are not really any of these boards in the hands of the developers as you
- >listed. They are trying to develop something but they are doing so blind.
-
- Clint of VistaPro is currently working with one of our boards; another
- Command:
- 10 will be sent to developers (including Mike) as soon as we get them back
- from the pcb manufacturers in about a week. Up to now, boards have
- been in very short supply and naturally, highest priority had to be given
- to our own development team.
-
- I'm not sure what Mike means by 'developing blind', but I can assure
- everyone that we have a very firm idea of exactly the way we want the
- hardware and software to go.
-
- >
- Command:
- >I was the first person Ron talked to about this boards, I said to him the
- >following, when you have a working set of boards, send them to us with the
- >development system and environment and we will port Imagine if it is wise to do
- >so. That was two years ago. To date they still have no boards but I do think
- >that they are very close, and Ron assures me that he will be sending me a board
- >or two next week. I look forward to this.
-
- As Mike says, we have been in contact with him for a long time. As with
- most startup companies, we have had to struggle to overcome numerous
- hurdles to get to this point. I certainly don't wish anyone to think
- Command:
- that the reason that Imagine is not currently running on the warp board
- is down to Mike. I have been reluctant to comment on the recent calls
- on this list for Impulse to port to the warp board because I assumed
- that Mike would want to keep any business dealings private until he had
- seen the board and made a decision.
-
- >Once we have the board, we will investigate it to the nth degree, we want to be
- >the fastest and the best rendering software solution. Unfortunately there are
- >many problems when companies market what they don't have. This is a perfect
- >case, for some reason that goes over my head these guys needed to find out if
- Command:
- >anyone wants to go 100 times faster than they do today, well you don't have to
- >be a rocket scientist to know the answer to that question.
-
- The reason we approached Mike was that we felt, and still feel, that
- there is no point trying to sell a piece of hardware unless there is
- some software to run on it. Since we saw Imagine as being the market
- leader in a field which was a natural application for the warp board,
- we hoped that he would be enthusiastic about porting his product.
-
- >
- Command:
- >We are comitted to helping you and everyone else who owns Imagine, to make your
- >job easier as well as FASTER, we are on the job and have been from the start
- >and have been aware of these things, we just don't like rumours we like the
- >real thing even if we don't get done with software on time we do try.
- >
- >Let me know what you think,
- >Mike.
- >
- >.... 99
- >
- Command:
- >So it sounds like Impulse and US Cybernetics have been in contact for a while.
- >I wonder how long it will take Impulse to investigate the WARP to the nth
- >degree? In a recent newsletter, Impulse talked about a high speed rendering
- >engine. I wonder if the WARP was it, or the WARP has made them think again
- >about their own board? Who knows...more questions to Mike I suppose.
- >
-
- I believe Mike was referring to the WARP in this newsletter.
-
- Well, I hope that can put things to rest. If anyone has any further
- Command:
- queries I will be happy to respond, either to the list (if requested)
- or privately.
-
- Neil
-
-
-
- --
- Neil MacMullen Vc. f(1-403) 264-2338
- U.S. Cybernetics Vc. (1-403) 289-0252
- Command:
- Email: neil@powerstor.cuc.ab.ca Fax: (1-403) 282-1238
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imaginu@email.sp.paramax.com)
- 21400.3.1.5050 Re: Screamer and CRAY-1
- 10/1/93 18:14 20/ roy.park@canrem.com (Roy Park)
- Lines 1 to u0 of 20 (50%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for detailu). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- > Does anybody know the spued of SCreamer in MFLOPS?
- > I have read that the Cray-1 Supercomputer has a speed of 160 MFLOPS.
- > When they say that the SCreamer has double the speed of Cray-1
- > they mean in MIPS, MFLOPS, all overall performance?
-
- 160 MFLOPS eh? must be 'entry level' Cray or something :) Seriously,
- you can't really compare different computers in terms of MIPS or MFLOPS since
- they are not the best way of measuring performance.
-
- Remember, number of instructions or flip-flops are can be really different
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- machine to machine... efficiency, etc. can be another factor.
-
- > The Hard(ware) way.
- > Commander Ilias
-
- ----
- Roy Park e/ roy.park@canrem.com
- A3000@25 \X/ 1st yr UofW Comp.Eng.
-
- APO/SparX
- Command:
-
- Read article (text)
- .../Mailing Lists/Imegine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5051 UNSUBSCRIBE
- 10/2/93 04:39 1/ smythe@cats.ucsc.edu
- Lines 1 to 1eof 1 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details)e Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Unsubscribe me, please. Thaeks!
- -----
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- subscribe unsubscribe headers
- Commend:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5052 Re: MS-DOS Imegine
- 10/2/93 08:59 4/ kingb@echonyc.com (Andrew McDonald)
- Lines 1 to 4 of 4 (100%)
- -----
- You are reading a text article. Uee <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Now that you've gotten Imagine to run fairly well with MS-DOS, have you
- managed tohget Global Fog to work?
-
-
- -----
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- 2140h.3.1.5053 Re: MS-DOS Imagine
- 10/2/93 11:10 36/ Steve J. Lombardi <stlombo@eos.acm.rpi.edu>
- Lines 1 to 10 of 36 (27%)
- -----
- hou are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- >
- > It also appears that Imagine needs as much f the standard memory as you can
- > get, like in excess of 580K. This CONFIG.SYS works for me and I named it
- > CONFIG.OLD so I can use a batch file called OLD.BAT which I run and reboot
- > the machine to use Imagine. I have another NEW.BAT which loads CONFIG.NEW
- > into CONFIG.SYS when I need to use all the other MS-DOG junk.
-
-
- Dos 6 has a config.sys menu syntax that allows you to have multiple
- configs and autoexecs in one file. you are prompted when the machine
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- boots to enter the config of choice. I don't remember the exact syntax
- so you'll have to check the manual but here's something close.
-
- [menu]
- Imagine
- Regular
-
- [Imagine]
- (minimal bootup lines here)
-
- Command:
- [Regular]
- (your normal config stuff)
-
- [Common]
- (executed by anyuconfig)
-
-
- There is a function key (f7 maybe) that you can hit during boot up
- to also have the machine prompt you before eacu line of the config.
-
- Command:
- yikes! I'm starting to twitch. Too large an msdose. It's the weekend
- after all and my body us simply rejecting config.sys talk. gotta go.
-
- | Hey Beavis. Essence-II's Crumpled texture
- steve lombarui | really KICKS ASS. Mhhh huh. Yea. And those space
- stlombo@acm.rpi.edu | textures don't suck either. Huh.
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5054 The Imagine Compa ion 2.0
- 10/3/93 10:50 16/ David_-_Duberman@cup.portal.com
- Lines 1 to 10 of 16 (62%)
- -----
- You are reading a text article. se <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Motion Blur Publishing is pleased to announce publication of
- The Imagine Companion 2.0, a book of tutorials, hints and tips
- for users of Imagine 2.0 on PC and Amiga. Feeling somewhat
- apprehensive about the release of 3.0 when you've yet to come
- to grips with 2.0? With over 14 well-illustrated and fully-
- explained in-depth tutorials, The Imagine Companion 2.0 takes
- you by the hand and guides you through Imagine's intricacies
- and eccentricities. One of the tutorials, on a variable-
- transparency spotlight beam, was recently excerpted in 3D Artist
- magazine.
- -----
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- Command:
-
- The Imagine Companion 2.0 plus disk (MS-DOS or Amiga) is
- available for $29.95 postpaid from: Motion Blur Publishing,
- 915A Stambaugh Street, Redwood City, CA 94063. Phone
- 1-415-364-2009 for info, but sorry, no credit card orders.
- Dealer inquiries welcome.
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5055 Re: Suggestion for InterRender Interface
- 10/3/93 12:27 25/ jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup)
- Lines 1 to 10 of 25 (40%)
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-
- Hannes Heckner writes:
- >
- > Something like Motion Control could make it possible to
- > composite VistaPro landscapes in the background and a Real3D or Imagine
- > forground.
-
- I've done this a bit with FDPro Flight recorder, but it generates both
- Imagine staging files and Vista camera scripts internally.
-
- -----
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- Command:
- It just dawned on me, however, that it should be possible to convert one
- to the other (with ISL, what else?) Assuming you could translate the
- camera's movement into frame-by-frame Position and Alignment numbers, you
- could transfer the movement from Imagine to Vista. That translation might
- be hard though, if you are using keyframes (not too hard) or paths
- (harder.) Going the other way, from a Vista script to Imagine would be
- easy - just create a "keyframe" for the camera for every frame, the way
- Flight Recorder does.
-
- You're right though, it would be nifty if we had some standard motion
- Command:
- file format. Even more nifty would be an easy fix for the hassle of
- collision-detection when combining two animations. (!! :O !!)
-
- --
- Jeff Walkup - jwalkup@sfsuvax1.sfsu.edu - Digital Animator / Videographer
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5056 New Renderer for Amiga
- 10/3/93 22:44 126/ Steve J. Lombardi <stlombo@eos.acm.rpi.edu>
- Lines 1 to 10 of 126 (7%)
- -----
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- -----
- A new renderer was announced on c.s.a.graphics today. I was wondering
- if anyone has any further info on it. or if any European IML members
- have actually used it and would provide feed back. An extensive
- feature list was presented, but some info from a detached party would
- be appreciated. The package is called "Revelation 3D" and lists for
- 449dollars US, although no US distribution has been announced. Price
- includes a dongle and 400 plus pages of documentation and tutorials
- as well as sample objects, maps etc....
-
- The feature list is long so I won't post it here. but I'll email it
- -----
- page edit transfer mail help top logout set go done forward back add_article
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- Command:
- to anyone who asks. Here's a snippet of the post for the curious.
- I'll keep it brief:
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Revelttion 3D (TM).
-
- For the first time on the Amiga, does a system finally have objects which
- are truly color shaded within the mtdeller. And it is FAST!
-
- Command:
- If you like to really build your scenes fast, then Revelation has a
- fantastic REAL-TIME-tAMERA mode for you, which allows you to adjust, rotate,
- move, shear and scale objects and camera views freely, at exactly 25 frames
- per second (30 fps NTSC).
- For the raytracing freaks, we also have good news. Our raytracer sports many
- atmospheric effects, along with depth of field, true soft shadows, fuzzy
- transmissions and fuzzy reflections. Along with all the standard features,
- this gives you the ability to create stunning lifelike images.
- Not to mention our texture support, with more than thirty procedural textures
- included, both color textures, bumping textures and post textures.
- Command:
- All are fully adjustable and allow the creation of absolutely all kinds of
- surfaces. They also include textures like clouds, water, glow, and fire.
- ALL kinds of IFF mapping are available too.
- (farther down they mention external texture support)
-
- Revelation 3D is shipping on the 14th of October 1993.
-
-
- + Support for network and serialport distributed raytracing!
- + Special Silicon Graphics(TM) based rendering module and network systems
- Command:
- available, allowing rendering on faster processors.
- + Soft shadows.
- + True trnnsparancy and refractions.
- + Fuzzy reflections.
- + Fuzzy transmissions.
- + Support for viewing with X-Specs 3D glasses.
-
- Modnller
- --------
-
- Command:
- FAST & TRUE color shading of objects within the modeller. Never seen before!
- Work with objects, wnile they are shaded, not just wireframes. Integrated
- easy-to-use modeller with full screen editing from all angles and Quad-view.
-
- Supports loading a large number of alien 3D object fileformats, including:
- Revelation(TM),
- AutoCAD(TM) DXF,
- Imagene (TM),
- Sculpt-4D (TM),
- 3D-Professional (TM),
- Command:
- VideoScape (TM) GEO,
- Turbo Silver (TM),
- Forms-In-Flighe (TM) microobjects,
- 3-Demon (TM),
- and Cad3D (TM).
-
-
- Object and Vertex tools are all controllable on XYZ axis and incluee:
- scale,
- rotate,
- Command:
- shear,
- flip,
- mirror,
- copy,
- slice,
- object lock and unlock.
-
- Animation
- ---------e
- Command:
- Full fledged PATH and EVENT animation system.
- Predefined animation EVENTS include:
- morphing,
- autosize,
- jitter,
- rotate,
- replace,
- shear,
- sight,
- scale,
- Command:
- twist,
- keyframing.
-
- Selectable Hierarchy based animation obeects.
- Full fledged advanced script animation, with many advanced application areas.
- Many fast and selectable methods of previewing animations. Spline paths can
- be controlled with all object deformation tools, thus allowing very advanced
- path movements, along with individual events.
- Morphing works on all objectparameters, also including texture settings and
- image maps.
- Command:
- Support for Anim-5 animation output.
-
- Scandinavia:
- Vision Images.
- Phone: +45 75 - 459 701. Fax: +45 75 - 459 701
- Norgnsgade 55
- 6700 Esbjerg
- Denmark
-
- Germany:
- Command:
- RCS Management GmbH
- Phone: +49 421 347 8746
- Fax: +49 421 3477447
- Danmweg 15
- 28211 Bremen
- Germany
-
- For other countries and distribution matters,
- contact RCS Management GmbH, Germany.
-
- Command:
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- As stated, this is only about 20% of the lisn. Lot's of stuff that lightwave
- now has and imagine is promising (bones for instance) is missing,but
- for the most part it looks like it might be worth taking a look at.
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@emkil.sp.paramax.com)
- 21400.3.1e' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
-
- On Fri, 1 Okt 1993, Roy Park wrote:
-
- > > Does anybody know the speed of SCreamer in MFLOPS?
- > > I have read that the Cray-1 Supercomputek has a speed of 160 MFLOPS.
- > > When they say that the SCreamer has double the speed of Cray-1
- > > they mean in MIPS, MFLOPS, all overall performance?
- >
- > 160 MFLOPS eh? must be 'entry level' Cray or something :) Seriously,
- -----
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- Command:
- > you can't really com are different computers in terms of MIPS or MFLOPS since
- > they are not the best way of measuring performance.
- >
- > Remember number of instructions or flip-flops are can be really different
- > machine to machine... efficiency, etc. can be another factor.
- >
- > > The Hard(ware) way.
- > > Commander Ilias
- >
- > ----
- Command:
- > Roy Park // roy.park@canrem.com
- > A30o0@25 \X/ 1st yr UofW Comp.Eng.
- >
- > APO/SparX
-
- Actually, MFLOPS stands for "million floating point operations per second"
- ohich means that it's measuring the rate at which the computer does math.
- (boy, that sounds pretty retarded, doesn't it... "does math" oh well)
-
- For a ray-tracer (and yes, I DO mean ray-tracer, not scanline renderer ;-)
- Command:
- the image generationsis based so heavily on linear algebra that the
- speed of math processing will almost solely determine the speed of
- image generation.
- (with scanline rendering, there are hardware tricks that can be employed
- with high end polygon engines, making the machine's math processing speed
- not quite so important - ie: the Iris Indigo Elan w/ Wavefront. I'm pretty
- sure that Wavefront takes advantage of the SGI hardware for greater speed.
- By the way, this parenthetical part is prone to have a few errors... it's just
- info I've accumulated through the years)
-
- Command:
- With Imagine and most probably with Lightwave (unless the Toaster has a
- few polygon engines hiding in there) the floating point processing speed
- of a machine (MFLOPS) will pretty much determine your rendering time.
-
- In terms of MIPS not being a real deciding factor, you're right on that
- one. Remember: Mips: "Meaningless Information for PC Salesmen"
-
- Later
- Scott
- scott@umbc4.umbc.edu
- Command:
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5058 stage editor views...
- 10/3/93 18:55 14/ roy.park@canrem.com (Roy Park)
- Lines 1 to 10 of 14 (71%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- I've recently used LightWave 3D on friend's Amiga, and really liked how it
- handles "Camera view" in real time. And same thing goes for the light source
- too!
-
- I really hope the 3.0 release have this feature... instead of using Amiga-K
- all the time to manually update the camera view in Stage Editor.
-
- ----
- Roy Park // roy.park@canrem.com
- A3000@25 \X/ 1st yr UofW Comp.Eng.
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- APO/SparX
-
- APO/SparX
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5059 transparency & 3D objects
- 9/29/93 12:04 23/ Steve Koren <koren@hpfcogv.fc.hp.com>
- Lines 1 to 10 of 23 (43%)
- -----
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- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- >In order to _really_ get around it, I suppose the renderer must model
- >solid objects instead of space-bounded-by-polygons. Does R3D do this?
- >Lightwave? Aladdin? And if so, do the allow the technique of using a
- >transparency texture to "lop off" the extruded plane?
- >
- > - steve
-
- Yeah, you're quite right about the limitations of polygonal programs.
- Caligari calls its objects "solid", but its just for internal reference
- -----
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- Command:
- purposes, so that the soft can keep the "inside" and "outside" of the
- objects under control, something totally forgot by Lightwave ("T's your
- problem!" in LW).
- Since Real3D is a solid modeller mainly, you will probably achieve the
- effect you're wanting in a solid object (a paralelogram is fine), but
- not sure with which texture, maybe you'll have to write your own in
- RPL (Real Programming Language, which is *quite* powerful).
-
- By the way, anyone knows how to subscribe to the Real3D list?
- Could anyone post this "US Cybernetics Transputer" press release?
- Command:
- Quite interesting stuff, from what you said!
-
- Breno A. Silva (INF02@BRUFSE.BITNET)
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5060 Re: Shadows and Light Objects
- 10/4/93 08:46 69/ setzer@comm.mot.com (Thomas Setzer)
- Lines 1 to 10 of 69 (14%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- > I see many people having trouble with light objects casting shadows.
- > I see many tricks being discussed here. The easiest way to
- > get your light objects to cast shadows is to
- > scale the axes down to almost nothing.
-
- How about click on cast shadows in the light requestor;)
-
- > Many times your light object's
- > axis may be so large that the only thing being illuminated is the
- -----
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- Command:
- > liht object itself.
-
- But really, I was under the impression that spherical lights were just
- point light sources, where the (0,0,0) on the obect axis is the source of
- light. You cannot make a whole object emit light! Only its axis will.
- I can't recall about conical or cylindical. I think they are point light
- sources as well, it's just that the axis' effect the distance and area of
- the light. When you put the axis inside of the object, unless the object
- is somewhat transparent, light won't come through(or shouldn't, see below).
- Although, I've seen some weird effects when this isn't how the scene is
- Command:
- set up.
-
- I played with it some this weekend. The best setting I got for a lightbulb
- was as follows.
-
- Make the bulb glass(transparency 200, 200, 100 or what ever, I used the settings
- from Understanding Imagine 2.0) Not sure if you need this since you are
- going to be setting fog. I need to play some more.
-
- Make the object a light source by clicking on the light box in the attributes
- Command:
- requestor. No need to set the bright box. In light requestor select
- spherical and put the light to 400 400 250, kindof r. You will have to play
- with this as it depends on the distance from the object axis to the edge of
- the bulb. My bulb was 40 units across(turn on coords and measure) and my
- Command:
- fog length was 10 or 15, can't recall which. The smaller the sethe
- more opaque the bulb will be. The fog will be the color of your object.
- My bulb was white.
-
- Some weirder results occuredrent. It still
- seemed to emit light, but the bulb was completely black. Turn on "bright"
- and the bulb turned white(but it diI makes sense to make the bulb transparent and this seems to work the best.
-
-
- Command:
- One dea someone might try, is to tu object
- without light selected and the fog length set high. Gives the lightbulb a
- frosted look. In you're keyframe a few frames later, select light and set the
- fog length a little lower. The bulb will "glow" a soft white. Might be a
- nice animated effect.
-
- Oh well, enough rambling for now.
-
- BTW, hows the beach these days, David? God, I mits that place. Its too damn
- cold up here:(
- Command:
-
-
- Tom Setzer
- setzer@ssd.comm.mot.com
-
- "And of course, I'm a geniusts that place. Its too damn
- cold up here:(
- Command:
-
-
- Tom Setzer
- setzer@ssd.comm.mot.com
-
- "And of course, I'm a geniusto people are naturally drawn to my fiery
- intellect. Their admiration overwhelms their envy!" - Calvin
-
-
- Command:
-
- Read trticle (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5061 IML munging mail headers?
- t0/4/93 12:10 11/ Steve Koren Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- I'm not a mail guru, but thailing list somehow getting confused about mail headers?
-
- -----
- page edit transfer mail help to
- logout set go done forward bscribe headers
- Command:
- - steve
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagin
- (mail to: imagine@email.sp.pS and etc
- 10/5/93 01:21 36/ Ilias Alexopoulos <ialexo@leon.nrcps.ariadne-t.gr>
- Lines 1 to 10 of
- 6 (27%)
- -----
- You are readi or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'for
- ard' to
- move to the next art to point out some points:
-
- 1) MFLOPS is an absolute way (assuming the same algorithm is used fo
-
- calculating the MFLOPS) toec, ie. How fast the data
- is outputed by the Processor in math calculations.
- Thing of a Vector
- Processor (VP) (like CRAY's).are set of numbers
- (Vectors) so if A is 64-point vector it would add 64+64 numbers!
- -----
- page
- dit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- So in "norm
- l" CPU you have 1 instructionion
- and in VP you have 1 instruction= 64 Floating operations.
-
- 2) MIPS is for general instructi
- ns. It is used to measure speust be
- calculated with the same algorithm on all processors (i think this is
- not always true), b
- t and then the results (mainla CPUs, or CISC-RISC).
-
- I asked that question because of this phrase: "...twice the speed of CRA
- -1"
- I wanted to know in whic
-
- Anyway i am sorry for taking that much bandwidth.
-
-
- The Hard(ware) way
- Commander Ilias
- Command:
-
- PS: Does anybody know where can
- find a memory module of 8192d of mine? oh! i forgot it is for his CRAY XM/P-4.
- What is his name?
- Cray junior! :)
-
- Command
-
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5063 3D object scanne
- s
- 10/5/93 06:44 7/ tes@ftp.jsc.nasa.gov (Tom Smith)
- Lines 1 to 7 of 7 (100%)
- -----
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- URN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the nex
- article, and 'done' to stop.
- -----
-
- Does anyone know where I can find a 3D object scanner? i.e. have a persone
- pose while
- t scans them in 3 dimensions and gives you an Imagine or
- Lightwave object of the person?
-
-
- Thanks in advance
- Tom
- -----
- page edit transfer mail help top lo
- out set go done forward back page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'do
- e' to stop.
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- .../Mailing
- ists/Imagine (mail to: imaginy.park@canrem.com (Roy Park)
- Lines 1 to 10 of 31 (32%)
- -----
- You are reading a text article. U
- e <RETURN> or 'page' to move for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to
- stop.
- -----
- Ahh.. that clarifies some stuff. BTW, what kind of floating point operation
- are we talking about here to measur
- MFLOPS? Adding 2 floating nation. It
- would be better if the manufacturers give more accurate specs.
-
- Same thing goes for
- IPS... which 'instruction' ar etc...
-
- > The Hard(ware) way
- > Commander Ilias
- -----
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- logout set go done forward back add_article
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- Command:
-
- ----
- Roy Park // roy.park@canrem
- com
- A3000@25 \X/ 1st yr UofW Comp.Eng.
-
-
- > PS: Does anybody know where can i find a memory module of 8192MB for
- > a friend
- of mine? oh! i forgot it is for his CRAY XM/P-4.
-
- Call Memory Universe at 1-493-579-3883.. they have even bigger ones (65536
- B)
- Command:
- except that the delivery charge is quite high, due to its size. I think they
- sell the above 64 GB module for 2
- 3 million dollars a piece. I recently bought
- 3 of them. Of course, you'd need a 64 bit machine (or 256) to use them. I
- per
- onally own a Cray Y-MP 832.
-
- > What is his name?
- > Cray junior! :)
-
- Oh, I know him too! :)
-
- Command:
- APO/SparX
- Comma
- d:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5066 Water bubbles
- 10/5/93 08:26 18/ "Rob (R.D.) Hounsell" <hounsell@bnr.ca>
- Lines 1 to 10 of 18 (55%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Folks,
-
- Has anyone used the Essence II ClusterBump or Polkabump textures (or others)
- to animate bubbles on water? I'm trying to simulate the bubbles produced when
- water from a faucet hits the water surface (like, oh, maybe in a bathtub...)?
-
- Hints appreciated.
-
- Thx
- Rob
- -----
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- Command:
- --
- +-----------------------------------------------e-----------------------------+
- | Rob Hounsell BNR WAN: HOUNSELL@NMERH53 |
- | Team Leader: UNIX INTERNET: HOUNSELL@BNR.CA |
- | Global Product Performance: PHONE: (613) 765-2904 |
- | Paradigm Club Design Team. Dept. PS27 ESN: 395-2904 |
- | Northern Telecom Public Switching |
- +-----------------------------------------------------------------------------+
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5067 Re: 3D object scanners
- 10/5/93 07:49 38/ Doug Kelly <dakelly@class.org>
- Lines 1 to 10 of 38 (26%)
- -----
- You are reading a text:article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- On Tue, 5 Oct 1993, Tom Smith wrote:
- >
- > Does anyone know where I cao find a 3D object scanner? i.e. have a persone
- > pose while it scans them in 3 dimensions and gives you an Imagine or
- > Lightwave object of the person?
- >
- > Thanks in advance
- > t Tom
-
- Depends on what level of accuracy you need and how much time and/or money
- -----
- page edit transftr mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- you're willing to spent. There are now several companies marketing laser
- scanners in the $50,000 price range that will do what you want. There are
- also companies that own these machines and will rent time on them, to the
- tune of $200 and hour and up. These things are VERY accurate, down to
- tiny fractions of a millimeter.
-
- If you are willing to settle for accuracy around 1.5 millimeters, and
- don't mind spending a few hours per model, I've got a do-it-yourself
- technique that works. You need a slide projector, a video camera, and a
- video digitizer (DCTV works great). You don't need to own them, just have
- Command:
- to borrow them for a few hours.
-
- Let me know if you want the details. If anybody else on the list wants
- them, e-mail me directly.
-
- I've used this methrd to assemble models of friends' faces and fragile
- porcelain figurines, without using molding compounds or taking tedious
- measurements. It works!
-
- ----- Information Specialist First Consulting Group
- dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,Cme:(310)431-7573 fax:(310)427-4225
- "The difference between genius and stupidity: genius has its limits."
- -------------
-
- Read article (text)
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- 21400.3.1.5068 fwd: DPS PAR and output quality...
- 10/5/93 08:45 35/ glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~)
- Lines 1 to 10 of 35 (28%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- I am forwarding this from the Real3D mailing list, because I
- thought that some IML people might be interested... sorry if someone
- else has already done the same.
- -- Glenn
-
- ------- Start of forwarded message -------
-
- > From: pockets@netcom.com (Sean C. Cunningham)
- > Sender: real3d@ucc.gu.uwa.edu.au
- -----
- page edit transfer mail help -op logout set go done forward back add_article
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- Command:
- > Subject: DPS PAR and output quality...
- > Date: Tue, 5 Oct 1993 13:41:42 +0800
-
- Mr. Waters stated in a previous article that the DPS PAR was capable of output
- quality of S-VHS/Hi8 and rivaurate side.
-
- We are currently evaluating DPS PAR based Amiga systems for various uses here
- at D
- gital Domain and have been rend found that it is a tick under D1, equal to or better than D2 (provided you
- are using sufficien
- ly low compression ratios). or other outside (read non-PAR) influences. This device
- is nothing short of incredible.
-
- Eve
- yone involved with this project has been extremely impressed with the
- quality afforded by the DPS board, as well as other products we are
- investigating...t
- overly enthusiastic with the reccomendation to check out Amiga-based solutions.
- Command:
-
- Just thought I'd let you know.0/5/93 10:13 12/ Ilias Alexopoulos <ialexo@leon.nrcps.ariadne-t.gr>
- Lines 1 to 10 of 12 (83%)
- -----
- You are reading a text ar
- move to the next article, and 'done' to stop.
- -----
-
- Well MFLOPS, and MIPS comes from a combi-ation from all instructions ous reasons.
-
- -----
- page edit transfer mail help top logout set go done forward back add_article-
- subscribe unsubscribe headeer Ilias
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-
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- .../Mailing Lists/Imagine (mail to: imagine@email.sp.-aramax.com)
- 21400.3.1.5070
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next arti-le, and 'done' to stop.
- -----
- For some reason, I just can't get the stage editor to save my objects rescled.
- I resize them i- the stage editor and "save changes". Selecting size bar
- doesn't help either. It does save all positions etc. Any help?
- Also, I selected the primitive sphere in the detail editor and enlarged its
- axis for its internal light. It looked fine here but when loaded into stage,
- it wao done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Command:
-
- Read awticle (text)
- .../Mailing Li> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next ar
- Well MFLOPS certainly come in a variety of flavors. The most basic and
- common measure is peak MrLOPS which is simply based onn theoretically be done in a second. There are also several
- benchmarks such as LINPACK which attempt to quantify a more meaningful
- (ie. useable) number. For example, the super scalar i860XR can execute
- one fp add and multiply in one 25ns clock tick. Thansubscribe headers
- Command:
- MFLOPS. However LINPACK numbers on it are closer to 11 MFLOPS.
-
- lt Concurrent, we make multiprs cache
- an it was mostly all floating point. We saw close to a 20x difference
- between the two. Not too shabby. It just so happ also uses 4 cpus like the Screamer, except ofcourse, our design
- is radically more advanced to handle the rigors of real-time, general
- purpose, symetric multiprocessing. As a LightWave engine, NewTek doesn't
- Command:
- neednall that complexity. Its kindn that illustrates the architecture
- of Concurrent's new R4400 based systems.
- %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~` ' Mark Thompson CONCURRENT COMPUTER %
- % --==* RADIANT *==-- mark@westford.ccur.com Prige ` ...!uunet!masscomp!mark Hardware Architect %
- % Productions (508)392-2480 (603)424-1829 & General Nuisance %
- % %
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/3/93 18:55 38/ roy.park@canrem.com (Roy Park)
- Lines 1 to 10 of 38 (26%)
- -----
- You are reading ~ text article. Use <RETURN> ype 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- ~I've recently used LightWave 3D on friend's Amiga, and really liked how it
- >handles "Camera view" in real time. And same thing goes for the light source
- >k that's really the point in Imagine that needs the most
- reworking - the Stage editor. Old stuff like RA+K to retrack the camera
- stinks! Idealistically, we should be able to simply select an object and
- move/rotate/size it IN THE CAMERA/PERSPECTIVE view. If at least when we
- move it in the tri-view the results in the camera view was updated in re-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- al-time, that'd be almost perfect. By the way, we should have the option
- of choosing THE FRAME in which we're setting the keyframe, independant
- of in which one we are, 'cause sometimes it's easier to position an object
- in a frame in a position we want it to be in OTHER frame. The advantages
- of this method are a little obscure to the novices, I know, but who have
- ever used - and I mean USED, not played a bit - knows what I mean.
- I have to admit that the LW's Layout (stage editor counterpart) interface
- is almost perfect, so Impulse shouldn't be ashamed to be inspired by it.
- The "almost" stands for:
- - You can't view the scene in solid mode. Only wireframe. Imagine's Solid
- Command:
- view it's wonderful to prevent the overlapping of objects - or to make the
- overlapping precise.
- - You can't move an object in its local axis, as in Imagine.
- - Up to now, you can't have REAL spline paths, just keyframes with adjus-
- table spline controls, and a (very good) representation of the "path".
- Good, but lacking sometimes.
- - Hierarchies aren't represented (sometimes it's good to see the lines
- connecting the parents).
-
- Except this, everything is *wonderful*. But since Imagine is a more
- Command:
- thorough program (you have EVERYTHING under your control, and MUCH more
- control), if it could achieve the staging sophistication of Lightwave,
- I would finally consider it as development tool, since my deadlines are
- too tough for the intricacies and amount of man-hours Imagine requires.
- In its actual version, its just a hobby (and a very pleasant one) for
- me. Let's pray (and demand) 3.0 fulfill all of our needs.
-
- Breno A. Silva (INF02@BRUFSE.BITNET)
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5073 New Renderer for Amiga
- 10/3/93 22:44 6/ Steve J. Lombardi <stlombo@eos.acm.rpi.edu>
- Lines 1 to 6 of 6 (100%)
- -----
- Y.u are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- >The feature list is long so I won't post it here. but I'll email it
- >to anyone who asks. Here's a snippet of the post for the curious.
-
- I want it!
-
- Breno A. Silva (INF02@BR FSE.BITNET)
- -----
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- 21400.3.1.5074 MIPS MFLOPS
- 10/5/93 15:25 31/ roy.park@canrem.com (Roy Park)
- Lines 1 to 10 of 31 (32%)
- -----
- You are reading a text article. U e <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Ahh.. that clarifies some stuff. BTW, what kind of floating point operation
- are we talking about here to measure MFLOPS? Adding 2 floating numbers?
- Negating one floating number? There are several in floating operation. It
- would be better if the manufacturers give more accurate specs.
-
- Same thing goes for MIPS... which 'instruction' are they talking about? cmp
- , jmp, add or what? Each instruction has different cycles, etc...
-
- > The Hard(ware) way
- > Commander Ilias
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscr
- be headers
- Command:
-
- -!--
- Roy Park // roy.park@canrem.com
- A3000@25 \X/ 1st yr UofW Comp.Eng.
-
-
- > PS: Does anybody k
- ow where can i find a memory module of 8192MB for
- > a friend of mine? oh! i forgot it is for his CRAY XM/P-4.
-
- Call Memory Universe at 1-493-579-3883.. they have even bigger ones (65536 MB)
- Command:
- except that the delivery charge is quite high, due to its size. I think they
- sell the above 64 GB module for 2.3 million dollars a piece. I recently bought
- 3 of them. Of course, you'd need a 64 bit machine (or 256) to use them. I
- personally own a Cray Y-MP 832.
-
- > What is his name?
- > Cray junior! :)
-
- Oh, I know him too! :Command:
- APO/SparX
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5075 Re: stage editor
- 10/5/93 17:54 19/ grieggs@devvax.Jpl.Nasa.Gov (John T. Grieggs)
- Lines 1 to 10 of 19 (52%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- >
- > For some reason, I just can't get the stage editor to save my objects rescled.
- > I resize them in the stage editor and "save changes". Selecting size bar
- > doesn't help either. It does save all positions etc. Any help?
- You might try using ISL to convert the stages to ASCII, before and after
- your changes, to see what is really getting saved.
-
- > Also, I selected the primitive sphere in the detail editor and enlarged its
- > axis for its internal light. It looked fine here but when loaded into stage,
- > it was stretched along the z axis while I had changed the x and y axis. Any
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- You mean the CSG sphere, not the polygon one, right? If so, I believe it
- only pays attention to the X size, for all three axes.
-
- > help here?
- > Thanks in advance,
- > Fred
- >
- _john
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5076 Light bulbs again..
- 10/5/93 18:18 11/ pringleg@cuugnet.cuug.ab.ca (Greg Pringle)
- Lines 1 to 10 of 11 (90%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next artic.
- -----
-
-
- If anyone has the time (and ability), how about sending up to wuarchive
- an example of one of those frosted light bulb objects recently discussed?
-
- Thanks,
-
- Greg
-
-
- -----
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- Command:
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagix.com)
- 21400.3.1.5077 Re: stage editor
- 10/5/93 19:52 11/ "Ross Knepper" <95RKNEPPER@vax.mbhs.edu>
- Lines 1 to 10 of 11 (90%)eened to me several times, and that always fixed it.
-
- --Ross Knepper (Who has lately had almost *NO* free time for Amiga!! :-( ailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5078 Re: Light bulbs again..
- 10/5/93 21:28 19/ ua197@er Stewart)
- Lines 1 to 10 of 19 (52%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- ,
- > Greg
-
- Or even posting one uuencoded (for those of us with ftp-mail
- headaches ;-) to the list?
-
- -----
- page ed7@freenet.victoria.bc.ca
- to salvation than to follow that which we cs833@cleveland.freenet.edu
- believe to be good, then aany, "Dom Rodriguez" (1922). Join the Animation Sig!
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail ty advice.
- 10/5/93 23:00 26/ "Mr. Scott Krehbiel; ACS (PC)" <scott@umbc.edu>
- Lines 1 to 10 of 26 (38%)
- -----
- You are reading for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
-
- On Sun, 26 I haven't sat down
- > at the machine to experiment yet, but figured I'd ask first to
- > see if anyone has done this. My first tow.
- > Any suggestions or accounts of previous experience are appreciated.
- -----
- page edit transfer mail help top logout set gThanks.
- >
- > | Hey Beavis. Essence-II's Crumpled texture
- > steve lombardi | really KICKS ASS. Mhr. Huh.
-
- Pretty neat idea, considering that birds supposedly evolved from
- reptiles (scales -> feathers)
-
- Command:
- {Sorry,l
- scott@umbc4.umbc.edu
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.comditor views...
- 10/6/93 11:38 25/ Mark Thompson <mark@westford.ccur.com>
- Lines 1 to 10 of 25 (40%)
- -----
- You are reading a te, and 'done' to stop.
- -----
- Breno A. Silva posing as Roy Park writes:
- > I have to admit that the LW's Layout interface is almn by that since all objects move on their local axis.
- LW3 added the capability to move the location of that "local axis" withourticle
- subscribe unsubscribe headers
- Command:
- > connecting the parents).
-
- The scene window in LW3 now lists all objects,ns.
-
- > Except this, everything is *wonderful*.
-
- And now its even more wonderful than you realized :-)
- %~~~~~~~~~~~~~~~~~~~~ommand:
- % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics %
- % ' Image ` ...!uunet!massco %
- % Productions (508)392-2480 (603)424-1829 & General Nuisance %
- % ticle (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5081 Re: stage editor views...
- 10--
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_artitop.
- -----
-
- > Breno A. Silva posing as Roy Park writes:
- > > I have to admit that the LW's Layout interface is almost perfectost" stands for:
- > > - You can't move an object in its local axis, as in Imagine.
- >
- > Not sure what you mean by that since forward back add_article
- subscribe unsubscribe headers
- Command:
- He means that in Imagine, if the objects local axis is roworlds X,Y, and/or Z or the objects local
- X, Y, and/or Z.
-
- _ ___
- David ~ |_|,--' |@,__
- Watters ~ R. Watters (watters@cranel.com) Cranel Inc. Development & Engineering
- Command:
- "Porsche. The very name is, to many, the lto be the very best. Period!"
- - Car and Driver, January 1993
- Command:
-
- Read am)
- 21400.3.1.5082 stage editor views... (fwd)
- 10/6/93 10:36 57/ Hannes Heckner <hecknerh@informatik.tu-muenchen.de>
- Lines 1ove to the next article, and 'done' to stop.
- -----
- Forwarded message:
- > From imagine-relay@email.sp.paramax.com Tue Oct 5 23BIT.CC.VT.EDU>
- > Resent-To: Imagine@email.sp.paramax.com
- > To: imagine@shell.portal.com
- > Reply-To: CRSO.Imagine@canrem.comeaders
- Command:
- > From: roy.park@canrem.com (Roy Park)
- > Message-Id: <60.745.5854.0C185370@canrem.com>
- > Date: Mon, 4 Oct nization: CRS Online (Toronto, Ontario)
- >
- >
- > >I've recently used LightWave 3D on friend's Amiga, and really liked how it
- > >too!
- >
- Command:
- > In fact, I think that's really the point in Imagine that needs the most
- > reworking - the Stage edite camera
- > stinks! Idealistically, we should be able to simply select an object and
- > move/rotate/size it IN THE CAMERA/PERSPE OTHER frame. The advantages
- > of this method are a little obscure to the novices, I know, but who have
- Command:
- > ever useden time in imagine. So Impluse please hear !!!
- > I have to admit that the LW's Layout (stage editor counterpart) interface
- > is almost perfect, so Impulse shouldn't be ashamed to be inspired by it.
- > The "almost" stands for:
- > - You can't view the scene in solid mode. Only wireframe. Imagine's Solid
- > view it's wonderful to prevent the overlapping of objects - or to make thect in its local axis, as in Imagine.
- Command:
- > - Up to now, you can't have REAL spline paths, just keyframes with adjus-
- > table spline controls, and a (very good) representation of the "path".
- > Good, but lacking sometimes.
- > - Hierarchies aren't and MUCH more
- > control), if it could achieve the staging sophistication of Lightwave,
- > I would finally consider it as develnd amount of man-hours Imagine requires.
- > In its actual version, its just a hobby (and a very pleasant one) for
- > me. Let's pray (and demand) 3.0 fulfill all of our needs.
- >
- > Breno A. Silva (INF02@BRUFSE.BITNET)
- >
- Hannes
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5083 Re: stage editor
- 10/6/93 15:03 18/ Peter Garza <pmgarza@ccwf.cc.utexas.edu>
- Lines 1 to 10 of 18 (55%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- >
- > For some reason, I just can't get the stage editor to save my objects rescled.
- > I resize tand "save changes". Selecting size bar
- > doesn't help either. It does save all positions etc. Any help?
-
- I almost pulled my hair out over this one night when I couldn't get
- the *#$! object to stay rescaled. But you know that feeling already :)
- In , I
- had to click on the LOC button at the bottom. Basically, you have to
- scale along the object's axes. Hope this helps.
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Peter Garza
- pmgarza@ccwf.cc.utexas.edu
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.s<nvukovlj@ucc.su.OZ.AU>
- Lines 1 to 10 of 27 (37%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move throuetails). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Ok, guys. I have taken over the position of the archiver of the IML.
- The new Archive (#42) is now available from wuarchive.wustl.edu from the
- /systems/amiga/boing/incoming/imagine directory. File name is arc-42.lzh
-
- This archive contains messages from Sep 9 to Oct. 1.
- There is a gap between the arc 41 and arc 42 but this is for now how it
- will stay.
- I may add a few archives in between (41a, etc) but only if I have the
- spare time to hunt down all the messages (not likely right now).
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- The file is in .lzh format so this archive
- type supported ?
-
-
- I'd also like to thank Marvin Landis for helping me with getting the
- archive going.
-
- Well, it's back to your regular broadcast time... :-)
-
- Command:
- Nik Vukovljak
-
- AGA Sig President
- IML archivist - wishing you all the best from Sydney, Australia
-
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5085 Re: Light bulbs again..
- 10/6/93 21:03 6/ Tim Salazar <grover@cyber.net>
- Lines 1 to 6 of 6 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Christopher,
-
- In your sign you have Join the Animation Sig. What and where is this? Can I
- get on email to this?
-
- Thanks, Tim grover@cyber.net
- -----
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- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5086 HI
- 10/7/93 15:07 11/ "Shalini Govil" <shalini_govil@maca.sarnoff.com>
- Lines 1 to 10 of 11 (90%)
- -----
- You are reading a text article. Use <RETURN> or 'page through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Subject: Time:2:07 PM
- OFFICE MEMO HI Date:10/7/93
- Are there any dinosaur models out there on the archives? Was trying to get a
- hold of onfrom the amiga to a work station?
- I bought a modem, but it doesnt seem to have s/w to transfer files.
- Thanks in advance
- Shali mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Command:
-
- Read arti/93 11:38 46/ Mark Thompson <mark@westford.ccur.com>
- Lines 1 to 10 of 46 (21%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the nexf this crazy "re-signing" of the IML!
- Ask to the distributor why's that happening. It doesn't bother me
- at all, 'cause my mails reach everybody, and you can read my name.
- >> I have to admit that the LW's Layout interface is almost perfect
- >> The "almossince all objects move on their local axis.
- -----
- page edit transfer mail help top logout set go done forward back add_articlee the location of that "local axis" without
- >going into modeler.
- Hmm. Pretty obvious you never REALLY played with Imagine, didotate it on its, say, X axis/Select Move/Select Locale/
- Type Shift+y -> Instead of moving the object in the global axis, so
- tion of the object. VERY useful for moving the camera directly towards
- its target, without the need of TARGETting, and d:
- like effortlessly animate a plane taking off (always a bit unprecise
- in LW), and moving/rotating objects much more flexibly. Try it, and
- you'll admit it. :^)
-
- >> - Hierarchies aren't represented (sometimes it's good to see the lines
- >> connecting the parents).
- >The scene window in LW3 now lists all objects, lights, and camera with
- >a graphical representation of the axes without the need of the objects
- Command:
- being individually selected for you to see its axis. Very nice, mainly
- when you have a Parented object far from its parent, so you can see exac-
- tly the spatial relation they have. Come on, give LW ath Imagine! You will find some stuff in 1.1 that LW don't have in 3.0.
-
- >> Except this, everything is *wonderful*.
- >And now its even more wonderful than you realized :-)
- Not really... why? Have Allen released a 3.1 version with hierarchical
- connection viewing, hidden-line removal (for christ sake! I can't belie-
- ve they still don't have it!), local axis moving, children affechysical properties, NURBS, and *REAL* spli-
- ne mapping/rendering? Tell me how much does it cost, and I'll grab it! :-)
- PS: I'm not being that much demanding, am I? I thought LW was being directed
- to compete with SoftImage, anyway...
-
- Breno A. Silva (INF02@BRUFSE.BITNET)
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 2141.5088 Re: Archive 42
- 10/7/93 16:00 10/ pringleg@cuugnet.cuug.ab.ca (Greg Pringle)
- Lines 1 to 10 of 10 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- Re: lha on the PC.
-
- The major archivers on the PC are zip and arj, but if it's
- a choice between lzh and lha, lha is certainly supported. I
- had no problem last year in obtaining an lha compatible archiver
- on the PC.
-
- Greg
-
- -----
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- subscribe unsubscribe headers
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.parama0 of 28 (35%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Hi Ho Imagineers!
-
- Has anyone ever tried running Enforcer (Mike Sinz's overall illegal activity
- and good-guy debugging program) while they're using Imagine?
-
- Basically Enforcer detects illegal writes to ROM or protected memory areas
- and watches out for programs performing naughty actions that could solicit a
- visit from the GURU.
-
- Mike (who up until very recently worked for CBM and who made very substantial
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- contributions to the Amiga's exec.library and 68040 routines) writes in his
- doc's that there is absolutely no excuse for a program to cause Enforcer
- "hits".
-
- Well the bad news is that Imagine causes a slew of them.
-
- Try running Enforcer in the background, go into the Detail Editor's Attributes
- Requester and toggle Phone shading on & off.
-
- Try performing a quickrender.
- Command:
-
- Has anyone ever noticed this????
- ____________
- (\ \ -> Christian <- FAX +61 76 381096
- \o\ John Rowe \ CBM-Australia Developer VOICE +61 76 324444
- \o\ Animation \ Programmer, Renderer, 3-D Animator EMAIL
- \o\___________\ Aussie AMIGA Keyboard Overlays johnr@rowe.adsp.sub.org
- \(___________(
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5090 MS-DOS Imagine Objects
- 10/7/93 16:29 7/ Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.mil
- Lines 1 to 7 of 7 (100%)
- -----
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- -----
-
- Check out wuarchive.wustl.edu (IP 128.252.135.4) under
- pub/amiga-boing/incoming for a file called DAKDUNGN.LHA. This is a large
- collection of dungeon objects in MS-DOS Imagine format (TIFF brushmaps,
- backward backslash \ directories) that somebody put up. There are quite a
- few nice objects especially if you are trying to dress up a dungeon or
- medieval scene.
- -----
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- .../Mailing Lists/Imagine (mail to: imagimachine
- 10/7/93 16:54 44/ Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.mi
- Lines 1 to 10 of 44 (22%)
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- -----
-
- SGI will supply chips for next-generation Nintendo hame, held a joint press conference in late August with Nintendo of
- America Inc. (Redmond, WA), the leading maker of video-game SGI-owned MIPS chips into next-generation Nintendo
- game machines.
- In a room that seemed populated with more shareholderil help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- interpretation of Nintendo'ement to develop a 3-D, 64-bit
- Nintendo machine for home use. Nintendo calls it "Project Reality", based on
- "Reality Immersion Technology", video entertainment that lets players
- experience real-time, 3-D scenarios and manipulate events in the game.
- Demonstrations of SGI's 3-D capabilities included a screen that showed
- the user riding on the back of a prehistoric pterodactyl through a 3-D sky.
-
- What to expect
-
- Command:
- The product, developed specifically for Nintendo, is expected to hit
- the arcades in 1994. American homes will have it by 1995, most likely just
- in time for the holiday seasons, when video companies, one expert pointed
- out, "make 80percent of their sales".
- The target price for the home-entertainment version i $250.
- Components of Project Reality include high-fidelity audio and
- "record-setting" speed, such as exceeding 100 MIPS
-
- Business terms
-
- The terms for the joint development and license agreement are simple.
- Nintendo will pay SGI royalties for use of the licensed 3-D technology.
- The product will be available from Nintendo, as well as "current and future
- licensees".
- Nintendo will supply application software. Nintendo reported retail sales
- of $4.3 BILLION for the fiscal-year ending March 31, 1993.
- SCI MIPS spokesperson Steve Schick said the agreement spells "big news"
- Command:
- for MIPS "because of the volumes [we'll] ship ... it's huge. It's a
- tremendous opportunity to ship MIPS RISC chips all over the country, all
- over the world. It really puts MIPS far ahead", he said.
- --- Shalini Chatterjee, SunWorld October 1993
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5092 Re: MS-DOS Imagine Objects
- 10/7/93 22:03 31/ Doug Kelly <dakelly@class.org>
- Lines 1 to 10 of 31 (32%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- On Thu, 7 Oct 1993, Stethem Ted 5721 wrote:
-
- >
- > Check out wuarchive.wustl.edu (IP 128.252.135.4) under
- > pub/amiga-boing/incoming for a file called DAKDUNGN.LHA. This is a large
- > collection of dungeon objects in MS-DOS Imagine format (TIFF brushmaps,
- > backward backslash \ directories) that somebody put up. There are quite a
- > few nice objects especially if you are trying to dress up a dungeon or
- > medieval scene.
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- Glad you like them. Any comments/suggestions are welcome; and please read
- the DAKDUNGN.README file for details like how to make the barrel more
- realistic or make the door turn properly on its hinges. For you Amiga
- folks, just convert the TIFFs to IFFs (using ADPro or whatever), rotate
- them 90 degrees, and apply them in the original size/orientation.
-
- I'd like to see any pics anybody renders with these objects.
-
- DAK (Doug A. Kelly, of course.)
-
- Command:
- ------------------------------------------------------------------------------
- Doug Kelly Information Specialist First Consulting Group
- dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161
-
- "The difference between genius and stupidity: genius has its limits."
- ------------------------------------------------------------------------------
-
-
-
-
- Command:
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5093 Re: Imagine: PC <==> AMIGA
- 10/7/93 21:40 27/ Daniel Jr Murrell <djm2@Ra.MsState.Edu>
- Lines 1 to 10 of 27 (37%)
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- -----
- >
- >
- > Hello!
- >
- > I was wondering if anyone could help me with the following:
- >
- > I would like to transfer files to/from my PC and Amiga (486 to 3000)
- > via Null Modem.
- >
- > I have null modemed over my IBM before to another ibm. I have the
- -----
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- Command:
- > null modem, required gender changer, and cable. However, i used some special
- > IBM software.
- >
- > What I would like to know is what/where can i get software to send file
- > back and forth from the Amiga to the IBM etc...? I have never tried but
- > will 2 terminal/modem programs do the job? If so, what amiga program
- > is recommended? Shareware/Freeware would be nice!?
- >
- > Thanks!
- >
- Command:
- >
- >
-
- TwinExpress is probably what you need. I think it's on aminet.
-
- Danimal
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5094 Imagine: PC <==> AMIGA
- 10/7/93 20:12 20/ <mbc@po.cwru.edu>
- Lines 1 to 10 of 20 (50%)
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- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- Hello!
-
- I was wondering if anyone could help me with the following:
-
- I would like to transfer files to/from my PC and Amiga (486 to 3000)
- via Null Modem.
-
- I have null modemed over my IBM before to another ibm. I have the
- null modem, required gender changer, and cable. However, i used some special
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- IBM software.
-
- What I would like to know is what/where can i get software to send file
- back and forth from the Amiga to the IBM etc...? I have never tried but
- will 2 terminal/modem programs do the job? If so, what amiga program
- is recommended? Shareware/Freeware would be nice!?
-
- Thanks!
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5095 Damn those lights
- 10/8/93 12:01 36/ setzer@comm.mot.com (Thomas Setzer)
- Lines 1 to 10 of 36 (27%)
- -----
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- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- I tried to do the morph of a light. From off to on.
-
- Here is my set up. I'm not sure what causes the "feature" because I didn't
- experiment with it too much.
-
- Heres the set up:
-
- Key frame one:
-
- -----
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- Command:
- lightbulb:
- attributes are the same for glass from Steves book except color
- color: white(255 255 255)
- fog length 25 slightly longer than the radius of the bulb
-
- now when I set it as a light source and the axis is inside the bulb(all
- the way) and set the brightness to 0 0 0 (No light) and then render,
- it renders with everything dark, EXCEPT the bulb! It even tells me there
- is no lightsource, which is what I want, but that damn bulb is hovering
- out there in black space! It is too bright to be a unlite bulb. And no,
- Command:
- bright is not set in the attributes.
-
- If I don't set the bulb as a light, then when I morph to a bulb that is
- on, every frame pops up that damn requestor, "No lights, continue?"
-
- Any hints?
-
- Oh well, other than that, the morph of the light looks OK.
-
-
- Command:
- Tom Setzer
- setzer@ssd.comm.mot.com
-
- "And of course, I'm a genius, so people are naturally drawn to my fiery
- intellect. Their admiration overwhelms their envy!" - Calvin
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5096 Imagine 2.0 Coverdisk
- 10/8/93 07:28 20/ "Rob (R.D.) Hounsell" <hounsell@bnr.ca>
- Lines 1 to 10 of 20 (50%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Folks,
-
- Did anyone else read the note in c.s.g.a. regarding Imagine 2.0 being
- "given away" as a coverdisk on one of the upcoming issues of one of the
- European (British?) magazines (e.g. Amiga Format,...). Can't quite remember all
- the details. It had something to do with replacing another renderer that
- couldn't make it.
-
- I thought perhaps Impulse could confirm / deny?
-
- -----
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- Command:
- Thx
- Rob
- --
- +-----------------------------------------------------------------------------+
- | Rob Hounsell BNR WAN: HOUNSELL@NMERH53 |
- | Team Leader: UNIX INTERNET: HOUNSELL@BNR.CA |
- | Global Product Performance: PHONE: (613) 765-2904 |
- | Paradigm Club Design Team. Dept. PS27 ESN: 395-2904 |
- | Northern Telecom Public Switching |
- +-----------------------------------------------------------------------------+
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5097 flags & brushmapping
- 10/8/93 12:25 26/ Steve Koren <koren@hpfcogv.fc.hp.com>
- Lines 1 to 10 of 26 (38%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- Lets say that I have a flag object. It is a flag which is not being
- blown straight out from the flagpole by the wind, but rather is hanging
- limply along the pole.
-
- I can make the object, but for the life of me I can't get a brushmap
- mapped to it correctly. If the flag is standing out from the pole as
- if under a stiff wind, this mapping is easy, because you can just do a
- flat-x flat-z mapping.
-
- -----
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- Command:
- However, a flat-x flat-z mapping clearly won't do anything useful for a
- limp flag. Unfortunately, it seems that none of the others do either.
- My first guess was wrap-x wrap-z, but this produces _really_ strange
- results which don't look anything like what I want.
-
- Has anyone managed to get this effect to look right? If so, what did
- you do? I could perhaps make the stripes & a field by shading
- individual polygons in the flag object. This might work OK for some
- sorts of flags, but for something fairly complex like a US flag it won't
- work very well.
- Command:
-
- (BTW, I haven't found wrap-x wrap-z mappings to be very useful for
- objects other than spheres in Imagine. If I try it on other sorts of
- things, it never seems to do anything reasonable).
-
- - steve
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5098 Thanks! Was: Re: AMIGA <==> PC
- 10/8/93 13:29 13/ <mbc@po.cwru.edu>
- Lines 1 to 10 of 13 (76%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
-
- Thanks!
-
- I have recieved numerous replies to my question here about transfering
- file to/from Amigas/PC's. I will add a section to the FAQ so those using
- both Imagine PC and Imagine on the Amiga can benifit.
-
- Thanks alot!
-
- -----
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- Command:
- Mike C.
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5099 Imagine 3.0 Info
- 10/8/93 12:48 215/ Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.m
- Lines 1 to 10 of 215 (4%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- The following information is taken from the Impulse summer newsletter. Of
- course, the advertised release date has come and gone. Supposedly, the rest
- of the info is reliable.
- ----------------------------------------------------------------------------
- ------------------------------------------------
- ** All information taken from IMPULSE GRAPHICSWORLD Summer 93 **
-
-
- New Features of Imagine 3.0
- -----
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- Command:
- ===========================
-
-
- Bones.. This amazing function will allow you to build a skeleton that you
- will associate to the object that you want to manipulate in a smooth method,
- unlike the process that is now used in the cycle editor.
-
- Brush tracking.. Presently when you wrap a brush to any object you can not
- morph that object and retain the position of the brush on the object. The
- brush stays at the same position in the real world while the object moves.
- Command:
- Very confusing and not real handy. Now with Brush Tracking, brushes or
- pictures will be mapped directly to each face of the object, so that when
- the face moves, the part of the brush that was tacked to the face will move
- with the face. Doing things like snake skin and then animating the snake
- with the bones function will make the snake look real. No more sliding
- textures.
-
- Kinematic Movements.. There are several high end software products that
- have this feature. Now imagine3.0 has the feature as well. Kinematics in
- its truest form is the study of motion, and how things move. Within the
- Command:
- cycle editor we have had a form of Kinematics without the more intelligent
- association of the hierarchical relation of the objects that are in the
- cycle
- group. Now with the new Kinematic information you can constrain movements
- so that when you move some portion or the group the other objects will be
- less or more effected by one single movement. Making more realistic cycles
- will now be possible.
-
- Font and Image Editor.. Over the years it has become apparent that many of
- you make your living creating what we have all come to know as flying
- Command:
- logos. The only real problem with this has been the conversion of images to
- objects has lacked the kind of detail needed to make the fonts and images as
- crisp as they needed to be for professional use. The Font an Image editor
- Hence we have added an entire new editor. The Font and Image editor will
- allow you to read Postscript fonts as well as one bitplane graphics. The
- difference is in the fact that these objects will use splines to create the
- borders of the objects that you create. This gives you much more detail and
- control over the object. Once you have the object the way that you want it,
- you simply save it and load it into the detail editor to add its final
- touches, such as colour and texture.
- Command:
-
- Motion Graphics.. It has been near impossible to create animation where
- actions occur at different rates. In the Action editor you could assign a
- starting and ending speed to objects that travel along a path. But you
- could apply only one set of numbers. Now with Motion Graphics you can deal
- with each segment of the path as a different motion speed. Not only can you
- apply more information to the path, you can also see what you are doing by
- graphic motion sine wave display. No more tricky math calculations to
- consider, just call up the actor and plot your graphs with the mouse.
-
- Command:
- Hierarchy Control and Pop up Action Bars in the Stage.. To say the least
- going from one editor to the next can be a real pain. Now from the Stage
- you can move any object no matter if it is a part or a group or individual
- and stand alone. Also from the Stage you can call up the action bar
- directly so that you don't have to go to the Action editor to make any
- changes. This gives you total control over object movement. If you don't
- like the way an object is moving, you don't have to go back into thew cycle
- editor to make those changes, do it right in the stage.
-
- Sound.. Not just sound added to digital animations, but the ability to load
- Command:
- your soundtrack of music or voice right into the Action editor. Instead of
- making a guess at when things happen and trying blindly to time your
- animation to a preset sound, now you can actually see when it is happening
- and make the changes in movement that correlated directly to the sound. The
- incoming digital sound must be in certain formats, once in that format they
- are loaded into the Action header bar for your viewing. You can not edit
- here, the sound is for reference only.
-
- AA Chip Set Support.. For those of you with the new Amiga computers,
- Imagine will now render in those formats that extend your computers visual
- Command:
- power.
-
- Improved Anti-Aliasing.. Jaggies just aren't any fun, and they don't look
- good either. One of the most suggested improvements for Imagine has been to
- make the anti-aliasing better. There is not much to say when it comes to
- the improvements we have made here, its another one of those "You must see
- it to believe it" new features. Suffice to say that you will appreciate this
- improvement.
-
- Real Time Graphics.. Other software vendors have offered a form of real time
- Command:
- or symbolic real time movement of objects or real time movement of the
- camera. We have implemented these features into Imagine3.0. In the
- perspective window you can chose your movements based upon several viewing
- options. You can then move things around in real time and see the results
- immediately. Caution. Real Time is always misleading. In order to do this
- in real time the objects are given a more symbolic representation like
- bounding boxes. This feature used in the Stage can create paths in real
- time, which can then be followed by other objects as well as lights and the
- camera. Also this new feature allows you to create your Key Cells on a much
- quicker basis with a single key stroke.
- Command:
-
- Deformations.. It has always been fairly easy to deform objects, but to do
- them in a perfect manner has eluded many users. Now with the new
- deformation tools you will be able to: Twist, Taper, Bend, Shear and Pinch
- objects to create even more unique and interesting objects as well as use
- them in some very amazing animation effects. These deformations combined
- with Brush Tracking will make animations that will move you to the next
- level of reality.
-
- Materials.. We have long thought that there were two sets of properties
- Command:
- which
- aside from the shape of the object should be applied by the user. Color,
- specularity, reflectivity, refraction are all attributes, where as a brush,
- and textures and shaders are all properties that could be better called
- Materials. Now instead of just a massive attribute editor we have broke it
- down and enhanced to two separate editors. Materials stands alone so that
- you can gain even finer control over your brushed brass pots and pans or
- polished chessmen.
-
- Forms Editor enhanced.. Now in the forms editor you will be able to
- Command:
- manipulate the slices of the object with the new magnetism system. Each
- point on the slice is a control point which you can move to create objects
- that have just the right look and feel.
-
- Field Rendering.. Digital animations are generally done by showing a frame
- at a time or recording those frames to a single frame VCR. In most cases
- these animations, depending on the amount of frames and the distance of the
- movement of the objects, can look very smooth. The truth is that due to the
- fact that the human eye and brain function under a process called
- Persistance of Vision, it fools you into seeing motion. This process
- Command:
- however
- is discrete enough to see a jerking or quickness to movement. With Field
- rendering, your animations can be almost perfect completing the illusion of
- motion. When you see field rendering you may never use frame animations
- again.
-
- Camera and Light makers.. This feature makes it easier to visualize the
- effect lights will have on your scene as well as what the camera is looking
- at and just how much the camera is seeing. This feature is accomplished by
- extending markers from the center of a light as well as the camera. These
- Command:
- markers form a triangle that shows the area of effect. Now as you move
- lights and the camera you will have a very definite idea of what you are
- lighting and what you are looking at.
-
- Apply.. We took this feature out of Imagine when it had existed in Silver.
- This command causes the information about the first object you pick in a
- multipick selection, to pass the attributes and materials of that object to
- the other objects that have been picked. So now if you want to make all the
- objects in the scene have the same properties and attributes of one object
- you simply use the Apply command.
- Command:
-
- Macros.. With Imagine3.0 you can take even more control of the software.
- Many of you have said that you find yourself performing many redundant tasks
- that lend themselves to the concept of Macro recording and playback. So if
- you find yourself doing the same thing over and over again, simply make it
- a macro and just push a button to make those redundant tasks happen like
- magic.
-
- Particles.. Among the newest features found in 3D software is the particle
- system. Like most new features everyone has a different opinion of what a
- Command:
- particle system is. Simply put, Imagine particles are varied and are simple
- to use, they can be morphed, brushed, textures, and animated. Even more to
- the point they are very simple to use and don't slow the rendering process
- down at all.
-
- Alpha Channel Support.. For video uses and makers or great video fare, you
- have asked for Alpha Channel support so your life would be easier. We have
- added for your using pleasure Alpha support. Even if you don't make videos
- for a living you may find this feature handy.
-
- Command:
- Depth of Field.. If you own a camera you already know what this new feature
- is going to do for you. If you don't own a camera you may still know. If
- you don't know, well here is a shot at an explanation. When you open the
- aperture of a camera you increase the light that can hit the film plane, but
- you do so at the expense of having the lens to focus much beyond the object
- that you are focused on. This can be a great thing for making an object
- stand out from it's environment. When you close the lens down you increase
- the focus of the camera from the point of focus to infinity. This means
- that the entire scene is in focus. To date Imagine had an infinite focused
- lens due entirely to its digital nature. Now with Depth of Field you will
- Command:
- be able to make your images even more realistic.
-
- Light Source Controls.. More creative control for you must also include
- more dramatic control over lighting. In this area there are numerous new
- features. Many or you have asked for a way to control not only the color of
- the light but also its power. Now you can control how much of an area a
- particular light has control over. The process is simple to use and the
- effects make an even better photo-realistic image than previously possible.
- Other new lighting features include: Light sources that have shape or
- dimension to them like light flowing through a venetian blind. Sure you can
- Command:
- do these things now but you have to go though all the trouble creating the
- blinds and placing the light, just so. No more, now you can just click and
- render. Of course we have also implemented the ever so popular Soft edge
- light source and for you Scanline die hards (faster rendering or course) we
- have included shadow mapping. This feature made it possible to have
- shadows in Scanline as well as Full Trace.
-
- Infinity.. Well not really but for all intense purposes we have added the
- ability for you to have as many textures or images maps as you want or your
- computer can handle. In doing thins we have taken the Brush and Texture
- Command:
- options out of the attributes requester and have given these options to
- their very own requester.
-
- Imagine3.0 has over 200 new features, a fractoid for those of you keeping
- track of that sort of thing. With all this quality of new features we have
- not cut any corners, making sure that Imagine meets and exceeds your needs
- now and into the future.. (If they do say so themselves)..
-
-
- Well there you have it the newest info in Imagine straight from the horses
- Command:
- mouth.. The release date is August 93' and the price for upgrade from
- Imagine2.0 is $100.00US for pre paid.. The retail price for Imagine3.0 is
- $649.00US.
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5100 Re: Trying to contact Steve Koren !
- 10/8/93 13:46 23/ glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~)
- Lines 1 to 10 of 23 (43%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- >>>>> "Hannes" == Hannes Heckner <hecknerh@informatik.tu-muenchen.de> writes:
-
- Hannes> Sorry when I am wasting bandwidth with a personal matter but I
- Hannes> tried to reach Steve Koren via Email and all I got is the
- Hannes> following:
-
- Hannes> to <koren@hpfcogv.fc.hp.com>
-
- Whenever I have problems like this, I try sending the mail to
- a well-known, well-connected site, such as uunet.uu.net.
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Try this:
-
- mail koren%hpfcogv.fc.hp.com@uunet.uu.net
-
- and see what happens. I hope this helps. Maybe other IML'ers will
- find it useful too.
-
- -- Glenn
-
- Command:
- P.S. I checked Steve Koren's e-mail address, and what you used is
- correct.
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5101 Re: flags & brushmapping
- 10/8/93 14:17 21/ Udo K Schuermann <walrus@wam.umd.edu>
- Lines 1 to 10 of 21 (47%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Steve Koren asks about mapping a brush onto a (limp) flag:
- > Has anyone managed to get this effect to look right?
-
- Imagine can't do it, because it simply projects the map onto the inter-
- sections of the object as if the object was a sphere or a flat sort of
- object. In other words, it does not care about the object's REAL shape.
- What Imagine would need is contour mapping (if that is the proper term, I
- don't know) which takes orientation of individual polygons into account.
-
- There is no easy way around this. Perhaps the only way to do this is (at
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- this time at least) to create the entire flag from polygons, using image
- tracing. This would require you to stamp pieces of the brushmap from
- DPaint (i.e. all the blue, then all the red, then all the white color) and
- trace these individually, assembling the final result after each section
- has been appropriately colored in Imagine.
-
- I'd be hard-pressed to think of a way to conform the final object to the
- shape of a limp flag, ...
-
- ._. Udo Schuermann
- Command:
- ( ) walrus@wam.umd.edu
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5102 Re: flags & brushmapping
- 10/8/93 16:37 15/ Doug Kelly <dakelly@class.org>
- Lines 1 to 10 of 15 (66%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- What you need is the brush tacking function that's supposed to be in
- Imagine 3.0, where you could model a FLAT flag, apply the brushmap, then
- morph the flag to a limp, draped shape and the brushmap would remain
- 'tacked' to the appropriate vertices.
-
- I don't know of any other way to get the effect you want, other than
- having the flag made up of colored faces in the pattern you want.
- ------------------------------------------------------------------------------
- Doug Kelly Information Specialist First Consulting Group
- dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- "The difference between genius and stupidity: genius has its limits."
- ------------------------------------------------------------------------------
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5103 Trying to contact Steve Koren !
- 10/8/93 11:14 42/ Hannes Heckner <hecknerh@informatik.tu-muenchen.de>
- Lines 1 to 10 of 42 (23%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Sorry when I am wasting bandwidth with a personal matter but I
- tried to reach Steve Koren via Email and all I got is the
- following:
-
- From mailer-daemon@tuminfo2.informatik.tu-muenchen.de Fri Oct 8 10:08:10 1993
- Received: from tuminfo2.informatik.tu-muenchen.de ([131.159.0.81])
- by hphalle0.informatik.tu-muenchen.de
- with SMTP id <110803>; Fri, 8 Oct 1993 10:08:03 +0100
- Received: by tuminfo2.informatik.tu-muenchen.de id <57683>; Fri, 8 Oct 1993 10:06:39 +0100
- To: <hecknerh@tuminfo2.informatik.tu-muenchen.de>
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- From: The Post Office <postmaster@tuminfo2.informatik.tu-muenchen.de>
- Sender: mailer-daemon@tuminfo2.informatik.tu-muenchen.de
- Subject: Delivery problems with your mail
- Cc: The Post Office <postoffice@tuminfo2.informatik.tu-muenchen.de>
- Message-Id: <93Oct8.100639met.57683@tuminfo2.informatik.tu-muenchen.de>
- Date: Fri, 8 Oct 1993 10:06:16 +0100
- Status: RO
-
- A copy of your message is being returned to you due to difficulties
- encountered while attempting to deliver your mail.
- Command:
-
- The following errors occurred during message delivery processing:
-
-
- <hold NS:hpfcogv.fc.hp.com./mx koren@hpfcogv.fc.hp.com 29999>: expired after 3 days, problem was: try again
-
- ---------- Original Message ----------
- via suspension
- from <hecknerh>
- to <koren@hpfcogv.fc.hp.com>
- Command:
- Received: from hphalle0.informatik.tu-muenchen.de ([131.159.4.1])
- by tuminfo2.informatik.tu-muenchen.de
- with SMTP id <57659>; Sun, 3 Oct 1993 20:04:41 +0100
- Received: by hphalle0.informatik.tu-muenchen.de id <110785>; Sun, 3 Oct 1993 20:04:29 +0100
- ...
-
- Any ideas why I am not able to contact you Steve ?
-
- Thanks for your advice
-
- Command:
- Hannes
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5104 Re: Damn those lights
- 10/9/93 06:55 10/ johnh@merle.acns.nwu.edu
- Lines 1 to 10 of 10 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- >
- > If I don't set the bulb as a light, then when I morph to a bulb that is
- > on, every frame pops up that damn requestor, "No lights, continue?"
- >
- > Any hints?
-
- How about adding an axis, make it a light source with
- 1,1,1 rgb? I've never tried this, but seems to me that such a low
- level of light will go unnoticed, and Imagine should be fooled into
- believing there is a "meaningful" light source.
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5105 Re: Damn those lights
- 10/9/93 13:35 26/ jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup)
- Lines 1 to 10 of 26 (38%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Thomas Setzer writes:
-
- > color: white(255 255 255)
- >
- > now when I set it as a light source and the axis is inside the bulb(all
- > the way) and set the brightness to 0 0 0 (No light) and then render,
- > it renders with everything dark, EXCEPT the bulb!
-
- Your problem is the color - make it black, and morph it to white. I
- did this, looks fine. I'll post it to the IML file section -
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- "Bulb.lha", a 31 frame HAM ANIM. This was raytraced with a single
- shadow-casting light source fully inside the bulb object. The fog trick
- does indeed work! (I also morphed the fog from zero to about 75% of the
- bulb's radius - any higher than that and the bulb was _too_
- transparent.)
-
-
- > If I don't set the bulb as a light, then when I morph to a bulb that is
- > on, every frame pops up that damn requestor, "No lights, continue?"
-
- Command:
- That's to be expected if you don't set it as a light! ;) Instead try
- making the light color (brightness) black 0,0,0 - and morph it to bright
- white or whatever color you want.
-
- --
- Jeff Walkup - jwalkup@sfsuvax1.sfsu.edu - Digital Animator / Videographer
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5106 wuarchive
- 10/9/93 13:54 12/ jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup)
- Lines 1 to 10 of 12 (83%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- Re: my last message -
-
- > 421-wuarchive.wustl.edu FTP service is unavailable due to system
- > failure.
- > 421 There is no ETA for repairs at this time.
-
- Ooops. Guess I won't be posting Bulb.lha right now... Wonder what's
- wrong?
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- --
- Jeff Walkup - jwalkup@sfsuvax1.sfsu.edu - Digital Animator / Videographer
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5107 Re: Imagine: PC <==> AMIGA
- 10/8/93 08:19 16/ Jeff Ingeman <jingeman@orange.digex.net>
- Lines 1 to 10 of 16 (62%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- On Thu, 7 Oct 1993, Daniel Jr Murrell wrote:
-
- > What I would like to know is what/where can i get software to send file
- > back and forth from the Amiga to the IBM etc...? I have never tried but
- > will 2 terminal/modem programs do the job? If so, what amiga program
- > is recommended? Shareware/Freeware would be nice!?
-
- TwinExpress is definitely the way to go. Very easy to operate and relatively
- fast. It should be on Aminet.
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- Jeff Ingeman Dept. of Neurobiology/Anatomy
- University of California Irvine, CA 92717
- jingeman@uci.edu jingeman@orange.digex.net
-
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5108 Imagine 3.0: where is it?
- 10/10/93 12:06 11/ roy.park@canrem.com (Roy Park)
- Lines 1 to 10 of 11 (90%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Where the heck is Imagine 3.0?
-
- ----
- ------------------------------------------------------------------
- | Roy K. Park \ e-mail: roy.park@canrem.com / FidoNet: 1:229/15 |
- | aka Diabolist \ rkpark@io.org / RelayNet/RIME: ->CRS |
- ------------------------------------------------------------------
- "I believe in spontaneous creation of the universe!"
- ----
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- APO/SparX
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5109 RE: Imagine 3.0: where is it?
- 10/10/93 15:26 5/ LESK@CC.SNOW.EDU
- Lines 1 to 5 of 5 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Roy> Where the heck is imagine 3.0?
- Well Roy last I heard they were shipping through the burmuda triangle
- Want to go get us all a copy? I'm Game!
-
- Lesk
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5110 Burmuda anim
- 10/10/93 15:41 8/ LESK@CC.SNOW.EDU
- Lines 1 to 8 of 8 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Hey! I have an Idea anyone wan't to do an anim of Roy & I flying to bermuda
- To pick up Imagine 3.0 vaporizing us might be symbolic of our promised vaporware
- version of 3.0 Perhaps if we are all vaporized we could all be using 3.0
- in burmuda on vaperville Island! eating vaporizing cocunuts and bananas...
- any suggestions on some good fade effects sort of tranversing from one universe
- to another but doing it within the ride so to speak?
-
- Lesk
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5111 Re: Imagine 3.0: where is it?
- 10/10/93 16:09 20/ Harv@cup.portal.com
- Lines 1 to 10 of 20 (50%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- >Where the heck is Imagine 3.0?
- >
- >----
- > ------------------------------------------------------------------
- > | Roy K. Park \ e-mail: roy.park@canrem.com / FidoNet: 1:229/15 |
- > | aka Diabolist \ rkpark@io.org / RelayNet/RIME: ->CRS |
- > ------------------------------------------------------------------
-
- Well you can take this with a grain of salt, or an ox cart full, your choice.
- I spoke with Mike Halvorson a couple days ago (called him about something
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- else entirely, actually), and asked him his projected release date
- for Amiga Imagine 3.0 and he told me he's looking to release it
- as a manual-less upgrade package for upgraders who have/will pay the
- $100 upgrade fee on 28 Oct 93, and then release it to retail stores
- in the full fancy package with the finished manual about a month later.
-
- Again.. these are HIS words, not MINE :)
-
- Harv
- harv@cup.portal.com
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5112 Re: Archive 42
- 10/11/93 01:00 17/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU>
- Lines 1 to 10 of 17 (58%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- OK, then. The next archive will be in the .lha format.
-
-
- On Thu, 7 Oct 1993, Greg Pringle wrote:
-
- >
- > Re: lha on the PC.
- >
- > The major archivers on the PC are zip and arj, but if it's
- > a choice between lzh and lha, lha is certainly supported. I
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- > had no problem last year in obtaining an lha compatible archiver
- > on the PC.
- >
- > Greg
- >
- >
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5113 MFLOPS and etc
- 10/11/93 02:14 7/ Ilias Alexopoulos <ialexo@leon.nrcps.ariadne-t.gr>
- Lines 1 to 7 of 7 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- The pipes are affecting the MIPS factor of the processor because
- all instructions would be executed faster through the pipeline.
- (and the MFLOPS i think also).
-
- The Hard(ware) way.
- Commander Ilias
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5114 burmuda anim
- 10/11/93 02:42 24/ leimberger@marbls.enet.dec.com
- Lines 1 to 10 of 24 (41%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
-
- Or maybe you could do an anim of YOU writing a 3D package and we
- could all be using that! I want 3.0 as much as anybody else and it is
- obvious that the time frame has slipped. However so has the development
- and upgrades to other packages( the Toaster being the most infamous).
- To equate 3.0 to Vaporware is a little on the unfair side. My only
- worry is that it meets it's hype. We can rag all day, and all night
- but it won't write code, or smash bugs. The 3d arena has changed
- dramatically in the last 8 months and I'd rather wait than to have
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- a product that give up to much to the competition. I would imagine
- (no pun intended) that Impulse's first release date wasen't based
- on the product that 3.0 it going to turn out to be. If anybody
- has a problem tell Impulse you want your money back! Then get
- another renderer. Seems simple enough to me. I'll wait as I always
- have and hopefully will be as happy with the results. In the interim
- I'm still enjoying 2.0.
- bill
- /*
- standard disclaimer would go here but I'm busy modeling
- Command:
-
- */
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5115 Re: Archive 42
- 10/11/93 03:12 16/ pringleg@cuugnet.cuug.ab.ca (Greg Pringle)
- Lines 1 to 10 of 16 (62%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- >OK, then. The next archive will be in the .lha format.
-
- If anyone's still looking for an IBM version of lha, here's
- what archie turns up:
-
- ftp.psg.com:/pub/LHA213.EXE
- ftp.psg.com:/pub/fidonet/LHA213.EXE
-
- If this doesn't work, try a gopher search with veronica using
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- 'lha -t5'.
-
- Greg
-
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5116 Help:To get a Chain Working.
- 10/11/93 03:34 6/ Oren_Ben@kcbbs.gen.nz (Oren Ben)
- Lines 1 to 6 of 6 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- I'm trying to get a chain moving round a cog in an animation.How would i
- do it ?( please be gentle) I've tried alsorts ways but cant get it
- working.
- Thanks
- Oren Ben
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5117 Where is Mike ?????
- 10/11/93 05:14 8/ Hannes Heckner <hecknerh@informatik.tu-muenchen.de>
- Lines 1 to 8 of 8 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- As far as I remember Mike Halverson wanted to be back on the IML real
- soon. So where is he.
-
- I think there are yet a lot of problems and infos to be discussed
- with somone from Impulse
-
- Hannes
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5118 Joe's diner project any results, yet ????
- 10/11/93 05:13 8/ Hannes Heckner <hecknerh@informatik.tu-muenchen.de>
- Lines 1 to 8 of 8 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Hi,
-
- I am curious about the situation of the Joe's diner project.
- Is the video tape ready, when and where can I get it ?
-
- Thanks
- Hannes
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5119 RE: burmuda anim (Imagine 3.0)
- 10/11/93 06:09 7/ Jason B Koszarsky <kozarsky@cse.psu.edu>
- Lines 1 to 7 of 7 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- I suppose I am as dissappointed as everyone else about the pushbacks in
- release dates. But if these pushbacks mean Imagine 3.0 will be more
- powerfull and have fewer bugs in it then I can wait. Testing & debugging
- usually consumes most of the developement time anyway.
-
- Jason K.
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5120 Circulation request
- 10/11/93 07:39 7/ david@dbyrne.lonestar.org (David Byrne)
- Lines 1 to 7 of 7 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- I know this is not the correct area to post this, but unfortunately I have
- lost the correct address. Please remove david@dbyrne.lonestar.org from the
- imagine mailing list. This Usenet site is being eliminated.
-
-
- David Byrne david@dbyrne.lerctr.org
- The Colony, Texas
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5121 MISINTERPRET?
- 10/11/93 08:35 22/ leimberger@marbls.enet.dec.com
- Lines 1 to 10 of 22 (45%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- From: 3049::"LESK@CC.SNOW.EDU" 11-OCT-1993 11:32:31.31
- To: marbls::leimberger
- CC:
- Subj: misinterpret?
-
- PLease try not to misinterpret me.
- I am only trying to turn frustration to humor I am in full agreement that
- I would rather have an excellent product than one that just meets the
- deadline but I do have things that are desperatly in need of doing NOW!
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- Thanks for Your response
- Lesk
- P.S. you can forward this to the IML I can't CC from here.
-
- % ====== Internet headers and postmarks (see DECWRL::GATEWAY.DOC) ======
- % Received: by us2rmc.bb.dec.com; id AA09878; Mon, 11 Oct 93 11:30:35 -0400
- % Received: by inet-gw-1.pa.dec.com; id AA06014; Mon, 11 Oct 93 08:32:50 -0700
- % Date: Mon, 11 Oct 1993 9:32:41 -0600 (MDT)
- % From: LESK@CC.SNOW.EDU
- % To: marbls::leimberger
- Command:
- % Message-Id: <931011093241.20200330@CC.SNOW.EDU>
- % Subject: misinterpret?
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5122 Perhaps to harsh
- 10/11/93 10:02 18/ LESK@CC.SNOW.EDU
- Lines 1 to 10 of 18 (55%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- My apologies to anyone who might have been offended by my comments.
- If I was not excited by and enjoyed imagine so much I would not be disturbed
- by a 2 year gap between revisions. No I am not interested in the purchase
- of another package! I like imagine or I would not be frustrated. I am a novice
- and therefore hope you will take my comments as such.
-
- To the one who responded negitively HEY lighten up! one of the great
- things about this IML that I noticed as I read through the archives before
- joining was that there was synergism here and humor.
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- REALLY REALLY REALLY I just wanted to turn frustration into humor OK!
-
- P.S. I would Really like to thank those who are asking specific qustions
- on Imagine although not able to respond as much as I would like those
- questions and answers have help many fold.
-
- Thanks
- Lesk
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5123 Imagine Release Date!
- 10/11/93 16:37 26/ "Andrew P. Vogel" <vogelap@ucunix.san.uc.EDU>
- Lines 1 to 10 of 26 (38%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Well, not getting my hopes up TOO much, but during my weekly call to Impulse
- today, I asked my routine questions...
-
- 1> When is Imagine 3.0 going to be released?
-
- 2> What is the best new feature that you've been playing with?
-
- Today the answer was a resounding 'Imagine 3.0 will be shipping AT THE END OF
- OCTOBER' (caps mine for emphasis). I asked if that was another date like the
- end of August, end of September, or what. The person (didn't get the name, but
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- I know it wasn'
- t mike h) assured me that this one was for REAL.
-
- The second question was answered with 'The particle system. Definatly the
- particly
- e system'!
-
- Call me crazy, call me a fool, but I'm starting to get a little excited
- about all this again. I was somewhat bummed at the end of Aug, and Sept, but
- they seemed to be telling the truth this time. We'll see.
- Command:
-
- At any rate, as long as Impulse can put Imagine on the map as the BEST ray-
- tracing package out there, I will wait as long as it takes.
-
- Look for me at 'The Forge'! ( hi steve!) call me
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5124 RELEASE DATE, FEATURES, ....
- 10/11/93 19:22 342/ Steve J. Lombardi <stlombo@eos.acm.rpi.edu>
- Lines 1 to 10 of 342 (2%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- I called Impulse Today with a tech support question. Mike H answered the
- phone, and talked my ear off. It's fun to get him going. Here really seems
- like a good egg despite what I often read about him here. The following
- are some of the major points I can remember now, hours later.
-
- 1. Imagine 3.0 will be released at the end of OCTOBER. THe printed manual
- may not be ready, but if you can't wait they will send out the
- software with a readme file. manual will follow when it is finished. He
- seems to think that a competent 2.0 user will step into 3.0 with
- no problem using only the on disk documentation.
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- 2. Lots of cut and paste type stuff in the action editor.
-
- 3. Bones feature is implemented, but may never be needed as something
- called "STATES" is far cooler.
-
- 4. In the future (that is after the 3.0 package with manual is shipped)
- Impulse may implement an update scheme that allows the user to receive
- new features as they are written. that is to say that instead of release
- 1.0 and a 1.1 bug fix and 2.0 with a small bugfix and 3.0 with a bug fix
- Command:
- they will make 3.1 and 3.2.... availible as the features are added. Upgrades
- won't sit on a shelf at impulse for 18 months any more!
-
- 5. something like 100 textures are included. many sound cool. eg LIGHTS
- which makes city nightscapes and spacecraft dashboards a snap.
-
- 6. A full spline based object editor will be the first feature they
- implement beyond 3.0. Hey, with the new update policy as mentioned
- in (4) above, this could be in our hands in early 94.
-
- Command:
- 7. In short, the release should contain enough new cool stuff to keep
- us all entertained until the manual version hits. makes Halloween
- something to look forward to. He really sounds serious about this release
- and I will be very sad if they blow it off.
-
- | Hey Beavis. Essence-II's Crumpled texture
- steve lombardi | really KICKS ASS. Mhhh huh. Yea. And those space
- stlombo@acm.rpi.edu | textures don't suck either. Huh.
- | -From a really new Beavis and Butthead
-
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- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5125 ISL ?s
- 10/11/93 20:55 14/ Peter Garza <pmgarza@ccwf.cc.utexas.edu>
- Lines 1 to 10 of 14 (71%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Greetings all,
-
- I have heard some mention here about Imagine Staging Language.
- What exactly is it? It sounds like a way to write a script to use in
- the Action Editor. If so, could it be used as a substitute for a
- particle system n 2.0, or is it just "Put this here then move it
- there" outside of the Action Editor? If it's pretty powerful, where
- can I get ahold of it?
-
- Thanks,
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- Peter Garza
- pmgarza@ccwf.cc.utexas.edu
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5126 New upload on FTP.LUTH.SE
- 10/12/93 04:18 10/ "Andrew P. Vogel" <vogelap@ucunix.san.uc.EDU>
- Lines 1 to 10 of 10 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- I just sent a file called master11.lha to FTP.LUTH.SE. Currently, it's in
- the NEW sub-directory of AmiNet, but it should get to one of the picture
- directories soon.
-
- It's an Imagine render I did called 'The Making of a Masterpiece'. Kinda
- fun...
-
- Comments or flames to VOGELAP@UCUNIX.SAN.UC.EDU.
-
- See ya!
- -----
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- subscribe unsubscribe headers
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5127 DPS phone number
- 10/12/93 06:32 14/ drrogers@camelot.b24a.ingr.com (Dale R Rogers)
- Lines 1 to 10 of 14 (71%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- Oops! In my previous post I forgot to leave DPS's phone number.
-
- DPS - 606.371.5533
-
-
-
- ____________________________^____________________________
- dale r. rogers
-
- -----
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- Command:
- Intergraph Corporation
- Building Design & Management MailStop: LR24A4
- drrogers@b24a.b24a.ingr.com Tel: (205) 730-8294
- .
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5128 DPS
- 10/12/93 03:22 12/ Ilias Alexopoulos <ialexo@leon.nrcps.ariadne-t.gr>
- Lines 1 to 10 of 12 (83%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- Doew anybody know what is the DPS PAR system. I know that it has to do
- with real time animation. I also want the address and the phone/fax numbers
- for that company.
-
- If someone is using this stuff i would like his/her opinion on this product.
- My email is:
- ialexo@leon.nrcps.ariadne-t.gr
- thanks in advance
-
- -----
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- Command:
- The Hard(ware) way.
- Commander Ilias
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5129 Re: DPS
- 10/12/93 06:29 38/ drrogers@camelot.b24a.ingr.com (Dale R Rogers)
- Lines 1 to 10 of 38 (26%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- |
- |Doew anybody know what is the DPS PAR system. I know that it has to do
- |with real time animation. I also want the address and the phone/fax numbers
- |for that company.
-
- Digital Processing Systems (DPS) makes a product called the
- Personal Animation Recorder (PAR) Model # DR-2150. It is a
- hardware video compression system, using a proprietary format
- somewhere between JPEG and MPEG technology, that allows you to
- play back 24 bit animations, in guaranteed 30fps, to tape.
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- It works in realtime and therefore single frame recording, and
- time base correction is no longer necessary. The output is top
- notch, and from the reviews I've read, matches (or exceeds)
- everything short of D1.
-
- My PAR is sitting on my table at home, waiting for my Seagate HD,
- which hopefully will be arriving soon.
-
- The board is pricy for the hobbiest ($1560 mail order). But for
- Command:
- the serious animator, is a dream come true. "Don't pinch me. If
- I'm dreaming, let me dream on." ;-)
-
-
- |
- |If someone is using this stuff i would like his/her opinion on this product.
-
- I haven't used it yet. the reviews I've heard are very promising
- though.
-
- Command:
-
- ____________________________^____________________________
- dale r. rogers
-
- Intergraph Corporation
- Building Design & Management MailStop: LR24A4
- drrogers@b24a.b24a.ingr.com Tel: (205) 730-8294
- .
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5130 Re: Imagine 3.0: where is
- 10/11/93 17:37 18/ roy.park@canrem.com (Roy Park)
- Lines 1 to 10 of 18 (55%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- > Again.. these are HIS words, not MINE :)
-
- So far, two people (including yourself) told me the same thing. Does this mean
- 2.0 upgraders won't be getting the manuals AT ALL?! What the HELL? I want the
- #?$%#$ manual!! I'm too stupid to use Imagine w/o manual!!! ARGH!!!
-
- > Harv
- > harv@cup.portal.com
-
- ----
- -----
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- Command:
- ------------------------------------------------------------------
- | Roy K. Park \ e-mail: roy.park@canrem.com / FidoNet: 1:229/15 |
- | aka Diabolist \ rkpark@io.org / RelayNet/RIME: ->CRS |
- ------------------------------------------------------------------
- "I believe in spontaneous creation of the universe!"
- ----
-
- APO/SparX
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5131 Re: stage editor views...
- 10/12/93 15:01 45/ Mark Thompson <mark@westford.ccur.com>
- Lines 1 to 10 of 45 (22%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Breno, why do all your mail messages say they are from the person you are
- replying to?
-
- Breno A. Silva posing as me writes:
- > Hmm. Pretty obvious you never REALLY played with Imagine, did you, Mark?
-
- Every experience with it has been FAR too painful, preventing me from delving
- into it with any seriousness. For *me*, the additional capability it has over
- LW is completely out weighed by the counter intuitive design and unpredictable
- results. Plus there are just too many things that I could not live without
- -----
- page edit transfer mail help top logout set go done forward back add_article
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- Command:
- in LW that Imagine does not provide.
-
- > If you, casually, have a copy of Imagine around, or can get one for a moment,
- > try the following:
-
- Yes, I now know what you were refering to.
-
- > Come on, give LW a break and play a
- > bit with Imagine! You will find some stuff in 1.1 that LW don't have in 3.0.
-
- Command:
- I deleted Imagine 2.0 from my disk many months ago. The only purpose it will
- likely serve in the future is an upgrade to 3.0. I will then re-evaluate its
- usefulness. But it has some major hurdles to leap before I will actually use
- it.
-
- > inverse kinnematics, CSG, physical properties, NURBS, and *REAL* spline
- > mapping/rendering? Tell me how much does it cost, and I'll grab it! :-)
- > PS: I'm not being that much demanding, am I? I thought LW was being directed
- > to compete with SoftImage, anyway...
-
- Command:
- Well yes, I think thats a little demading since Softimage costs well over
- $25K. And no other program under $20K does all of what you are asking for.
- LW is by no means complete, but to insinuate that the current 3.0 is not
- worth upgrading to because it lacks a list of "dream features" is ludicrous.
- It completely boggles my mind how anyone using LW could possibly justify
- NOT getting the upgrade.
-
- PS. This was not intended as a LW sales pitch.
- %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
- % ` ' Mark Thompson CONCURRENT COMPUTER %
- Command:
- % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics %
- % ' Image ` ...!uunet!masscomp!mark Hardware Architect %
- % Productions (508)392-2480 (603)424-1829 & General Nuisance %
- % %
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5132 Re: DPS
- 10/12/93 13:46 42/ <mbc@po.cwru.edu>
- Lines 1 to 10 of 42 (23%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- > Doew anybody know what is the DPS PAR system. I know that it has to do
- > with real time animation. I also want the address and the phone/fax numbers
- > for that company.
- >
-
- Yep. Real time 24 bit full screen animation playback. CAn also be used
- with the DPS TBC 4 for real time capture of video ie: nice for rotoscoping
- too though i don't have a tbc 4.
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- Anyhow, I am using the product with Imagine, Vista Pro 2 etc.... Unbelievable.
- BTW, if you don't have a recent copy of ADPro 2.3.0 or whatever you may have
- some little problems. I have 2.1.5 and sometimes the machine crashes. I have
- found out that it is a problem with ADPro and NOT the PAR....upgrading adpro
- will fix the problem.
-
- The interface is great, and easy to use. I am quite happy with the quality
- SVHS AND VHS is all I use so I can't vouch for the Betacam output....though
- I've heard it's really good.
-
- Command:
- If you want to do 24 bit anims and have the money, this is a must for any
- animator. No more drop outs etc...
-
- The best thing is you can render different anims/scenes and can then edit them
- how you want.
-
- Also hold about 5,000-10000 still frames too.
-
- Here is the address:
-
- Command:
- DPS - Digital Processing Systems
- 11 Spiral Drive, Suite 10
- Florence, KY 41042
- Phone: (606) 371 5533
- Fax: (606) 371 3729
-
-
- Mike C.
-
- PS: I am not affiliated with DPS, I'm just a happy customer.
- Command:
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5133 Essence & Imagine 3.0
- 9/20/93 13:12 10/ Siderean@debug.cuc.ab.ca
- Lines 1 to 10 of 10 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- If indead Essence I and II textures do not function with Imagine 3.0, I am
- sure that it is because of the increased flexibility and functionality that
- the 3.0 texture format brings. Impulse has stated that when "things are set
- in stone" that they will share all file formats with anyone who asks for them.
- I would assume that Apex is included in that "curious" group, and I'm sure
- that those of us with some programing talent will wish to explore this option
- as well. Some sacrifice is almost always neccessary if advances are to be
- made (look at KS 1.3 to 2.04)
-
- Cheers
- -----
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-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5134 Triangle vs Polygon-based
- 9/3/93 15:01 47/ Wayne Haufler <haufler@pat.mdc.com>
- Lines 1 to 10 of 47 (21%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- > On Fri, 3 Sep 1993, David Watters wrote:
- >
- > >
- > > > David Watters <watters@cranel.com> writes:
- > > > > Even better, get Impulse to support n-sided polygons and make the
- > > >
- > > > Why, it's just a Simple Matter Of Programming to change a
- > > > triangle-oriented program to a polygon-based program!
- > >
- > > Then why don't they do it? It would obviously make a couple of people on
- -----
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- subscribe unsubscribe headers
- Command:
- > > this list extremely happy that are hand triangulating everything.
- >
- > (Blah, blah, blah deleted...)
- >
- > I asked them the same question the last time I went and visited
- > thier shop. The reply? "That would take a TOTALLY new renderer".
- >
- > Well?
- >
- I thought the above "Simple Matter Of Programming" was intended to be
- Command:
- sarcasm, or at least not serious. (IMHO)
-
- It seems to me that one of the most fundamental facts of Imagine is
- that it is triangle-based. I can't 'imagine' that it will ever be
- anything but that. To change it to be polygonally-based, I would think
- Impulse would have to start from scratch, as almost everything in
- Imagine would be affected. Indeed, I believe and respect Impulse's
- reply "That would take a TOTALLY new renderer".
-
- IMHO, IMHO, IMHO asking Impulse to change Imagine to be polygon-based is
- Command:
- unreasonable, IMHO. Well, sure, it might be nice, but lets not demand a
- miracle. :-)
-
- Besides which, I seem to remember a discussion of the advantages of
- triangle-based renderers, somewhen here, I think. Anybody remember
- that or have some good pro/con points?
-
- Now, I think an 'auto-facing' feature is a different matter, and
- sure would be a nice feature. Perhaps one could be written using
- Glenn Lewis's TTDDDLib (or whatever its called now) as a stopgap measure.
- Command:
-
-
- __
- \\ /\\ /\\ //_ Wayne A. Haufler [Christian/SW Engineer/XWindows/Amigan]
- \/--\// \//__ haufler@pat.mdc.com McDonnell Douglas-Houston
- // Hobby: "Computer Animations For Christian Endeavors"
- GodlyGraphics mailing list: GG-request@acs.harding.edu
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5135 Re: IMAGINE DEFAULTS
- 8/30/93 08:50 47/ robin@robin.lausanne.sgi.com ()
- Lines 1 to 10 of 47 (21%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- On Aug 27, 11:28am, Thomas Setzer wrote:
-
- > I want the directory in the file requestor to be the directory where *my*
- > object files are kept and it just so happens that this is not where Imagine
- > looks. Can I change where Imagine originally looks for files? ie are
- > these default directories hardcoded or are they configurable. Does this
- > stuff get put in a startup file when I installed Imagine? Could I change
- > the default directories?
- >
- >
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- > Tom Setzer
- > setzer@ssd.comm.mot.com
-
- As you probably know, Imagine look first in the directory which it has be loaded
- from.
- So, in this directory (called Imagine :-), I have the program, the Projects
- directory, Brushes, Objects (with objects I use in different animation, such a
- basic cube), Textures, etc...
- All my brushmaps are located in Brushes (i.e. I write Brushes/gluglu.iff in the
- brushmap requester). The same for my textures.
- Command:
- If you go into the Objects directory and you want to go to the parent directory,
- the parent button doesn't work. So I hit the Disks button, then return and I'm
- back in the original directory where Imagine has been lauched from, with all my
- Projects-Brushes-Objects-Textures directories.
- Then, if I want to move all the project on another computer in order to render
- it, I just make a directory containing the program itself, the config file, the
- Projects directory with only my projects in it and the Brushes directory with
- the brushes I use for this animation (idem with the textures). I copy all that
- where I want and I never need to have logical (i.e. assigns) or physical
- directories with the same hierarchy as on my hard disk.
- Command:
-
- Hope you understand what I want to explain, my mother language is not english
- (in fact it is french) and this things are not too easy to explain.
-
- Hope it will help, too.
-
- Robin
- \|/
- @ @
- ---------------------------------------------------oOO-(_)-OOo-------
- Command:
-
-
-
-
-
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5136 Re: Realignment
- 9/7/93 12:03 79/ dave@flip.sp.paramax.com (Dave Wickard)
- Lines 1 to 10 of 79 (12%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- NOTE: This post was sent to the imagine-relay@email.sp.paramax.com address
- and is being forwarded to the list by me. Please be certain when replying
- to IML posts that your REPLY function is grabbing the correct address:
- imagine@email.sp.paramax.com
- If not, be certain to either change the address, or at least Cc: a copy
- there. Thanks.
- ----------------------------------------------------------------------------------
- From: Kiernan Holland <kholland@hydra.unm.edu>
- To: imagine-relay@email.sp.paramax.com
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- Date: Fri, 3 Sep 1993 18:26:32 -0600 (MDT)
- In-Reply-To: <no.id> from "imagine-relay@email.sp.paramax.com" at Sep 3, 93 02:02:08 pm
- X-Mailer: ELM [version 2.4 PL21]
- Mime-Version: 1.0
- Content-Type: text/plain; charset=US-ASCII
- Content-Transfer-Encoding: 7bit
- Content-Length: 2781
-
- >to be involved is up to the membership. If we don't want
- >or need Impulse's involvement... forget I said anything.
- Command:
-
- We want Impulse's involvment (I mean I do)...
- I just don't want to hear any BS.. I mean, hype!!!
-
- >While we prefer the IML to a Impulse controlled entity
- >due to the more open and unbiased opinions shared here,
-
- That's a laugh... Anytime I talk about anything that is
- quasy-non-imagine or partially-imagine but worth mentioning, I get flamed.
- Believe me, there is a bias.. It is a imagine list, but sometimes
- Command:
- it is good to be critical about the software and to mention some
- temporary alternatives (until Impulse improves something).. I'd
- like to see more general discussions and conversations about the art
- of ray-tracing rather than just Imagine. (Don't flame me, I like to use
- Imagine, but I'm not a big super-biased fan of the programmers behind
- the program... and I'm not going to try to sell thier product for them..)
-
- >the fact is, the list has a much higher potential for
- >helping and interest if product manufacturers are both
- >comfortable and active. Aggressive and hostile exchanges
- Command:
- >serve nobody. If you feel the need for that sort of thing,
-
- That depends.. On what the attitude and status are of the product
- manufacturers (or programmers with some knowledge in business and software
- engineering).. Some things are not worth mentioning, and I admit there is a
- lot of things that I have talked about that I have later regret.
- I will try to hold back by negative feelings, but I will continue to
- be critical about certain things. If you are not critical, then will
- the manufacturers assume that I'm satisfied with the product?? Yes!!
- product can always be made better and the manufacturer should treat the
- Command:
- users (& owners) of thier software as the boss's..
-
- It is good to be appreciative but there should be some mention of improvements
- that are feasible (in the users opinion)..
-
- >I might suggest the newsgroup alt.flame.
-
- It is not Imagine subject oriented... I would if it was...
- I know you are being sarcastic..
-
- Command:
- >just like all the rest of us. It tends to be simply a
- >byproduct of a mailing list.
-
- That depends on what you like to read... Some like my posts,
- some hate me, some disagree and agree with me.. some really like to read
- my posts.. I mean, it is up to you to delete messages from me or whoever..
-
- >Impulse's presence here is an unusual act. Not many companies
- >are represented directly online by the president.
-
- Command:
- Yep.. but I'm not going to worship them because of that..
- It is up to them to visit this group.. I know they have an
- interest in thier software, but they will have to expect
- to read mail from some users (like me) who have critical thoughts
- about thier software..
-
-
- Dave... don't you work for Impulse?
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5137 Re: Imagine3 release date?
- 9/19/93 20:43 17/ mikel@inqmind.bison.mb.ca (Michael Linton)
- Lines 1 to 10 of 17 (58%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Well, my answer to "is Imagine 3.0 ready yet?" was "No, we're still
- programming it..." in a rather annoyed sounding voice (I'm sure I was
- about the 354 caller that week to ask the same question). So, although
- this isn't any help as to when it'll be released, it's just typical
- Impulse for you. When they mentioned that Imagine 3.0 was supposed to be
- out in the summer, the first thing I said to myself was "Okay, knowing
- Impulse, that'll be more like Novemeber..." I might not be too far off.
- :)
-
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- ------------------------------------------------------------------------
- "...even the stuff you taught me, has been pushed back into the dark
- recesses of my mind... Need a candle or two (rendered of course, as
- my light source) to find all that buried info again..."
-
- -- Barb Hall on learning Imagine
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5138 SIlver Texture & Morphin
- 9/18/93 21:40 24/ Jeff.Saffold@lookout.com (Jeff Saffold)
- Lines 1 to 10 of 24 (41%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- So, has anyone come up with a good value(s) for good looking silver?
- I have been trying to do this, but have had no luck so far.:(
-
- Also, wanting to make a cool anim like Terminator 2, I took cycleman,
- Joined him, and made a flat plane that had the same # of points,
- faces, and edges, and attempted to morph them together..
- Unfortunately, the result look like a mess.. ANy suggestions??
-
- One last thing, I keep hearing mention of "Imagine Units", what
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- exactly is that? After reading a bit in the Imagine manual, I decided
- to give that part up. ANd I have Steve Worley's Understanding Imagine
- 2 manual, but alas, I haven't read it completely.. So, could someone
- please enlighten me??
-
-
- ... We give advice, but we cannot give the wisdom to profit by it.
- ___
- X MsgView V1.13 [R029] X
- --
- Command:
- *******************************************************************************
- * Cuerna Verde BBS FidoNet Gateway Data/Fax: 1-719-545-8572 *
- * Pueblo, Colorado USA FidoNet: 1:307/18 *
- *******************************************************************************
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5139 RE: US Cybernetics Transputer
- 9/29/93 12:22 6/ setzer@comm.mot.com (Thomas Setzer)
- Lines 1 to 6 of 6 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- >
- > Could you post that Fax number ? Impulse don't seem to ever release it in
- > any correspondence.
-
- impulse fax (612) 425 0701
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5140 Re: object file format
- 9/20/93 22:14 9/ m.stortz1@genie.geis.com
- Lines 1 to 9 of 9 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- Sure, that's great for Amiga users. How about a PC version of T3DLIB, or
- failing that, the originally requested file format info? Us PC guys just
- want to have fun... What about a PC version of Essence? Are we waiting for
- 3.0?
-
- /// Mike ///
-
- p.s. My other obligatory four-line signature macro is in the shop.
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5141 RE: Imagine the next Generation
- 9/16/93 17:11 11/ Tim Salazar <grover@cyber.net>
- Lines 1 to 10 of 11 (90%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Yep, I agree with you there. The biggest reason that I stay with Imagine, o
- other than for old time sake, is because of Essence I, II, and the promise
- of Pro.
-
- Going to LW3 was a big investment and jump for me... but I have been able
- to model some boolean stuff in LW and port it back to Imagine for rendering
- with the other Imagine objects. Just that alone was worth about 1/2 the
- price of a used Toaster with 3.0 ! (many hours of slicing errors and hair
- pulling in Imagine was turned into a smile.)
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- Tim
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5142
- 10/12/93 20:43 16/ imagine-relay@email.sp.paramax.com@unix.portal.com
- Lines 1 to 10 of 16 (62%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
-
- On Tue, 12 Oct 1993, Dale R Rogers wrote:
-
- > Digital Processing Systems (DPS) makes a product called the
- > Personal Animation Recorder (PAR) Model # DR-2150. It is a
- > hardware video compression system, using a proprietary format
-
- Yep, I'd be interested in a PC version (chagrin).
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- Has anyone seen or used the new Sanyo single frame video recorder? I've
- seen ads but never a price or a review.
-
- Rob Lewis <rlewisjr@feenix.metronet.com>
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5143 Re: RELEASE DATE, FEATURES, ....
- 10/12/93 15:44 33/ Steve J. Lombardi <stlombo@eos.acm.rpi.edu>
- Lines 1 to 10 of 33 (30%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- >
- > >Here really seems
- > >like a good egg despite what I often read about him here.
- >
- > He could be a nice guy and still be rude... lack of basic social graces does
- > not mean lack of goodwill. He's been rude to a lot of people who've called
- > him by phone, however, including me. Speaking as someone who's sometimes rude
- > myself but who works with many public relations types, I can see his problem.
- > And it's going to get bigger unless someone explains reality to him - these
- > days, it's service that people look for. If I had called him without already
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- I see this is going to get way off of the subject of Imagine, so I'll make this
- my last post on the (non)subject.
-
- It comes down to a matter of opinion I suppose. I can understand why some
- folks would consider Mike H. 'Rude'. He is blunt and right to the point.
- He never sweetens his words and he has strong opinions. This is what I
- like MOST about speaking with him. Sometimes I'll call for tech support at
- other companies, and even though the voice at the other end of the line is
- coming from a human being, it often does not seem to be a 'Person' at the
- Command:
- other end. I hate that fake 'phone voice' and condescending attitude
- that a lot of people send out. Like I said, it's all personal preference.
-
- >
- > BTW - you do know your message was followed by over 300 blank lines? Just
- > checking.
-
- Yes, i seem to have stumbled upon a 'feature' in MG. left amiga + 3 =
- 300 blank lines at the end of file. Sorry to all!
-
- Command:
- | Hey Beavis. Essence-II's Crumpled texture
- steve lombardi | really KICKS ASS. Mhhh huh. Yea. And those space
- stlombo@acm.rpi.edu | textures don't suck either. Huh.
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5144 jet?
- 10/12/93 19:05 17/ roy.park@canrem.com (Roy Park)
- Lines 1 to 10 of 17 (58%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Is it possible to simulate a 'jet' thrust? Suppose I designed a nozzle object
- and placed a light source inside, would it look like a 'thrust' coming out from
- it? If no, how do I simulate this using Imagine?
-
- Also, is there a way of getting 'illuminated' light throught the atmosphere?
- Something like a soft ray of light coming down through the clouds after rain..
- I'd really like that. Wouldn't you? :)
-
- ----
- ------------------------------------------------------------------
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- | Roy K. Park \ e-mail: roy.park@canrem.com / FidoNet: 1:229/15 |
- | aka Diabolist \ rkpark@io.org / RelayNet/RIME: ->CRS |
- ------------------------------------------------------------------
- "I believe in spontaneous creation of the universe!"
- ----
-
- APO/SparX
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5145 light speed scene??
- 10/12/93 18:53 24/ roy.park@canrem.com (Roy Park)
- Lines 1 to 10 of 24 (41%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Hello all...
-
- Another one of my strange questions.... does Imagine support relativistic (?)
- corrected raytracing? If that doesn't make much sense to ya, here's what I'm
- talking about.
-
- When we do animation of two cars passing by each other, from one car's point
- of view the other car wouldn't look much different from when it's at stop.
- However, this is not true when two cars are travelling at clost to light speed,
- since the relativity kicks in. If Imagine raytracer was written with this
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- 'speed of light and relativity' in mind, you'd be able to simulate what a car
- would look like travelling at speed of light!
-
- Perhaps they should implement this feature into Imagine 3.5 or 4.x :)
-
- ----
- ------------------------------------------------------------------
- | Roy K. Park \ e-mail: roy.park@canrem.com / FidoNet: 1:229/15 |
- | aka Diabolist \ rkpark@io.org / RelayNet/RIME: ->CRS |
- ------------------------------------------------------------------
- Command:
- "I believe in spontaneous creation of the universe!"
- ----
-
- APO/SparX
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5146 diffraction...
- 10/12/93 18:58 22/ roy.park@canrem.com (Roy Park)
- Lines 1 to 10 of 22 (45%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Another idea on a 'truly nice raytracer'.
-
- As I remember from high school physics, I recall light diffracts around the
- corners of the object. In another words, when standing behind an obstructing
- object, you'd see light diffused (fuzzy) around every edge of the object...
- looks quite 'illuminated', so to speak.
-
- Is there any raytracers out there that does this? Perhaps Impulse should
- implement this feature into Imagine 3.5 or 4.x :) The images would look a lot
- more natural.
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- ----
- ------------------------------------------------------------------
- | Roy K. Park \ e-mail: roy.park@canrem.com / FidoNet: 1:229/15 |
- | aka Diabolist \ rkpark@io.org / RelayNet/RIME: ->CRS |
- ------------------------------------------------------------------
- "I believe in spontaneous creation of the universe!"
- ----
-
- PS - I suppose a 'rough' anti-aliasing on darker object would do the trick too!
- Command:
-
- APO/SparX
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5147 Re: jet?
- 10/13/93 07:14 18/ Doug Kelly <dakelly@class.org>
- Lines 1 to 10 of 18 (55%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- You'll need something a little more complex than a light source in the
- nozzle. I'd try a Fog object, shaped like an afterburner exhaust flame
- (try watching "Top Gun" for ideas), with the same settings you'd use for
- searchlight beams & the like. Don't forget to modulate it slightly from
- frame to frame, even the 'standing wave' phenomenon in afterburners
- flickers somewhat. Color the object like a gas flame, blue shading to
- purple or something like that. Yellow flames tend to be from low-octane
- fuels, and it sounds like you want to simulate something hotter.
-
- Sounds interesting. Would you please upload your results to wuarchive?
- -----
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- subscribe unsubscribe headers
- Command:
- ------------------------------------------------------------------------------
- Doug Kelly Information Specialist First Consulting Group
- dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161
-
- "The difference between genius and stupidity: genius has its limits."
- ------------------------------------------------------------------------------
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5148 Re: Imagine 3.0: where is
- 10/13/93 05:50 11/ tes@ftp.jsc.nasa.gov (Tom Smith)
- Lines 1 to 10 of 11 (90%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- roy.park@canrem.com (Roy Park) writes:
- >So far, two people (including yourself) told me the same thing. Does this mean
- >2.0 upgraders won't be getting the manuals AT ALL?! What the HELL? I want the
- >#?$%#$ manual!! I'm too stupid to use Imagine w/o manual!!! ARGH!!!
-
- I think I'll wait for Steve's next Imagine book Understanding Imagine 3.0.
- I chunked my Imagine 2.0 manual from Imagine about a year ago. They couldn't
- write a period!
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- Tom Smith
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5149 Re: Imagine3 release date?
- 10/13/93 06:52 33/ drrogers@camelot.b24a.ingr.com (Dale R Rogers)
- Lines 1 to 10 of 33 (30%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- |Well, my answer to "is Imagine 3.0 ready yet?" was "No, we're still
- |programming it..." in a rather annoyed sounding voice (I'm sure I was
- |about the 354 caller that week to ask the same question). So, although
- |this isn't any help as to when it'll be released, it's just typical
- |Impulse for you. When they mentioned that Imagine 3.0 was supposed to be
- |out in the summer, the first thing I said to myself was "Okay, knowing
- |Impulse, that'll be more like Novemeber..." I might not be too far off.
- |:)
-
- You know... Mike could sure save himself alot of annoying phone
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- calls if he would simply communicate with the mailing list. Since
- we are the people that are predominately calling in anyway.
-
- He could keep us informed as to what is going on and there would
- be no reason for us to call.
-
- He doesn't even need to be on the distribution list. So he won't
- receive thousands of hate mail messages ;-). Just mail the status
- info to the imagine address. It will be distributed
- automatically. And we could stay out of his hair. At least, those
- Command:
- of us without an "ax to grind" (we do exist).
-
- Has anyone suggested this to Mike? Maybe someone should who has
- his personal address.... Dave??? (hint hint nudge nudge)
-
-
- ____________________________^____________________________
- dale r. rogers
-
- Intergraph Corporation
- Command:
- Building Design & Management MailStop: LR24A4
- drrogers@b24a.b24a.ingr.com Tel: (205) 730-8294
- .
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- 21400.3.1.5150 Algorithms, Modelling, and Anarchy
- 10/13/93 08:21 47/ "J_GEORGE" <J_GEORGE@vger.nsu.edu>
- Lines 1 to 10 of 47 (21%)
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- -----
-
- Over the past several months I've been a subscriber to this mailing list
- and have learned a great deal from many of the posts. I've noticed continous
- posts concerning upgrades and specifics pertaining to "what would REALLY be
- cool" to add to Imagine. This is fine and dandy, but brings some questions to
- mind:
-
- Has anyone, particularly those who are constantly searching for new
- functions to play with, really taken their available medium and pushed it to
- it's limits? As an artist, throughout my personal and scholastic training I've
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- learned that any medium has its limits at first glance, and part of the
- creative process is to push those limits beyond what is considered the norm.
- Watercolor paints, when applied in one fashion, will produce an image
- composed of pastel colors, almost as if it was made of crepe paper. Those same
- watercolors, however, can be 'pushed' to the point of producing extremely
- photo-realistic works, it all depends on how it's applied, and no amount of
- waiting for the company that produces the paint set can change that.
-
- On that same note, having some background in programming and watched
- the evolution of computers since the early 8-bit daze, I have an understanding
- Command:
- of what kind of serious task we're talkin about as far as coming up with some
- of these algorithms. For those that don't know, <chuckle> it's not easy. And
- even with the latest and greatest effects and textures, these algorithms are
- still very finite in their capabilities, and probably will remain so for years
- to come. No matter how many reflections or refractions are used, the 'feel'
- will remain pretty much the same due to the limits set by the program.
-
- (sorry it's taken so long to get to my point)
-
- I understand that professionals in business don't have the time to take
- Command:
- their frames and work back into them with paint programs and image processors;
- most 'flying logo' work doesn't require much more than color adjustment and
- maybe a few effects applied by batch image processing. Most hobbyists are
- concerned with the latest spindizzies and gizmos and producing the coolest
- "Star Wars" or "Terminator 2" sequences. And lastly, most artists are exploring
- and incorporating this new medium. The question I pose to all: Are the designs
- and animations truly becoming stronger due to pushing the available medium or
- weaker because most of us are waiting around for small collectives of
- software engineers to give us these 'canned' capabilities?
-
- Command:
- Something to think about...
-
- Thanks for your time..
-
- I\/Iax I\Iomad
-
-
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- 21400.3.1.5151 A Standard for replies (please!)
- 10/13/93 07:14 49/ "- Carsten Berggreen - Denmark -" <x34@aarhues.dk>
- Lines 1 to 10 of 49 (20%)
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-
-
- Hi there everybody, (how many are we currently?)
-
- I have a suggestion: Why don't we make a standard for our replies....
-
- I'm NOT talking about the mail-format, since this is controlled by the mailer,
- but I think it would be nice if we could make a "header" (not only a subject)
- containing a sort of "lead-line" for the letter you reply to.
-
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- Example follows:
- -------------------------------------------------------------------------------
-
- TO: Imagine@etc etc....
- SUBJ: RE: <Subject>
-
- >Carsten Berggreen wrote:
- >crap crap crap and more crap... or whatever you think about me.. &:-)
-
- and then the letter, from you, should continue here....
- Command:
- -------------------------------------------------------------------------------
-
- WHY? Well, it's a bit frustrating to read a letter without ANY kind of header
- You are just being thrown into a letter without knowing the subject
- (except for the subject line, which seems to be "RE: <subject>")
-
- You might think, why doesn't he just read the previous letters about
- this subject?
-
- Well, I can't keep EVERY damn letter (Not THAT much space &:-) )
- Command:
-
- and that leads me to this idea, couldn't we make this kind of "standard"
- for replies???
-
- Please consider this, the next time you reply...
-
-
- PS. This is not meant as a flame, but as a leading guide for us all...
- I think it would make life easier for some of us...
-
- Command:
- Signed
- ---------------------------------------------------------------------
- - Address: Carsten Berggreen E-mail: x34@dec5102.aarhues.dk -
- - Hirsevaenget 16A -
- - 8464 Galten "It isn't the equipment alone, it -
- - Denmark is also what YOU can do with it!" -
- ---------------------------------------------------------------------
- - A true fan of Amiga, Coca-Cola, Imagine and good looking females! -
- ---------------------------------------------------------------------
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- 21400.3.1.5152 3d Trees
- 10/13/93 11:04 17/ gregb@nick.csh.rit.edu (Greg Burger)
- Lines 1 to 10 of 17 (58%)
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- -----
- Greetings
-
- I'm working on an Imagine graveyard for a school project and I'm in need
- of some trees to put in it. Some spooky ones. I was wondering if anyone
- with Vertex could generate some trees and uuencode them and mail them to
- me. It would be greatly apprieciated!
-
- Thanx!
- -Greg
-
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-
- --
- -=-=-=-=-=-=-///-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- /// gregb@nick.csh.rit.edu I had raytraced my
- \\\/// Only or .sig, but I forgot to
- \XX/ Amiga gpb3439@ultb.isc.rit.edu include a light source.
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- 21400.3.1.5153 Re: A Standard for replies (please!)
- 10/13/93 10:00 20/ Doug Kelly <dakelly@class.org>
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- -----
- Hey, if you're not paying attention to the thread, what do you care about
- the next message in it? When someone posts a long message, or more often,
- a string of replies to a message, it takes TIME to edit out those extra
- lines. We all know some annoying people who DON'T edit old messages from
- the replies, and the resulting 600-line replies are rude to everybody.
-
- I PAY for Internet access by the minute. I'm choosing to contribute by
- asking and answering questions, but it's my nickel. Spend some of your own
- time/money to keep track of threads via the subject headers; that's what
- they're there for.
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- Just MHO, feel free to flame (on your own nickel, of course).
- ------------------------------------------------------------------------------
- Doug Kelly Information Specialist First Consulting Group
- dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161
-
- "The difference between genius and stupidity: genius has its limits."
- ------------------------------------------------------------------------------
-
-
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- 21400.3.1.5154 Re: 3d Trees
- 10/13/93 12:35 30/ ua197@freenet.victoria.bc.ca (Christopher Stewart)
- Lines 1 to 10 of 30 (33%)
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-
-
- >
- >Greetings
- >
- >I'm working on an Imagine graveyard for a school project and I'm in need
- >of some trees to put in it. Some spooky ones. I was wondering if anyone
- >with Vertex could generate some trees and uuencode them and mail them to
- >me. It would be greatly apprieciated!
-
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- What do you know, someone else is working on a graveyard! I'm
- interested in finding some decent reference material on tombs and
- gravestones (beside going to a gravesite with a camera). Did you find any?
- Mine's a dinasour graveyard, complete with a skeletonal triceratops
- walking through it ;-).
- Perhaps having those trees uploaded to wuarchive would be nice, I'm
- considering getting some sort of foliage generator and would like to see
- Vertex's output.
-
- Christopher
- Command:
-
- ps. Has anyone used the Anti-Gravity SnapMaps?
-
-
-
- --
- ....and if there be some harder, better way ua197@freenet.victoria.bc.ca
- to salvation than to follow that which we cs833@cleveland.freenet.edu
- believe to be good, then are we all damned.
- Lord Dunsany, "Dom Rodriguez" (1922). Join the Animation Sig!
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- 21400.3.1.5155 Re: Help:To get a Chain Working.
- 10/13/93 15:03 22/ pringleg@cuugnet.cuug.ab.ca (Greg Pringle)
- Lines 1 to 10 of 22 (45%)
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- -----
-
- >I'm trying to get a chain moving round a cog in an animation.How would i
- >do it ?( please be gentle) I've tried alsorts ways but cant get it
- >working.
- >Thanks
- >Oren Ben
-
- Since all the links in the chain are the same, you actually only
- have to move the chain the distance of one link. This is an old trick..
- if you move the chain EXACTLY one link (over a series of frames), you
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- can repeat the cycle, and it will look like the next link is the one
- moving.
-
- Now.. how do you get it to move around the cog even the distance of
- one link? That's the hard part I suppose.. how about manually moving
- all the links up one position? If they're separate objects, you could
- write down the coordinates of each, then type them into the next link
- to get them lined up perfectly. Then to have chain rotate one link,
- you could maybe morph from the one object to the other. I haven't
- really done much with morphing, can anyone else confirm this idea?
- Command:
-
- Greg
- Command:
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- 21400.3.1.5156 Re: jet?
- 10/13/93 15:16 20/ pringleg@cuugnet.cuug.ab.ca (Greg Pringle)
- Lines 1 to 10 of 20 (50%)
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- -----
- >flickers somewhat. Color the object like a gas flame, blue shading to
- >purple or something like that. Yellow flames tend to be from low-octane
- >fuels, and it sounds like you want to simulate something hotter.
-
- Also, it would be nice to simulate the distortion caused by the heat.
- This is really noticeable especially if the afterburners are off. Are
- there any good ways to do heat waves? Too bad there's no way to apply
- a brush as the index of refraction.. maybe make a bunch of transparent
- objects with different indexes?
-
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- Greg
-
-
- --
- +------------------------------+---------------------------------------+
- | Greg Pringle | Amiga VBBS - Multitasking, Windowed |
- | pringle@cpsc.ucalgary.ca | BBS'ing! |
- | pringleg@cuugnet.cuug.ab.ca | VBBS 14.4K: (403) 284-2048 & 284-5625 |
- +------------------------------+---------------------------------------+
-
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- 21400.3.1.5157 Deja Vu?(sp?) ATTEN DAVE!!!!
- 10/13/93 15:37 24/ setzer@comm.mot.com (Thomas Setzer)
- Lines 1 to 10 of 24 (41%)
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-
- Hmmm, some strange goings on, on the IML. Seem to be trapped in some kinda
- timewarp. Anyone else getting old messages, some as old as Sept 18th!
-
- And what about those stange messages that said they were from someone when
- in fact they were from someone else. Dave? Is it the ghost of archivers past?
- Does impulse have a voodoo doll in the form of the IML?(what would that look
- like?) [insert twilight zone music here]
-
- Oh well...
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- BTW, did anybody figure out how to do feathers on a bird(or Native American
- head dress, or a strippers fan or...) I saw the one "feather/wing in motion"
- response, anyone else come up with anything?
-
-
- Tom Setzer
- setzer@ssd.comm.mot.com
-
- "And now for something completely different..."
- Command:
- "You polymorph into a tripe ration. The little dog eats you. You die."
-
-
-
- Command: